//================== Copyright (c) 2016, PG, All rights reserved. ===================//
//
// Purpose:		software rasterizer implementation of RenderTarget / render to texture
//
// $NoKeywords: $swrt
//===================================================================================//

#include "SWRenderTarget.h"

SWRenderTarget::SWRenderTarget(int x, int y, int width, int height, Graphics::MULTISAMPLE_TYPE multiSampleType) : RenderTarget(x, y, width, height, multiSampleType)
{
	// TODO:
}

void SWRenderTarget::init()
{
	// TODO:
}

void SWRenderTarget::initAsync()
{
	// TODO:
}

void SWRenderTarget::destroy()
{
	// TODO:
}

void SWRenderTarget::enable()
{
	// TODO:
}

void SWRenderTarget::disable()
{
	// TODO:
}

void SWRenderTarget::bind(unsigned int textureUnit)
{
	// TODO:
}

void SWRenderTarget::unbind()
{
	// TODO:
}
