瀏覽代碼

Remove unused code

Clément Wolf 1 月之前
父節點
當前提交
68035efe58
共有 4 個文件被更改,包括 1 次插入22 次删除
  1. 1 8
      src/App/Osu/OsuBeatmap.cpp
  2. 0 5
      src/App/Osu/OsuBeatmap.h
  3. 0 6
      src/App/Osu/OsuBeatmapStandard.cpp
  4. 0 3
      src/App/Osu/OsuBeatmapStandard.h

+ 1 - 8
src/App/Osu/OsuBeatmap.cpp

@@ -1417,8 +1417,6 @@ void OsuBeatmap::restart(bool quick) {
         m_bIsRestartScheduledQuick = quick;
     } else if(m_bIsPaused)
         pause(false);
-
-    onRestart(quick);
 }
 
 void OsuBeatmap::actualRestart() {
@@ -1518,10 +1516,7 @@ void OsuBeatmap::pause(bool quitIfWaiting) {
             // pause menu is handled in the Osu class, a bit shit)
         m_bIsPaused = !m_bIsPaused;
 
-    if(m_bIsPaused)
-        onPaused(isFirstPause);
-    else
-        onUnpaused();
+    if(m_bIsPaused) onPaused(isFirstPause);
 
     // if we have failed, and the user early exits to the pause menu, stop the failing animation
     if(m_bFailed) anim->deleteExistingAnimation(&m_fFailAnim);
@@ -1557,8 +1552,6 @@ void OsuBeatmap::stop(bool quit) {
 
     unloadObjects();
 
-    onStop(quit);
-
     if(bancho.is_playing_a_multi_map()) {
         if(quit) {
             m_osu->onPlayEnd(true);

+ 0 - 5
src/App/Osu/OsuBeatmap.h

@@ -231,12 +231,7 @@ class OsuBeatmap {
     virtual void onBeforeStop(bool quit) {
         ;
     }  // called before hitobjects are unloaded (quit = don't display ranking screen)
-    virtual void onStop(bool quit) {
-        ;
-    }  // called after hitobjects have been unloaded, but before Osu::onPlayEnd() (quit = don't display ranking screen)
     virtual void onPaused(bool first) { ; }
-    virtual void onUnpaused() { ; }
-    virtual void onRestart(bool quick) { ; }
 
     // internal
     bool canDraw();

+ 0 - 6
src/App/Osu/OsuBeatmapStandard.cpp

@@ -1247,8 +1247,6 @@ void OsuBeatmapStandard::onBeforeStop(bool quit) {
     debugLog("OsuBeatmapStandard::onBeforeStop() done.\n");
 }
 
-void OsuBeatmapStandard::onStop(bool quit) { debugLog("OsuBeatmapStandard::onStop()\n"); }
-
 void OsuBeatmapStandard::onPaused(bool first) {
     debugLog("OsuBeatmapStandard::onPaused()\n");
 
@@ -1259,10 +1257,6 @@ void OsuBeatmapStandard::onPaused(bool first) {
     }
 }
 
-void OsuBeatmapStandard::onUnpaused() { debugLog("OsuBeatmapStandard::onUnpaused()\n"); }
-
-void OsuBeatmapStandard::onRestart(bool quick) { debugLog("OsuBeatmapStandard::onRestart()\n"); }
-
 void OsuBeatmapStandard::updateAutoCursorPos() {
     m_vAutoCursorPos = m_vPlayfieldCenter;
     m_vAutoCursorPos.y *= 2.5f;  // start moving in offscreen from bottom

+ 0 - 3
src/App/Osu/OsuBeatmapStandard.h

@@ -108,10 +108,7 @@ class OsuBeatmapStandard : public OsuBeatmap {
     virtual void onLoad();
     virtual void onPlayStart();
     virtual void onBeforeStop(bool quit);
-    virtual void onStop(bool quit);
     virtual void onPaused(bool first);
-    virtual void onUnpaused();
-    virtual void onRestart(bool quick);
 
     void drawFollowPoints(Graphics *g);
     void drawHitObjects(Graphics *g);