sliderVR.vsh 219 B

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  1. #version 110
  2. uniform mat4 matrix;
  3. varying vec2 tex_coord;
  4. void main()
  5. {
  6. tex_coord = gl_MultiTexCoord0.xy;
  7. vec4 vertex = gl_Vertex;
  8. gl_Position = matrix * gl_ModelViewMatrix * vertex;
  9. gl_FrontColor = gl_Color;
  10. }