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- //================ Copyright (c) 2017, PG, All rights reserved. =================//
- //
- // Purpose: a simple empty VR button
- //
- // $NoKeywords: $osuvrbt
- //===============================================================================//
- #ifndef OSUVRUIBUTTON_H
- #define OSUVRUIBUTTON_H
- #include "OsuVRUIElement.h"
- class OsuVRUIButton : public OsuVRUIElement {
- public:
- OsuVRUIButton(OsuVR *vr, float x, float y, float width, float height);
- virtual void drawVR(Graphics *g, Matrix4 &mvp);
- virtual void update(Vector2 cursorPos);
- typedef fastdelegate::FastDelegate0<> ButtonClickVoidCallback;
- void setClickCallback(ButtonClickVoidCallback clickCallback) { m_clickVoidCallback = clickCallback; }
- protected:
- virtual void onClicked();
- private:
- bool m_bClickCheck;
- ButtonClickVoidCallback m_clickVoidCallback;
- };
- #endif
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