slider.vsh 176 B

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  1. #version 110
  2. varying vec2 tex_coord;
  3. void main()
  4. {
  5. gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  6. gl_FrontColor = gl_Color;
  7. tex_coord = gl_MultiTexCoord0.xy;
  8. }