d3d11.idl 111 KB

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  1. /*
  2. * Copyright 2010 Rico Schüller
  3. * Copyright 2013 Austin English
  4. *
  5. * This library is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 2.1 of the License, or (at your option) any later version.
  9. *
  10. * This library is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public
  16. * License along with this library; if not, write to the Free Software
  17. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  18. */
  19. import "oaidl.idl";
  20. import "ocidl.idl";
  21. import "dxgi.idl";
  22. import "d3dcommon.idl";
  23. typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
  24. typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
  25. typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
  26. typedef RECT D3D11_RECT;
  27. interface ID3D11Device;
  28. interface ID3D11ClassLinkage;
  29. interface ID3D11Resource;
  30. interface ID3D11VideoProcessorInputView;
  31. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
  32. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
  33. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
  34. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
  35. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
  36. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
  37. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
  38. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
  39. const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
  40. const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
  41. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
  42. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
  43. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
  44. const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
  45. const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
  46. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
  47. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
  48. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
  49. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
  50. const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
  51. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
  52. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
  53. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
  54. const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
  55. const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
  56. const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
  57. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
  58. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
  59. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
  60. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
  61. const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
  62. const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
  63. const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
  64. const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
  65. const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
  66. const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
  67. const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
  68. const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
  69. const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
  70. const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
  71. const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
  72. const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
  73. const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
  74. const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
  75. const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
  76. const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
  77. const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
  78. const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
  79. const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
  80. const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
  81. const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
  82. const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
  83. const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
  84. const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
  85. const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
  86. const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
  87. const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
  88. const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
  89. const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
  90. const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
  91. const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
  92. const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
  93. const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
  94. const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
  95. const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
  96. const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
  97. const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
  98. const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
  99. const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
  100. const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
  101. const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
  102. const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
  103. const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
  104. const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
  105. const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
  106. const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
  107. const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
  108. const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
  109. const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
  110. const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
  111. const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
  112. const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
  113. const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
  114. const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
  115. const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
  116. const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
  117. const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
  118. cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
  119. const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
  120. cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
  121. const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
  122. const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
  123. const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
  124. const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
  125. const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
  126. const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
  127. cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
  128. const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
  129. const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
  130. const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
  131. const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
  132. const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
  133. cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
  134. cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
  135. const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
  136. const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
  137. const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
  138. cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
  139. const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
  140. const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
  141. const UINT D3D11_MAX_MAXANISOTROPY = 16;
  142. const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
  143. const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
  144. const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
  145. const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
  146. const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
  147. const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
  148. const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
  149. const UINT D3D11_SHADER_MAJOR_VERSION = 5;
  150. const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
  151. const UINT D3D11_SHADER_MAX_INTERFACES = 253;
  152. const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
  153. const UINT D3D11_SHADER_MAX_TYPES = 65535;
  154. const UINT D3D11_SHADER_MINOR_VERSION = 0;
  155. const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
  156. const UINT D3D11_OMAC_SIZE = 16;
  157. const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
  158. const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
  159. const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
  160. const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
  161. const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
  162. const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
  163. const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
  164. const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
  165. const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
  166. const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
  167. const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
  168. const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
  169. cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
  170. const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
  171. const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
  172. const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
  173. const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
  174. const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
  175. const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
  176. const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
  177. const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
  178. const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
  179. cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
  180. const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
  181. const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
  182. const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
  183. const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
  184. const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
  185. const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
  186. const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
  187. const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
  188. const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
  189. const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
  190. const UINT D3D11_REQ_MAXANISOTROPY = 16;
  191. const UINT D3D11_REQ_MIP_LEVELS = 15;
  192. const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
  193. const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
  194. const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
  195. const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
  196. cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
  197. const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
  198. const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
  199. const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
  200. const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
  201. const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
  202. const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
  203. const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
  204. const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
  205. const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
  206. const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
  207. const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
  208. const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
  209. const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
  210. const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
  211. const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
  212. const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
  213. const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
  214. const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
  215. const UINT D3D11_SO_STREAM_COUNT = 4;
  216. const UINT D3D11_SPEC_DATE_DAY = 16;
  217. const UINT D3D11_SPEC_DATE_MONTH = 05;
  218. const UINT D3D11_SPEC_DATE_YEAR = 2011;
  219. cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
  220. cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
  221. cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
  222. cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
  223. cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
  224. cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
  225. cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
  226. cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
  227. const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
  228. const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
  229. const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
  230. const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
  231. const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
  232. const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
  233. const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
  234. const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
  235. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  236. cpp_quote("struct CD3D11_DEFAULT {};")
  237. cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
  238. cpp_quote("#endif")
  239. typedef enum D3D11_BLEND
  240. {
  241. D3D11_BLEND_ZERO = 1,
  242. D3D11_BLEND_ONE = 2,
  243. D3D11_BLEND_SRC_COLOR = 3,
  244. D3D11_BLEND_INV_SRC_COLOR = 4,
  245. D3D11_BLEND_SRC_ALPHA = 5,
  246. D3D11_BLEND_INV_SRC_ALPHA = 6,
  247. D3D11_BLEND_DEST_ALPHA = 7,
  248. D3D11_BLEND_INV_DEST_ALPHA = 8,
  249. D3D11_BLEND_DEST_COLOR = 9,
  250. D3D11_BLEND_INV_DEST_COLOR = 10,
  251. D3D11_BLEND_SRC_ALPHA_SAT = 11,
  252. D3D11_BLEND_BLEND_FACTOR = 14,
  253. D3D11_BLEND_INV_BLEND_FACTOR = 15,
  254. D3D11_BLEND_SRC1_COLOR = 16,
  255. D3D11_BLEND_INV_SRC1_COLOR = 17,
  256. D3D11_BLEND_SRC1_ALPHA = 18,
  257. D3D11_BLEND_INV_SRC1_ALPHA = 19,
  258. } D3D11_BLEND;
  259. typedef enum D3D11_BLEND_OP
  260. {
  261. D3D11_BLEND_OP_ADD = 1,
  262. D3D11_BLEND_OP_SUBTRACT,
  263. D3D11_BLEND_OP_REV_SUBTRACT,
  264. D3D11_BLEND_OP_MIN,
  265. D3D11_BLEND_OP_MAX
  266. } D3D11_BLEND_OP;
  267. typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
  268. {
  269. D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
  270. D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
  271. D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
  272. D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
  273. D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
  274. D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
  275. D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
  276. D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
  277. D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
  278. } D3D11_VIDEO_DECODER_BUFFER_TYPE;
  279. typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
  280. {
  281. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
  282. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
  283. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
  284. D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
  285. } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
  286. typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
  287. {
  288. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
  289. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
  290. D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
  291. } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
  292. typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
  293. {
  294. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
  295. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
  296. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
  297. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
  298. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
  299. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
  300. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
  301. D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
  302. } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
  303. typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
  304. {
  305. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
  306. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
  307. D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
  308. } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
  309. typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
  310. {
  311. D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
  312. D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
  313. D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
  314. D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
  315. } D3D11_VIDEO_PROCESSOR_ROTATION;
  316. typedef struct D3D11_BOX
  317. {
  318. UINT left;
  319. UINT top;
  320. UINT front;
  321. UINT right;
  322. UINT bottom;
  323. UINT back;
  324. } D3D11_BOX;
  325. typedef struct D3D11_BUFFER_RTV
  326. {
  327. union
  328. {
  329. UINT FirstElement;
  330. UINT ElementOffset;
  331. };
  332. union
  333. {
  334. UINT NumElements;
  335. UINT ElementWidth;
  336. };
  337. } D3D11_BUFFER_RTV;
  338. typedef struct D3D11_BUFFER_SRV
  339. {
  340. union
  341. {
  342. UINT FirstElement;
  343. UINT ElementOffset;
  344. };
  345. union
  346. {
  347. UINT NumElements;
  348. UINT ElementWidth;
  349. };
  350. } D3D11_BUFFER_SRV;
  351. typedef struct D3D11_BUFFER_UAV
  352. {
  353. UINT FirstElement;
  354. UINT NumElements;
  355. UINT Flags;
  356. } D3D11_BUFFER_UAV;
  357. typedef struct D3D11_BUFFEREX_SRV
  358. {
  359. UINT FirstElement;
  360. UINT NumElements;
  361. UINT Flags;
  362. } D3D11_BUFFEREX_SRV;
  363. typedef struct D3D11_CLASS_INSTANCE_DESC
  364. {
  365. UINT InstanceId;
  366. UINT InstanceIndex;
  367. UINT TypeId;
  368. UINT ConstantBuffer;
  369. UINT BaseConstantBufferOffset;
  370. UINT BaseTexture;
  371. UINT BaseSampler;
  372. BOOL Created;
  373. } D3D11_CLASS_INSTANCE_DESC;
  374. typedef enum D3D11_COMPARISON_FUNC
  375. {
  376. D3D11_COMPARISON_NEVER = 1,
  377. D3D11_COMPARISON_LESS,
  378. D3D11_COMPARISON_EQUAL,
  379. D3D11_COMPARISON_LESS_EQUAL,
  380. D3D11_COMPARISON_GREATER,
  381. D3D11_COMPARISON_NOT_EQUAL,
  382. D3D11_COMPARISON_GREATER_EQUAL,
  383. D3D11_COMPARISON_ALWAYS
  384. } D3D11_COMPARISON_FUNC;
  385. typedef enum D3D11_COUNTER
  386. {
  387. D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
  388. } D3D11_COUNTER;
  389. typedef struct D3D11_COUNTER_DESC
  390. {
  391. D3D11_COUNTER Counter;
  392. UINT MiscFlags;
  393. } D3D11_COUNTER_DESC;
  394. typedef struct D3D11_COUNTER_INFO
  395. {
  396. D3D11_COUNTER LastDeviceDependentCounter;
  397. UINT NumSimultaneousCounters;
  398. UINT8 NumDetectableParallelUnits;
  399. } D3D11_COUNTER_INFO;
  400. typedef enum D3D11_COUNTER_TYPE
  401. {
  402. D3D11_COUNTER_TYPE_FLOAT32,
  403. D3D11_COUNTER_TYPE_UINT16,
  404. D3D11_COUNTER_TYPE_UINT32,
  405. D3D11_COUNTER_TYPE_UINT64,
  406. } D3D11_COUNTER_TYPE;
  407. typedef enum D3D11_CULL_MODE
  408. {
  409. D3D11_CULL_NONE = 1,
  410. D3D11_CULL_FRONT,
  411. D3D11_CULL_BACK
  412. } D3D11_CULL_MODE;
  413. typedef enum D3D11_DEPTH_WRITE_MASK
  414. {
  415. D3D11_DEPTH_WRITE_MASK_ZERO,
  416. D3D11_DEPTH_WRITE_MASK_ALL,
  417. } D3D11_DEPTH_WRITE_MASK;
  418. typedef enum D3D11_DEVICE_CONTEXT_TYPE
  419. {
  420. D3D11_DEVICE_CONTEXT_IMMEDIATE,
  421. D3D11_DEVICE_CONTEXT_DEFERRED,
  422. } D3D11_DEVICE_CONTEXT_TYPE;
  423. typedef enum D3D11_DSV_DIMENSION
  424. {
  425. D3D11_DSV_DIMENSION_UNKNOWN,
  426. D3D11_DSV_DIMENSION_TEXTURE1D,
  427. D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
  428. D3D11_DSV_DIMENSION_TEXTURE2D,
  429. D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
  430. D3D11_DSV_DIMENSION_TEXTURE2DMS,
  431. D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
  432. } D3D11_DSV_DIMENSION;
  433. typedef enum D3D11_FEATURE
  434. {
  435. D3D11_FEATURE_THREADING,
  436. D3D11_FEATURE_DOUBLES,
  437. D3D11_FEATURE_FORMAT_SUPPORT,
  438. D3D11_FEATURE_FORMAT_SUPPORT2,
  439. D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
  440. D3D11_FEATURE_D3D11_OPTIONS,
  441. D3D11_FEATURE_ARCHITECTURE_INFO,
  442. D3D11_FEATURE_D3D9_OPTIONS,
  443. D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
  444. D3D11_FEATURE_D3D9_SHADOW_SUPPORT
  445. } D3D11_FEATURE;
  446. typedef struct D3D11_FEATURE_DATA_THREADING
  447. {
  448. BOOL DriverConcurrentCreates;
  449. BOOL DriverCommandLists;
  450. } D3D11_FEATURE_DATA_THREADING;
  451. typedef struct D3D11_FEATURE_DATA_DOUBLES
  452. {
  453. BOOL DoublePrecisionFloatShaderOps;
  454. } D3D11_FEATURE_DATA_DOUBLES;
  455. typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
  456. {
  457. BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
  458. } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
  459. typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
  460. {
  461. BOOL OutputMergerLogicOp;
  462. BOOL UAVOnlyRenderingForcedSampleCount;
  463. BOOL DiscardAPIsSeenByDriver;
  464. BOOL FlagsForUpdateAndCopySeenByDriver;
  465. BOOL ClearView;
  466. BOOL CopyWithOverlap;
  467. BOOL ConstantBufferPartialUpdate;
  468. BOOL ConstantBufferOffsetting;
  469. BOOL MapNoOverwriteOnDynamicConstantBuffer;
  470. BOOL MapNoOverwriteOnDynamicBufferSRV;
  471. BOOL MultisampleRTVWithForcedSampleCountOne;
  472. BOOL SAD4ShaderInstructions;
  473. BOOL ExtendedDoublesShaderInstructions;
  474. BOOL ExtendedResourceSharing;
  475. } D3D11_FEATURE_DATA_D3D11_OPTIONS;
  476. typedef enum D3D11_FILL_MODE
  477. {
  478. D3D11_FILL_WIREFRAME = 2,
  479. D3D11_FILL_SOLID
  480. } D3D11_FILL_MODE;
  481. typedef enum D3D11_FILTER_TYPE
  482. {
  483. D3D11_FILTER_TYPE_POINT = 0,
  484. D3D11_FILTER_TYPE_LINEAR = 1
  485. } D3D11_FILTER_TYPE;
  486. const UINT D3D11_MIN_FILTER_SHIFT = 4;
  487. const UINT D3D11_MAG_FILTER_SHIFT = 2;
  488. const UINT D3D11_MIP_FILTER_SHIFT = 0;
  489. const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
  490. const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
  491. const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
  492. cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
  493. cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
  494. cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
  495. cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
  496. cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
  497. cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
  498. cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
  499. cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
  500. cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
  501. cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
  502. cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
  503. cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
  504. cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
  505. cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
  506. cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
  507. cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
  508. cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
  509. cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
  510. cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
  511. cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
  512. cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
  513. typedef enum D3D11_FILTER
  514. {
  515. D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  516. D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  517. D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  518. D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  519. D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  520. D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  521. D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  522. D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  523. D3D11_FILTER_ANISOTROPIC = 0x55,
  524. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
  525. D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
  526. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
  527. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
  528. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
  529. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
  530. D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
  531. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
  532. D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
  533. } D3D11_FILTER;
  534. typedef enum D3D11_DSV_FLAG
  535. {
  536. D3D11_DSV_READ_ONLY_DEPTH = 0x1,
  537. D3D11_DSV_READ_ONLY_STENCIL = 0x2,
  538. } D3D11_DSV_FLAG;
  539. typedef enum D3D11_BUFFEREX_SRV_FLAG
  540. {
  541. D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
  542. } D3D11_BUFFEREX_SRV_FLAG;
  543. typedef enum D3D11_UAV_FLAG
  544. {
  545. D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
  546. D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
  547. D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
  548. } D3D11_UAV_FLAG;
  549. typedef enum D3D11_INPUT_CLASSIFICATION
  550. {
  551. D3D11_INPUT_PER_VERTEX_DATA,
  552. D3D11_INPUT_PER_INSTANCE_DATA,
  553. } D3D11_INPUT_CLASSIFICATION;
  554. const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
  555. typedef struct D3D11_INPUT_ELEMENT_DESC
  556. {
  557. LPCSTR SemanticName;
  558. UINT SemanticIndex;
  559. DXGI_FORMAT Format;
  560. UINT InputSlot;
  561. UINT AlignedByteOffset;
  562. D3D11_INPUT_CLASSIFICATION InputSlotClass;
  563. UINT InstanceDataStepRate;
  564. } D3D11_INPUT_ELEMENT_DESC;
  565. typedef enum D3D11_MAP
  566. {
  567. D3D11_MAP_READ = 1,
  568. D3D11_MAP_WRITE,
  569. D3D11_MAP_READ_WRITE,
  570. D3D11_MAP_WRITE_DISCARD,
  571. D3D11_MAP_WRITE_NO_OVERWRITE
  572. } D3D11_MAP;
  573. typedef enum D3D11_MAP_FLAG
  574. {
  575. D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
  576. } D3D11_MAP_FLAG;
  577. typedef struct D3D11_QUERY_DATA_SO_STATISTICS
  578. {
  579. UINT64 NumPrimitivesWritten;
  580. UINT64 PrimitivesStorageNeeded;
  581. } D3D11_QUERY_DATA_SO_STATISTICS;
  582. typedef struct D3D11_MAPPED_SUBRESOURCE
  583. {
  584. void *pData;
  585. UINT RowPitch;
  586. UINT DepthPitch;
  587. } D3D11_MAPPED_SUBRESOURCE;
  588. typedef enum D3D11_QUERY
  589. {
  590. D3D11_QUERY_EVENT,
  591. D3D11_QUERY_OCCLUSION,
  592. D3D11_QUERY_TIMESTAMP,
  593. D3D11_QUERY_TIMESTAMP_DISJOINT,
  594. D3D11_QUERY_PIPELINE_STATISTICS,
  595. D3D11_QUERY_OCCLUSION_PREDICATE,
  596. D3D11_QUERY_SO_STATISTICS,
  597. D3D11_QUERY_SO_OVERFLOW_PREDICATE,
  598. D3D11_QUERY_SO_STATISTICS_STREAM0,
  599. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
  600. D3D11_QUERY_SO_STATISTICS_STREAM1,
  601. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
  602. D3D11_QUERY_SO_STATISTICS_STREAM2,
  603. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
  604. D3D11_QUERY_SO_STATISTICS_STREAM3,
  605. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
  606. } D3D11_QUERY;
  607. typedef enum D3D11_QUERY_MISC_FLAG
  608. {
  609. D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
  610. } D3D11_QUERY_MISC_FLAG;
  611. typedef enum D3D11_ASYNC_GETDATA_FLAG
  612. {
  613. D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
  614. } D3D11_ASYNC_GETDATA_FLAG;
  615. typedef enum D3D11_RESOURCE_MISC_FLAG
  616. {
  617. D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
  618. D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
  619. D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
  620. D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
  621. D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
  622. D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
  623. D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
  624. D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
  625. D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
  626. D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
  627. D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
  628. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
  629. D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
  630. D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
  631. } D3D11_RESOURCE_MISC_FLAG;
  632. typedef struct D3D11_QUERY_DESC
  633. {
  634. D3D11_QUERY Query;
  635. UINT MiscFlags;
  636. } D3D11_QUERY_DESC;
  637. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  638. cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
  639. cpp_quote(" CD3D11_QUERY_DESC() {}")
  640. cpp_quote(" ~CD3D11_QUERY_DESC() {}")
  641. cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
  642. cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
  643. cpp_quote(" Query = query;")
  644. cpp_quote(" MiscFlags = misc_flags;")
  645. cpp_quote(" }")
  646. cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
  647. cpp_quote(" return *this;")
  648. cpp_quote(" }")
  649. cpp_quote("};")
  650. cpp_quote("#endif")
  651. typedef struct D3D11_RASTERIZER_DESC
  652. {
  653. D3D11_FILL_MODE FillMode;
  654. D3D11_CULL_MODE CullMode;
  655. BOOL FrontCounterClockwise;
  656. INT DepthBias;
  657. FLOAT DepthBiasClamp;
  658. FLOAT SlopeScaledDepthBias;
  659. BOOL DepthClipEnable;
  660. BOOL ScissorEnable;
  661. BOOL MultisampleEnable;
  662. BOOL AntialiasedLineEnable;
  663. } D3D11_RASTERIZER_DESC;
  664. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  665. cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
  666. cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
  667. cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
  668. cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
  669. cpp_quote(" FillMode = D3D11_FILL_SOLID;")
  670. cpp_quote(" CullMode = D3D11_CULL_BACK;")
  671. cpp_quote(" FrontCounterClockwise = FALSE;")
  672. cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
  673. cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
  674. cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
  675. cpp_quote(" DepthClipEnable = TRUE;")
  676. cpp_quote(" ScissorEnable = FALSE;")
  677. cpp_quote(" MultisampleEnable = FALSE;")
  678. cpp_quote(" AntialiasedLineEnable = FALSE;")
  679. cpp_quote(" }")
  680. cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
  681. cpp_quote(" WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
  682. cpp_quote(" BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {")
  683. cpp_quote(" FillMode = fillMode;")
  684. cpp_quote(" CullMode = cullMode;")
  685. cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
  686. cpp_quote(" DepthBias = depthBias;")
  687. cpp_quote(" DepthBiasClamp = depthBiasClamp;")
  688. cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
  689. cpp_quote(" DepthClipEnable = depthClipEnable;")
  690. cpp_quote(" ScissorEnable = scissorEnable;")
  691. cpp_quote(" MultisampleEnable = multisampleEnable;")
  692. cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
  693. cpp_quote(" }")
  694. cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
  695. cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
  696. cpp_quote("};")
  697. cpp_quote("#endif")
  698. typedef enum D3D11_RESOURCE_DIMENSION
  699. {
  700. D3D11_RESOURCE_DIMENSION_UNKNOWN,
  701. D3D11_RESOURCE_DIMENSION_BUFFER,
  702. D3D11_RESOURCE_DIMENSION_TEXTURE1D,
  703. D3D11_RESOURCE_DIMENSION_TEXTURE2D,
  704. D3D11_RESOURCE_DIMENSION_TEXTURE3D,
  705. } D3D11_RESOURCE_DIMENSION;
  706. typedef enum D3D11_RTV_DIMENSION
  707. {
  708. D3D11_RTV_DIMENSION_UNKNOWN,
  709. D3D11_RTV_DIMENSION_BUFFER,
  710. D3D11_RTV_DIMENSION_TEXTURE1D,
  711. D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
  712. D3D11_RTV_DIMENSION_TEXTURE2D,
  713. D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
  714. D3D11_RTV_DIMENSION_TEXTURE2DMS,
  715. D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
  716. D3D11_RTV_DIMENSION_TEXTURE3D,
  717. } D3D11_RTV_DIMENSION;
  718. typedef struct D3D11_SO_DECLARATION_ENTRY
  719. {
  720. UINT Stream;
  721. LPCSTR SemanticName;
  722. UINT SemanticIndex;
  723. BYTE StartComponent;
  724. BYTE ComponentCount;
  725. BYTE OutputSlot;
  726. } D3D11_SO_DECLARATION_ENTRY;
  727. typedef enum D3D11_STENCIL_OP
  728. {
  729. D3D11_STENCIL_OP_KEEP = 1,
  730. D3D11_STENCIL_OP_ZERO,
  731. D3D11_STENCIL_OP_REPLACE,
  732. D3D11_STENCIL_OP_INCR_SAT,
  733. D3D11_STENCIL_OP_DECR_SAT,
  734. D3D11_STENCIL_OP_INVERT,
  735. D3D11_STENCIL_OP_INCR,
  736. D3D11_STENCIL_OP_DECR
  737. } D3D11_STENCIL_OP;
  738. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  739. cpp_quote("}")
  740. cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
  741. cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
  742. cpp_quote("}")
  743. cpp_quote("extern \"C\"{")
  744. cpp_quote("#endif")
  745. typedef struct D3D11_SUBRESOURCE_DATA
  746. {
  747. const void *pSysMem;
  748. UINT SysMemPitch;
  749. UINT SysMemSlicePitch;
  750. } D3D11_SUBRESOURCE_DATA;
  751. typedef struct D3D11_TEX1D_ARRAY_DSV
  752. {
  753. UINT MipSlice;
  754. UINT FirstArraySlice;
  755. UINT ArraySize;
  756. } D3D11_TEX1D_ARRAY_DSV;
  757. typedef struct D3D11_TEX1D_ARRAY_RTV
  758. {
  759. UINT MipSlice;
  760. UINT FirstArraySlice;
  761. UINT ArraySize;
  762. } D3D11_TEX1D_ARRAY_RTV;
  763. typedef struct D3D11_TEX1D_ARRAY_SRV
  764. {
  765. UINT MostDetailedMip;
  766. UINT MipLevels;
  767. UINT FirstArraySlice;
  768. UINT ArraySize;
  769. } D3D11_TEX1D_ARRAY_SRV;
  770. typedef struct D3D11_TEX1D_ARRAY_UAV
  771. {
  772. UINT MipSlice;
  773. UINT FirstArraySlice;
  774. UINT ArraySize;
  775. } D3D11_TEX1D_ARRAY_UAV;
  776. typedef struct D3D11_TEX1D_DSV
  777. {
  778. UINT MipSlice;
  779. } D3D11_TEX1D_DSV;
  780. typedef struct D3D11_TEX1D_RTV
  781. {
  782. UINT MipSlice;
  783. } D3D11_TEX1D_RTV;
  784. typedef struct D3D11_TEX1D_SRV
  785. {
  786. UINT MostDetailedMip;
  787. UINT MipLevels;
  788. } D3D11_TEX1D_SRV;
  789. typedef struct D3D11_TEX1D_UAV
  790. {
  791. UINT MipSlice;
  792. } D3D11_TEX1D_UAV;
  793. typedef struct D3D11_TEX2D_ARRAY_DSV
  794. {
  795. UINT MipSlice;
  796. UINT FirstArraySlice;
  797. UINT ArraySize;
  798. } D3D11_TEX2D_ARRAY_DSV;
  799. typedef struct D3D11_TEX2D_ARRAY_RTV
  800. {
  801. UINT MipSlice;
  802. UINT FirstArraySlice;
  803. UINT ArraySize;
  804. } D3D11_TEX2D_ARRAY_RTV;
  805. typedef struct D3D11_TEX2D_ARRAY_SRV
  806. {
  807. UINT MostDetailedMip;
  808. UINT MipLevels;
  809. UINT FirstArraySlice;
  810. UINT ArraySize;
  811. } D3D11_TEX2D_ARRAY_SRV;
  812. typedef struct D3D11_TEX2D_ARRAY_UAV
  813. {
  814. UINT MipSlice;
  815. UINT FirstArraySlice;
  816. UINT ArraySize;
  817. } D3D11_TEX2D_ARRAY_UAV;
  818. typedef struct D3D11_TEX2D_DSV
  819. {
  820. UINT MipSlice;
  821. } D3D11_TEX2D_DSV;
  822. typedef struct D3D11_TEX2D_RTV
  823. {
  824. UINT MipSlice;
  825. } D3D11_TEX2D_RTV;
  826. typedef struct D3D11_TEX2D_SRV
  827. {
  828. UINT MostDetailedMip;
  829. UINT MipLevels;
  830. } D3D11_TEX2D_SRV;
  831. typedef struct D3D11_TEX2D_UAV
  832. {
  833. UINT MipSlice;
  834. } D3D11_TEX2D_UAV;
  835. typedef struct D3D11_TEX2DMS_ARRAY_DSV
  836. {
  837. UINT FirstArraySlice;
  838. UINT ArraySize;
  839. } D3D11_TEX2DMS_ARRAY_DSV;
  840. typedef struct D3D11_TEX2DMS_ARRAY_RTV
  841. {
  842. UINT FirstArraySlice;
  843. UINT ArraySize;
  844. } D3D11_TEX2DMS_ARRAY_RTV;
  845. typedef struct D3D11_TEX2DMS_ARRAY_SRV
  846. {
  847. UINT FirstArraySlice;
  848. UINT ArraySize;
  849. } D3D11_TEX2DMS_ARRAY_SRV;
  850. typedef struct D3D11_TEX2DMS_DSV
  851. {
  852. UINT UnusedField_NothingToDefine;
  853. } D3D11_TEX2DMS_DSV;
  854. typedef struct D3D11_TEX2DMS_RTV
  855. {
  856. UINT UnusedField_NothingToDefine;
  857. } D3D11_TEX2DMS_RTV;
  858. typedef struct D3D11_TEX2DMS_SRV
  859. {
  860. UINT UnusedField_NothingToDefine;
  861. } D3D11_TEX2DMS_SRV;
  862. typedef struct D3D11_TEX3D_RTV
  863. {
  864. UINT MipSlice;
  865. UINT FirstWSlice;
  866. UINT WSize;
  867. } D3D11_TEX3D_RTV;
  868. typedef struct D3D11_TEX3D_SRV
  869. {
  870. UINT MostDetailedMip;
  871. UINT MipLevels;
  872. } D3D11_TEX3D_SRV;
  873. typedef struct D3D11_TEX3D_UAV
  874. {
  875. UINT MipSlice;
  876. UINT FirstWSlice;
  877. UINT WSize;
  878. } D3D11_TEX3D_UAV;
  879. typedef struct D3D11_TEXCUBE_ARRAY_SRV
  880. {
  881. UINT MostDetailedMip;
  882. UINT MipLevels;
  883. UINT First2DArrayFace;
  884. UINT NumCubes;
  885. } D3D11_TEXCUBE_ARRAY_SRV;
  886. typedef struct D3D11_TEXCUBE_SRV
  887. {
  888. UINT MostDetailedMip;
  889. UINT MipLevels;
  890. } D3D11_TEXCUBE_SRV;
  891. typedef enum D3D11_TEXTURE_ADDRESS_MODE
  892. {
  893. D3D11_TEXTURE_ADDRESS_WRAP = 1,
  894. D3D11_TEXTURE_ADDRESS_MIRROR,
  895. D3D11_TEXTURE_ADDRESS_CLAMP,
  896. D3D11_TEXTURE_ADDRESS_BORDER,
  897. D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
  898. } D3D11_TEXTURE_ADDRESS_MODE;
  899. typedef enum D3D11_UAV_DIMENSION
  900. {
  901. D3D11_UAV_DIMENSION_UNKNOWN,
  902. D3D11_UAV_DIMENSION_BUFFER,
  903. D3D11_UAV_DIMENSION_TEXTURE1D,
  904. D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
  905. D3D11_UAV_DIMENSION_TEXTURE2D,
  906. D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
  907. D3D11_UAV_DIMENSION_TEXTURE3D = 8,
  908. } D3D11_UAV_DIMENSION;
  909. typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
  910. {
  911. DXGI_FORMAT Format;
  912. D3D11_UAV_DIMENSION ViewDimension;
  913. union
  914. {
  915. D3D11_BUFFER_UAV Buffer;
  916. D3D11_TEX1D_UAV Texture1D;
  917. D3D11_TEX1D_ARRAY_UAV Texture1DArray;
  918. D3D11_TEX2D_UAV Texture2D;
  919. D3D11_TEX2D_ARRAY_UAV Texture2DArray;
  920. D3D11_TEX3D_UAV Texture3D;
  921. };
  922. } D3D11_UNORDERED_ACCESS_VIEW_DESC;
  923. typedef enum D3D11_USAGE
  924. {
  925. D3D11_USAGE_DEFAULT,
  926. D3D11_USAGE_IMMUTABLE,
  927. D3D11_USAGE_DYNAMIC,
  928. D3D11_USAGE_STAGING,
  929. } D3D11_USAGE;
  930. typedef enum D3D11_BIND_FLAG
  931. {
  932. D3D11_BIND_VERTEX_BUFFER = 0x0001,
  933. D3D11_BIND_INDEX_BUFFER = 0x0002,
  934. D3D11_BIND_CONSTANT_BUFFER = 0x0004,
  935. D3D11_BIND_SHADER_RESOURCE = 0x0008,
  936. D3D11_BIND_STREAM_OUTPUT = 0x0010,
  937. D3D11_BIND_RENDER_TARGET = 0x0020,
  938. D3D11_BIND_DEPTH_STENCIL = 0x0040,
  939. D3D11_BIND_UNORDERED_ACCESS = 0x0080,
  940. D3D11_BIND_DECODER = 0x0200,
  941. D3D11_BIND_VIDEO_ENCODER = 0x0400
  942. } D3D11_BIND_FLAG;
  943. typedef enum D3D11_CPU_ACCESS_FLAG
  944. {
  945. D3D11_CPU_ACCESS_WRITE = 0x00010000,
  946. D3D11_CPU_ACCESS_READ = 0x00020000
  947. } D3D11_CPU_ACCESS_FLAG;
  948. typedef struct D3D11_VIEWPORT
  949. {
  950. FLOAT TopLeftX;
  951. FLOAT TopLeftY;
  952. FLOAT Width;
  953. FLOAT Height;
  954. FLOAT MinDepth;
  955. FLOAT MaxDepth;
  956. } D3D11_VIEWPORT;
  957. typedef enum D3D11_COLOR_WRITE_ENABLE
  958. {
  959. D3D11_COLOR_WRITE_ENABLE_RED = 1,
  960. D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
  961. D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
  962. D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
  963. D3D11_COLOR_WRITE_ENABLE_ALL =
  964. (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
  965. } D3D11_COLOR_WRITE_ENABLE;
  966. typedef enum D3D11_FORMAT_SUPPORT
  967. {
  968. D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
  969. D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
  970. D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
  971. D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
  972. D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
  973. D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
  974. D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
  975. D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
  976. D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
  977. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
  978. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
  979. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
  980. D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
  981. D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
  982. D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
  983. D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
  984. D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
  985. D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
  986. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
  987. D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
  988. D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
  989. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
  990. D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
  991. D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
  992. D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
  993. D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
  994. D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
  995. D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
  996. D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
  997. D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
  998. D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
  999. } D3D11_FORMAT_SUPPORT;
  1000. typedef enum D3D11_CLEAR_FLAG
  1001. {
  1002. D3D11_CLEAR_DEPTH = 0x0001L,
  1003. D3D11_CLEAR_STENCIL = 0x0002L
  1004. } D3D11_CLEAR_FLAG;
  1005. typedef struct D3D11_RENDER_TARGET_BLEND_DESC
  1006. {
  1007. BOOL BlendEnable;
  1008. D3D11_BLEND SrcBlend;
  1009. D3D11_BLEND DestBlend;
  1010. D3D11_BLEND_OP BlendOp;
  1011. D3D11_BLEND SrcBlendAlpha;
  1012. D3D11_BLEND DestBlendAlpha;
  1013. D3D11_BLEND_OP BlendOpAlpha;
  1014. UINT8 RenderTargetWriteMask;
  1015. } D3D11_RENDER_TARGET_BLEND_DESC;
  1016. typedef struct D3D11_BLEND_DESC
  1017. {
  1018. BOOL AlphaToCoverageEnable;
  1019. BOOL IndependentBlendEnable;
  1020. D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
  1021. } D3D11_BLEND_DESC;
  1022. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1023. cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
  1024. cpp_quote(" CD3D11_BLEND_DESC() {}")
  1025. cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
  1026. cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
  1027. cpp_quote(" AlphaToCoverageEnable = FALSE;")
  1028. cpp_quote(" IndependentBlendEnable = FALSE;")
  1029. cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
  1030. cpp_quote(" target->BlendEnable = FALSE;")
  1031. cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
  1032. cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
  1033. cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
  1034. cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
  1035. cpp_quote(" }")
  1036. cpp_quote(" }")
  1037. cpp_quote(" ~CD3D11_BLEND_DESC() {}")
  1038. cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
  1039. cpp_quote("};" )
  1040. cpp_quote("#endif" )
  1041. typedef struct D3D11_BUFFER_DESC
  1042. {
  1043. UINT ByteWidth;
  1044. D3D11_USAGE Usage;
  1045. UINT BindFlags;
  1046. UINT CPUAccessFlags;
  1047. UINT MiscFlags;
  1048. UINT StructureByteStride;
  1049. } D3D11_BUFFER_DESC;
  1050. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1051. cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
  1052. cpp_quote(" CD3D11_BUFFER_DESC() {}" )
  1053. cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
  1054. cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
  1055. cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
  1056. cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
  1057. cpp_quote(" ByteWidth = byteWidth;")
  1058. cpp_quote(" Usage = usage;")
  1059. cpp_quote(" BindFlags = bindFlags;")
  1060. cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
  1061. cpp_quote(" MiscFlags = miscFlags;" )
  1062. cpp_quote(" StructureByteStride = structureByteStride;")
  1063. cpp_quote(" }")
  1064. cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
  1065. cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
  1066. cpp_quote("};" )
  1067. cpp_quote("#endif" )
  1068. typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
  1069. {
  1070. DXGI_FORMAT Format;
  1071. D3D11_DSV_DIMENSION ViewDimension;
  1072. UINT Flags;
  1073. union
  1074. {
  1075. D3D11_TEX1D_DSV Texture1D;
  1076. D3D11_TEX1D_ARRAY_DSV Texture1DArray;
  1077. D3D11_TEX2D_DSV Texture2D;
  1078. D3D11_TEX2D_ARRAY_DSV Texture2DArray;
  1079. D3D11_TEX2DMS_DSV Texture2DMS;
  1080. D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
  1081. };
  1082. } D3D11_DEPTH_STENCIL_VIEW_DESC;
  1083. typedef struct D3D11_DEPTH_STENCILOP_DESC
  1084. {
  1085. D3D11_STENCIL_OP StencilFailOp;
  1086. D3D11_STENCIL_OP StencilDepthFailOp;
  1087. D3D11_STENCIL_OP StencilPassOp;
  1088. D3D11_COMPARISON_FUNC StencilFunc;
  1089. } D3D11_DEPTH_STENCILOP_DESC;
  1090. typedef struct D3D11_DEPTH_STENCIL_DESC
  1091. {
  1092. BOOL DepthEnable;
  1093. D3D11_DEPTH_WRITE_MASK DepthWriteMask;
  1094. D3D11_COMPARISON_FUNC DepthFunc;
  1095. BOOL StencilEnable;
  1096. UINT8 StencilReadMask;
  1097. UINT8 StencilWriteMask;
  1098. D3D11_DEPTH_STENCILOP_DESC FrontFace;
  1099. D3D11_DEPTH_STENCILOP_DESC BackFace;
  1100. } D3D11_DEPTH_STENCIL_DESC;
  1101. typedef struct D3D11_RENDER_TARGET_VIEW_DESC
  1102. {
  1103. DXGI_FORMAT Format;
  1104. D3D11_RTV_DIMENSION ViewDimension;
  1105. union
  1106. {
  1107. D3D11_BUFFER_RTV Buffer;
  1108. D3D11_TEX1D_RTV Texture1D;
  1109. D3D11_TEX1D_ARRAY_RTV Texture1DArray;
  1110. D3D11_TEX2D_RTV Texture2D;
  1111. D3D11_TEX2D_ARRAY_RTV Texture2DArray;
  1112. D3D11_TEX2DMS_RTV Texture2DMS;
  1113. D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
  1114. D3D11_TEX3D_RTV Texture3D;
  1115. };
  1116. } D3D11_RENDER_TARGET_VIEW_DESC;
  1117. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1118. cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
  1119. cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
  1120. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
  1121. cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
  1122. cpp_quote(" Format = format;")
  1123. cpp_quote(" ViewDimension = dim;")
  1124. cpp_quote(" switch(dim) {")
  1125. cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
  1126. cpp_quote(" Buffer.FirstElement = mip_slice;")
  1127. cpp_quote(" Buffer.NumElements = first_slice;")
  1128. cpp_quote(" break;")
  1129. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
  1130. cpp_quote(" Texture1D.MipSlice = mip_slice;")
  1131. cpp_quote(" break;")
  1132. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
  1133. cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
  1134. cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
  1135. cpp_quote(" Texture1DArray.ArraySize = array_size;")
  1136. cpp_quote(" break;")
  1137. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
  1138. cpp_quote(" Texture2D.MipSlice = mip_slice;")
  1139. cpp_quote(" break;")
  1140. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
  1141. cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
  1142. cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
  1143. cpp_quote(" Texture2DArray.ArraySize = array_size;")
  1144. cpp_quote(" break;")
  1145. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
  1146. cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
  1147. cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
  1148. cpp_quote(" break;")
  1149. cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
  1150. cpp_quote(" Texture3D.MipSlice = mip_slice;")
  1151. cpp_quote(" Texture3D.FirstWSlice = first_slice;")
  1152. cpp_quote(" Texture3D.WSize = array_size;")
  1153. cpp_quote(" break;")
  1154. cpp_quote(" default:")
  1155. cpp_quote(" break;")
  1156. cpp_quote(" }")
  1157. cpp_quote(" }")
  1158. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
  1159. cpp_quote(" UINT elem_cnt) {")
  1160. cpp_quote(" Format = format;")
  1161. cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
  1162. cpp_quote(" Buffer.FirstElement = first_elem;")
  1163. cpp_quote(" Buffer.NumElements = elem_cnt;")
  1164. cpp_quote(" }")
  1165. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
  1166. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
  1167. cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
  1168. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
  1169. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
  1170. cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
  1171. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
  1172. cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
  1173. cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
  1174. cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
  1175. cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
  1176. cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
  1177. cpp_quote(" return *this;")
  1178. cpp_quote(" }")
  1179. cpp_quote("};")
  1180. cpp_quote("#endif")
  1181. typedef struct D3D11_SAMPLER_DESC
  1182. {
  1183. D3D11_FILTER Filter;
  1184. D3D11_TEXTURE_ADDRESS_MODE AddressU;
  1185. D3D11_TEXTURE_ADDRESS_MODE AddressV;
  1186. D3D11_TEXTURE_ADDRESS_MODE AddressW;
  1187. FLOAT MipLODBias;
  1188. UINT MaxAnisotropy;
  1189. D3D11_COMPARISON_FUNC ComparisonFunc;
  1190. FLOAT BorderColor[4];
  1191. FLOAT MinLOD;
  1192. FLOAT MaxLOD;
  1193. } D3D11_SAMPLER_DESC;
  1194. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1195. cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
  1196. cpp_quote(" CD3D11_SAMPLER_DESC() {}")
  1197. cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
  1198. cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
  1199. cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
  1200. cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
  1201. cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
  1202. cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
  1203. cpp_quote(" MipLODBias = 0;")
  1204. cpp_quote(" MaxAnisotropy = 1;")
  1205. cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
  1206. cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
  1207. cpp_quote(" MinLOD = -3.402823466e+38f;")
  1208. cpp_quote(" MaxLOD = 3.402823466e+38f;")
  1209. cpp_quote(" }")
  1210. cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
  1211. cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
  1212. cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
  1213. cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
  1214. cpp_quote(" Filter = filter;")
  1215. cpp_quote(" AddressU = addressU;")
  1216. cpp_quote(" AddressV = addressV;")
  1217. cpp_quote(" AddressW = addressW;")
  1218. cpp_quote(" MipLODBias = mipLODBias;")
  1219. cpp_quote(" MaxAnisotropy = maxAnisotropy;")
  1220. cpp_quote(" ComparisonFunc = comparisonFunc;")
  1221. cpp_quote(" if(borderColor) {")
  1222. cpp_quote(" BorderColor[0] = borderColor[0];")
  1223. cpp_quote(" BorderColor[1] = borderColor[1];")
  1224. cpp_quote(" BorderColor[2] = borderColor[2];")
  1225. cpp_quote(" BorderColor[3] = borderColor[3];")
  1226. cpp_quote(" }else {")
  1227. cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
  1228. cpp_quote(" }")
  1229. cpp_quote(" MinLOD = minLOD;")
  1230. cpp_quote(" MaxLOD = maxLOD;")
  1231. cpp_quote(" }")
  1232. cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
  1233. cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
  1234. cpp_quote("};")
  1235. cpp_quote("#endif")
  1236. typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
  1237. {
  1238. DXGI_FORMAT Format;
  1239. D3D11_SRV_DIMENSION ViewDimension;
  1240. union
  1241. {
  1242. D3D11_BUFFER_SRV Buffer;
  1243. D3D11_TEX1D_SRV Texture1D;
  1244. D3D11_TEX1D_ARRAY_SRV Texture1DArray;
  1245. D3D11_TEX2D_SRV Texture2D;
  1246. D3D11_TEX2D_ARRAY_SRV Texture2DArray;
  1247. D3D11_TEX2DMS_SRV Texture2DMS;
  1248. D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
  1249. D3D11_TEX3D_SRV Texture3D;
  1250. D3D11_TEXCUBE_SRV TextureCube;
  1251. D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
  1252. D3D11_BUFFEREX_SRV BufferEx;
  1253. };
  1254. } D3D11_SHADER_RESOURCE_VIEW_DESC;
  1255. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
  1256. cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
  1257. cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
  1258. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
  1259. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
  1260. cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
  1261. cpp_quote(" Format = format;")
  1262. cpp_quote(" ViewDimension = dim;")
  1263. cpp_quote(" switch(ViewDimension) {")
  1264. cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
  1265. cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
  1266. cpp_quote(" Buffer.NumElements = mip_levels;")
  1267. cpp_quote(" break;")
  1268. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
  1269. cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
  1270. cpp_quote(" Texture1D.MipLevels = mip_levels;")
  1271. cpp_quote(" break;")
  1272. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
  1273. cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
  1274. cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
  1275. cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
  1276. cpp_quote(" Texture1DArray.ArraySize = array_size;")
  1277. cpp_quote(" break;")
  1278. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
  1279. cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
  1280. cpp_quote(" Texture2D.MipLevels = mip_levels;")
  1281. cpp_quote(" break;")
  1282. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
  1283. cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
  1284. cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
  1285. cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
  1286. cpp_quote(" Texture2DArray.ArraySize = array_size;")
  1287. cpp_quote(" break;")
  1288. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
  1289. cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
  1290. cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
  1291. cpp_quote(" break;")
  1292. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
  1293. cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
  1294. cpp_quote(" Texture3D.MipLevels = mip_levels;")
  1295. cpp_quote(" break;")
  1296. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
  1297. cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
  1298. cpp_quote(" TextureCube.MipLevels = mip_levels;")
  1299. cpp_quote(" break;")
  1300. cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
  1301. cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
  1302. cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
  1303. cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
  1304. cpp_quote(" TextureCubeArray.NumCubes = array_size;")
  1305. cpp_quote(" break;")
  1306. cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
  1307. cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
  1308. cpp_quote(" BufferEx.NumElements = mip_levels;")
  1309. cpp_quote(" BufferEx.Flags = flags;")
  1310. cpp_quote(" break;")
  1311. cpp_quote(" default:")
  1312. cpp_quote(" break;")
  1313. cpp_quote(" }")
  1314. cpp_quote(" }")
  1315. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
  1316. cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
  1317. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
  1318. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
  1319. cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
  1320. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
  1321. cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
  1322. cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
  1323. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
  1324. cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
  1325. cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
  1326. cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
  1327. cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
  1328. cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
  1329. cpp_quote(" return *this;")
  1330. cpp_quote(" }")
  1331. cpp_quote("};")
  1332. cpp_quote("#endif")
  1333. typedef struct D3D11_TEXTURE1D_DESC
  1334. {
  1335. UINT Width;
  1336. UINT MipLevels;
  1337. UINT ArraySize;
  1338. DXGI_FORMAT Format;
  1339. D3D11_USAGE Usage;
  1340. UINT BindFlags;
  1341. UINT CPUAccessFlags;
  1342. UINT MiscFlags;
  1343. } D3D11_TEXTURE1D_DESC;
  1344. typedef struct D3D11_TEXTURE2D_DESC
  1345. {
  1346. UINT Width;
  1347. UINT Height;
  1348. UINT MipLevels;
  1349. UINT ArraySize;
  1350. DXGI_FORMAT Format;
  1351. DXGI_SAMPLE_DESC SampleDesc;
  1352. D3D11_USAGE Usage;
  1353. UINT BindFlags;
  1354. UINT CPUAccessFlags;
  1355. UINT MiscFlags;
  1356. } D3D11_TEXTURE2D_DESC;
  1357. cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
  1358. cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
  1359. cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
  1360. cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
  1361. cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
  1362. cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
  1363. cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
  1364. cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
  1365. cpp_quote(" Width = width;")
  1366. cpp_quote(" Height = height;")
  1367. cpp_quote(" MipLevels = mipLevels;")
  1368. cpp_quote(" ArraySize = arraySize;")
  1369. cpp_quote(" Format = format;")
  1370. cpp_quote(" SampleDesc.Count = sampleCount;")
  1371. cpp_quote(" SampleDesc.Quality = sampleQuality;")
  1372. cpp_quote(" Usage = usage;")
  1373. cpp_quote(" BindFlags = bindFlags;")
  1374. cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
  1375. cpp_quote(" MiscFlags = miscFlags;")
  1376. cpp_quote(" }" )
  1377. cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
  1378. cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
  1379. cpp_quote("};")
  1380. cpp_quote("#endif")
  1381. typedef struct D3D11_TEXTURE3D_DESC
  1382. {
  1383. UINT Width;
  1384. UINT Height;
  1385. UINT Depth;
  1386. UINT MipLevels;
  1387. DXGI_FORMAT Format;
  1388. D3D11_USAGE Usage;
  1389. UINT BindFlags;
  1390. UINT CPUAccessFlags;
  1391. UINT MiscFlags;
  1392. } D3D11_TEXTURE3D_DESC;
  1393. typedef struct D3D11_VIDEO_DECODER_DESC
  1394. {
  1395. GUID Guid;
  1396. UINT SampleWidth;
  1397. UINT SampleHeight;
  1398. DXGI_FORMAT OutputFormat;
  1399. } D3D11_VIDEO_DECODER_DESC;
  1400. typedef struct D3D11_VIDEO_DECODER_CONFIG
  1401. {
  1402. GUID guidConfigBitstreamEncryption;
  1403. GUID guidConfigMBcontrolEncryption;
  1404. GUID guidConfigResidDiffEncryption;
  1405. UINT ConfigBitstreamRaw;
  1406. UINT ConfigMBcontrolRasterOrder;
  1407. UINT ConfigResidDiffHost;
  1408. UINT ConfigSpatialResid8;
  1409. UINT ConfigResid8Subtraction;
  1410. UINT ConfigSpatialHost8or9Clipping;
  1411. UINT ConfigSpatialResidInterleaved;
  1412. UINT ConfigIntraResidUnsigned;
  1413. UINT ConfigResidDiffAccelerator;
  1414. UINT ConfigHostInverseScan;
  1415. UINT ConfigSpecificIDCT;
  1416. UINT Config4GroupedCoefs;
  1417. USHORT ConfigMinRenderTargetBuffCount;
  1418. USHORT ConfigDecoderSpecific;
  1419. } D3D11_VIDEO_DECODER_CONFIG;
  1420. typedef enum D3D11_VIDEO_FRAME_FORMAT
  1421. {
  1422. D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
  1423. D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
  1424. D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
  1425. } D3D11_VIDEO_FRAME_FORMAT;
  1426. typedef enum D3D11_VIDEO_USAGE
  1427. {
  1428. D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
  1429. D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
  1430. D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
  1431. } D3D11_VIDEO_USAGE;
  1432. typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
  1433. {
  1434. D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
  1435. DXGI_RATIONAL InputFrameRate;
  1436. UINT InputWidth;
  1437. UINT InputHeight;
  1438. DXGI_RATIONAL OutputFrameRate;
  1439. UINT OutputWidth;
  1440. UINT OutputHeight;
  1441. D3D11_VIDEO_USAGE Usage;
  1442. } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
  1443. typedef struct D3D11_VIDEO_PROCESSOR_CAPS
  1444. {
  1445. UINT DeviceCaps;
  1446. UINT FeatureCaps;
  1447. UINT FilterCaps;
  1448. UINT InputFormatCaps;
  1449. UINT AutoStreamCaps;
  1450. UINT StereoCaps;
  1451. UINT RateConversionCapsCount;
  1452. UINT MaxInputStreams;
  1453. UINT MaxStreamStates;
  1454. } D3D11_VIDEO_PROCESSOR_CAPS;
  1455. typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
  1456. {
  1457. UINT PastFrames;
  1458. UINT FutureFrames;
  1459. UINT ProcessorCaps;
  1460. UINT ITelecineCaps;
  1461. UINT CustomRateCount;
  1462. } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
  1463. typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
  1464. {
  1465. DXGI_RATIONAL CustomRate;
  1466. UINT OutputFrames;
  1467. BOOL InputInterlaced;
  1468. UINT InputFramesOrFields;
  1469. } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
  1470. typedef enum D3D11_VIDEO_PROCESSOR_FILTER
  1471. {
  1472. D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
  1473. D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
  1474. D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
  1475. D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
  1476. D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
  1477. D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
  1478. D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
  1479. D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
  1480. } D3D11_VIDEO_PROCESSOR_FILTER;
  1481. typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
  1482. {
  1483. int Minimum;
  1484. int Maximum;
  1485. int Default;
  1486. float Multiplier;
  1487. } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
  1488. typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
  1489. {
  1490. D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
  1491. D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
  1492. D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
  1493. } D3D11_AUTHENTICATED_CHANNEL_TYPE;
  1494. typedef enum D3D11_VDOV_DIMENSION
  1495. {
  1496. D3D11_VDOV_DIMENSION_UNKNOWN = 0,
  1497. D3D11_VDOV_DIMENSION_TEXTURE2D = 1
  1498. } D3D11_VDOV_DIMENSION;
  1499. typedef struct D3D11_TEX2D_VDOV
  1500. {
  1501. UINT ArraySlice;
  1502. } D3D11_TEX2D_VDOV;
  1503. typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
  1504. {
  1505. GUID DecodeProfile;
  1506. D3D11_VDOV_DIMENSION ViewDimension;
  1507. union {
  1508. D3D11_TEX2D_VDOV Texture2D;
  1509. };
  1510. } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
  1511. typedef enum D3D11_VPIV_DIMENSION
  1512. {
  1513. D3D11_VPIV_DIMENSION_UNKNOWN = 0,
  1514. D3D11_VPIV_DIMENSION_TEXTURE2D = 1
  1515. } D3D11_VPIV_DIMENSION;
  1516. typedef struct D3D11_TEX2D_VPIV
  1517. {
  1518. UINT MipSlice;
  1519. UINT ArraySlice;
  1520. } D3D11_TEX2D_VPIV;
  1521. typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
  1522. {
  1523. UINT FourCC;
  1524. D3D11_VPIV_DIMENSION ViewDimension;
  1525. union {
  1526. D3D11_TEX2D_VPIV Texture2D;
  1527. };
  1528. } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
  1529. typedef enum D3D11_VPOV_DIMENSION
  1530. {
  1531. D3D11_VPOV_DIMENSION_UNKNOWN = 0,
  1532. D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
  1533. D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
  1534. } D3D11_VPOV_DIMENSION;
  1535. typedef struct D3D11_TEX2D_VPOV
  1536. {
  1537. UINT MipSlice;
  1538. } D3D11_TEX2D_VPOV;
  1539. typedef struct D3D11_TEX2D_ARRAY_VPOV
  1540. {
  1541. UINT MipSlice;
  1542. UINT FirstArraySlice;
  1543. UINT ArraySize;
  1544. } D3D11_TEX2D_ARRAY_VPOV;
  1545. typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
  1546. {
  1547. D3D11_VPOV_DIMENSION ViewDimension;
  1548. union {
  1549. D3D11_TEX2D_VPOV Texture2D;
  1550. D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
  1551. };
  1552. } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
  1553. typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
  1554. {
  1555. UINT Caps;
  1556. UINT KeyExchangeTypeCount;
  1557. UINT BlockAlignmentSize;
  1558. ULONGLONG ProtectedMemorySize;
  1559. } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
  1560. typedef struct D3D11_ENCRYPTED_BLOCK_INFO
  1561. {
  1562. UINT NumEncryptedBytesAtBeginning;
  1563. UINT NumBytesInSkipPattern;
  1564. UINT NumBytesInEncryptPattern;
  1565. } D3D11_ENCRYPTED_BLOCK_INFO;
  1566. typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
  1567. {
  1568. D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
  1569. UINT BufferIndex;
  1570. UINT DataOffset;
  1571. UINT DataSize;
  1572. UINT FirstMBaddress;
  1573. UINT NumMBsInBuffer;
  1574. UINT Width;
  1575. UINT Height;
  1576. UINT Stride;
  1577. UINT ReservedBits;
  1578. void *pIV;
  1579. UINT IVSize;
  1580. BOOL PartialEncryption;
  1581. D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
  1582. } D3D11_VIDEO_DECODER_BUFFER_DESC;
  1583. typedef struct D3D11_VIDEO_DECODER_EXTENSION
  1584. {
  1585. UINT Function;
  1586. void *pPrivateInputData;
  1587. UINT PrivateInputDataSize;
  1588. void *pPrivateOutputData;
  1589. UINT PrivateOutputDataSize;
  1590. UINT ResourceCount;
  1591. ID3D11Resource **ppResourceList;
  1592. } D3D11_VIDEO_DECODER_EXTENSION;
  1593. typedef struct D3D11_VIDEO_COLOR_YCbCrA
  1594. {
  1595. float Y;
  1596. float Cb;
  1597. float Cr;
  1598. float A;
  1599. } D3D11_VIDEO_COLOR_YCbCrA;
  1600. typedef struct D3D11_VIDEO_COLOR_RGBA
  1601. {
  1602. float R;
  1603. float G;
  1604. float B;
  1605. float A;
  1606. } D3D11_VIDEO_COLOR_RGBA;
  1607. typedef struct D3D11_VIDEO_COLOR
  1608. {
  1609. union
  1610. {
  1611. D3D11_VIDEO_COLOR_YCbCrA YCbCr;
  1612. D3D11_VIDEO_COLOR_RGBA RGBA;
  1613. };
  1614. } D3D11_VIDEO_COLOR;
  1615. typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
  1616. {
  1617. UINT Usage : 1;
  1618. UINT RGB_Range : 1;
  1619. UINT YCbCr_Matrix : 1;
  1620. UINT YCbCr_xvYCC : 1;
  1621. UINT Nominal_Range : 2;
  1622. UINT Reserved : 26;
  1623. } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
  1624. typedef struct D3D11_VIDEO_PROCESSOR_STREAM
  1625. {
  1626. BOOL Enable;
  1627. UINT OutputIndex;
  1628. UINT InputFrameOrField;
  1629. UINT PastFrames;
  1630. UINT FutureFrames;
  1631. ID3D11VideoProcessorInputView **ppPastSurfaces;
  1632. ID3D11VideoProcessorInputView *pInputSurface;
  1633. ID3D11VideoProcessorInputView **ppFutureSurfaces;
  1634. ID3D11VideoProcessorInputView **ppPastSurfacesRight;
  1635. ID3D11VideoProcessorInputView *pInputSurfaceRight;
  1636. ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
  1637. } D3D11_VIDEO_PROCESSOR_STREAM;
  1638. typedef struct D3D11_OMAC
  1639. {
  1640. BYTE Omac[D3D11_OMAC_SIZE];
  1641. } D3D11_OMAC;
  1642. typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
  1643. {
  1644. D3D11_OMAC omac;
  1645. GUID ConfigureType;
  1646. HANDLE hChannel;
  1647. UINT SequenceNumber;
  1648. HRESULT ReturnCode;
  1649. } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
  1650. typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
  1651. {
  1652. UINT64 Frequency;
  1653. BOOL Disjoint;
  1654. } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
  1655. [
  1656. object,
  1657. local,
  1658. uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
  1659. ]
  1660. interface ID3D11DeviceChild : IUnknown
  1661. {
  1662. void GetDevice(
  1663. [out] ID3D11Device **ppDevice);
  1664. HRESULT GetPrivateData(
  1665. [in] REFGUID guid,
  1666. [in, out] UINT *pDataSize,
  1667. [out] void *pData);
  1668. HRESULT SetPrivateData(
  1669. [in] REFGUID guid,
  1670. [in] UINT DataSize,
  1671. [in] const void *pData);
  1672. HRESULT SetPrivateDataInterface(
  1673. [in] REFGUID guid,
  1674. [in] const IUnknown *pData);
  1675. }
  1676. [
  1677. object,
  1678. local,
  1679. uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
  1680. ]
  1681. interface ID3D11Asynchronous : ID3D11DeviceChild
  1682. {
  1683. UINT GetDataSize();
  1684. }
  1685. [
  1686. object,
  1687. local,
  1688. uuid(d6c00747-87b7-425e-b84d-44d108560afd)
  1689. ]
  1690. interface ID3D11Query : ID3D11Asynchronous
  1691. {
  1692. void GetDesc(
  1693. [out] D3D11_QUERY_DESC *pDesc);
  1694. }
  1695. [
  1696. object,
  1697. local,
  1698. uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
  1699. ]
  1700. interface ID3D11Resource : ID3D11DeviceChild
  1701. {
  1702. void GetType(
  1703. [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
  1704. void SetEvictionPriority(
  1705. [in] UINT EvictionPriority);
  1706. UINT GetEvictionPriority();
  1707. }
  1708. [
  1709. object,
  1710. local,
  1711. uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
  1712. ]
  1713. interface ID3D11View : ID3D11DeviceChild
  1714. {
  1715. void GetResource(
  1716. [out] ID3D11Resource **ppResource);
  1717. }
  1718. [
  1719. object,
  1720. local,
  1721. uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
  1722. ]
  1723. interface ID3D11BlendState : ID3D11DeviceChild
  1724. {
  1725. void GetDesc(
  1726. [out] D3D11_BLEND_DESC *pDesc);
  1727. }
  1728. [
  1729. object,
  1730. local,
  1731. uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
  1732. ]
  1733. interface ID3D11Buffer : ID3D11Resource
  1734. {
  1735. void GetDesc(
  1736. [out] D3D11_BUFFER_DESC *pDesc);
  1737. }
  1738. [
  1739. object,
  1740. local,
  1741. uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
  1742. ]
  1743. interface ID3D11ClassInstance : ID3D11DeviceChild
  1744. {
  1745. void GetClassLinkage(
  1746. [out] ID3D11ClassLinkage **ppLinkage);
  1747. void GetDesc(
  1748. [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
  1749. void GetInstanceName(
  1750. [out] LPSTR pInstanceName,
  1751. [in, out] SIZE_T *pBufferLength);
  1752. void GetTypeName(
  1753. [out] LPSTR pTypeName,
  1754. [in, out] SIZE_T *pBufferLength);
  1755. }
  1756. [
  1757. object,
  1758. local,
  1759. uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
  1760. ]
  1761. interface ID3D11ClassLinkage : ID3D11DeviceChild
  1762. {
  1763. HRESULT GetClassInstance(
  1764. [in] LPCSTR pClassInstanceName,
  1765. [in] UINT InstanceIndex,
  1766. [out] ID3D11ClassInstance **ppInstance);
  1767. HRESULT CreateClassInstance(
  1768. [in] LPCSTR pClassTypeName,
  1769. [in] UINT ConstantBufferOffset,
  1770. [in] UINT ConstantVectorOffset,
  1771. [in] UINT TextureOffset,
  1772. [in] UINT SamplerOffset,
  1773. [out] ID3D11ClassInstance **ppInstance);
  1774. }
  1775. [
  1776. object,
  1777. local,
  1778. uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
  1779. ]
  1780. interface ID3D11CommandList : ID3D11DeviceChild
  1781. {
  1782. UINT GetContextFlags();
  1783. }
  1784. [
  1785. object,
  1786. local,
  1787. uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
  1788. ]
  1789. interface ID3D11ComputeShader : ID3D11DeviceChild
  1790. {
  1791. }
  1792. [
  1793. object,
  1794. local,
  1795. uuid(6e8c49fb-a371-4770-b440-29086022b741)
  1796. ]
  1797. interface ID3D11Counter : ID3D11Asynchronous
  1798. {
  1799. void GetDesc(
  1800. [out] D3D11_COUNTER_DESC *pDesc);
  1801. }
  1802. [
  1803. object,
  1804. local,
  1805. uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
  1806. ]
  1807. interface ID3D11DepthStencilState : ID3D11DeviceChild
  1808. {
  1809. void GetDesc(
  1810. [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
  1811. }
  1812. [
  1813. object,
  1814. local,
  1815. uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
  1816. ]
  1817. interface ID3D11DepthStencilView : ID3D11View
  1818. {
  1819. void GetDesc(
  1820. [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
  1821. }
  1822. [
  1823. object,
  1824. local,
  1825. uuid(f582c508-0f36-490c-9977-31eece268cfa)
  1826. ]
  1827. interface ID3D11DomainShader : ID3D11DeviceChild
  1828. {
  1829. }
  1830. [
  1831. object,
  1832. local,
  1833. uuid(38325b96-effb-4022-ba02-2e795b70275c)
  1834. ]
  1835. interface ID3D11GeometryShader : ID3D11DeviceChild
  1836. {
  1837. }
  1838. [
  1839. object,
  1840. local,
  1841. uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
  1842. ]
  1843. interface ID3D11HullShader : ID3D11DeviceChild
  1844. {
  1845. }
  1846. [
  1847. object,
  1848. local,
  1849. uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
  1850. ]
  1851. interface ID3D11InputLayout : ID3D11DeviceChild
  1852. {
  1853. }
  1854. [
  1855. object,
  1856. local,
  1857. uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
  1858. ]
  1859. interface ID3D11PixelShader : ID3D11DeviceChild
  1860. {
  1861. }
  1862. [
  1863. object,
  1864. local,
  1865. uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
  1866. ]
  1867. interface ID3D11Predicate : ID3D11Query
  1868. {
  1869. }
  1870. [
  1871. object,
  1872. local,
  1873. uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
  1874. ]
  1875. interface ID3D11RasterizerState : ID3D11DeviceChild
  1876. {
  1877. void GetDesc(
  1878. [out] D3D11_RASTERIZER_DESC *pDesc);
  1879. }
  1880. [
  1881. object,
  1882. local,
  1883. uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
  1884. ]
  1885. interface ID3D11RenderTargetView : ID3D11View
  1886. {
  1887. void GetDesc(
  1888. [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
  1889. }
  1890. [
  1891. object,
  1892. local,
  1893. uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
  1894. ]
  1895. interface ID3D11SamplerState : ID3D11DeviceChild
  1896. {
  1897. void GetDesc(
  1898. [out] D3D11_SAMPLER_DESC *pDesc);
  1899. }
  1900. [
  1901. object,
  1902. local,
  1903. uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
  1904. ]
  1905. interface ID3D11ShaderResourceView : ID3D11View
  1906. {
  1907. void GetDesc(
  1908. [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
  1909. }
  1910. [
  1911. object,
  1912. local,
  1913. uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
  1914. ]
  1915. interface ID3D11Texture1D : ID3D11Resource
  1916. {
  1917. void GetDesc(
  1918. [out] D3D11_TEXTURE1D_DESC *pDesc);
  1919. }
  1920. [
  1921. object,
  1922. local,
  1923. uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
  1924. ]
  1925. interface ID3D11Texture2D : ID3D11Resource
  1926. {
  1927. void GetDesc(
  1928. [out] D3D11_TEXTURE2D_DESC *pDesc);
  1929. }
  1930. [
  1931. object,
  1932. local,
  1933. uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
  1934. ]
  1935. interface ID3D11Texture3D : ID3D11Resource
  1936. {
  1937. void GetDesc(
  1938. [out] D3D11_TEXTURE3D_DESC *pDesc);
  1939. }
  1940. [
  1941. object,
  1942. local,
  1943. uuid(28acf509-7f5c-48f6-8611-f316010a6380)
  1944. ]
  1945. interface ID3D11UnorderedAccessView : ID3D11View
  1946. {
  1947. void GetDesc(
  1948. [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
  1949. }
  1950. [
  1951. object,
  1952. local,
  1953. uuid(3b301d64-d678-4289-8897-22f8928b72f3)
  1954. ]
  1955. interface ID3D11VertexShader : ID3D11DeviceChild
  1956. {
  1957. }
  1958. [
  1959. object,
  1960. local,
  1961. uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
  1962. ]
  1963. interface ID3D11DeviceContext : ID3D11DeviceChild
  1964. {
  1965. void VSSetConstantBuffers(
  1966. [in] UINT StartSlot,
  1967. [in] UINT NumBuffers,
  1968. [in] ID3D11Buffer *const *ppConstantBuffers);
  1969. void PSSetShaderResources(
  1970. [in] UINT StartSlot,
  1971. [in] UINT NumViews,
  1972. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  1973. void PSSetShader(
  1974. [in] ID3D11PixelShader *pPixelShader,
  1975. [in] ID3D11ClassInstance *const *ppClassInstances,
  1976. UINT NumClassInstances);
  1977. void PSSetSamplers(
  1978. [in] UINT StartSlot,
  1979. [in] UINT NumSamplers,
  1980. [in] ID3D11SamplerState *const *ppSamplers);
  1981. void VSSetShader(
  1982. [in] ID3D11VertexShader *pVertexShader,
  1983. [in] ID3D11ClassInstance *const *ppClassInstances,
  1984. UINT NumClassInstances);
  1985. void DrawIndexed(
  1986. [in] UINT IndexCount,
  1987. [in] UINT StartIndexLocation,
  1988. [in] INT BaseVertexLocation);
  1989. void Draw(
  1990. [in] UINT VertexCount,
  1991. [in] UINT StartVertexLocation);
  1992. HRESULT Map(
  1993. [in] ID3D11Resource *pResource,
  1994. [in] UINT Subresource,
  1995. [in] D3D11_MAP MapType,
  1996. [in] UINT MapFlags,
  1997. [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
  1998. void Unmap(
  1999. [in] ID3D11Resource *pResource,
  2000. [in] UINT Subresource);
  2001. void PSSetConstantBuffers(
  2002. [in] UINT StartSlot,
  2003. [in] UINT NumBuffers,
  2004. [in] ID3D11Buffer *const *ppConstantBuffers);
  2005. void IASetInputLayout(
  2006. [in] ID3D11InputLayout *pInputLayout);
  2007. void IASetVertexBuffers(
  2008. [in] UINT StartSlot,
  2009. [in] UINT NumBuffers,
  2010. [in] ID3D11Buffer *const *ppVertexBuffers,
  2011. [in] const UINT *pStrides,
  2012. [in] const UINT *pOffsets);
  2013. void IASetIndexBuffer(
  2014. [in] ID3D11Buffer *pIndexBuffer,
  2015. [in] DXGI_FORMAT Format,
  2016. [in] UINT Offset);
  2017. void DrawIndexedInstanced(
  2018. [in] UINT IndexCountPerInstance,
  2019. [in] UINT InstanceCount,
  2020. [in] UINT StartIndexLocation,
  2021. [in] INT BaseVertexLocation,
  2022. [in] UINT StartInstanceLocation);
  2023. void DrawInstanced(
  2024. [in] UINT VertexCountPerInstance,
  2025. [in] UINT InstanceCount,
  2026. [in] UINT StartVertexLocation,
  2027. [in] UINT StartInstanceLocation);
  2028. void GSSetConstantBuffers(
  2029. [in] UINT StartSlot,
  2030. [in] UINT NumBuffers,
  2031. [in] ID3D11Buffer *const *ppConstantBuffers);
  2032. void GSSetShader(
  2033. [in] ID3D11GeometryShader *pShader,
  2034. [in] ID3D11ClassInstance *const *ppClassInstances,
  2035. UINT NumClassInstances);
  2036. void IASetPrimitiveTopology(
  2037. [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
  2038. void VSSetShaderResources(
  2039. [in] UINT StartSlot,
  2040. [in] UINT NumViews,
  2041. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2042. void VSSetSamplers(
  2043. [in] UINT StartSlot,
  2044. [in] UINT NumSamplers,
  2045. [in] ID3D11SamplerState *const *ppSamplers);
  2046. void Begin(
  2047. [in] ID3D11Asynchronous *pAsync);
  2048. void End(
  2049. [in] ID3D11Asynchronous *pAsync);
  2050. HRESULT GetData(
  2051. [in] ID3D11Asynchronous *pAsync,
  2052. [in] void *pData,
  2053. [in] UINT DataSize,
  2054. [in] UINT GetDataFlags);
  2055. void SetPredication(
  2056. [in] ID3D11Predicate *pPredicate,
  2057. [in] BOOL PredicateValue);
  2058. void GSSetShaderResources(
  2059. [in] UINT StartSlot,
  2060. [in] UINT NumViews,
  2061. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2062. void GSSetSamplers(
  2063. [in] UINT StartSlot,
  2064. [in] UINT NumSamplers,
  2065. [in] ID3D11SamplerState *const *ppSamplers);
  2066. void OMSetRenderTargets(
  2067. [in] UINT NumViews,
  2068. [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
  2069. [in] ID3D11DepthStencilView *pDepthStencilView);
  2070. void OMSetRenderTargetsAndUnorderedAccessViews(
  2071. [in] UINT NumRTVs,
  2072. [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
  2073. [in] ID3D11DepthStencilView *pDepthStencilView,
  2074. [in] UINT UAVStartSlot,
  2075. [in] UINT NumUAVs,
  2076. [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  2077. [in] const UINT *pUAVInitialCounts);
  2078. void OMSetBlendState(
  2079. [in] ID3D11BlendState *pBlendState,
  2080. [in] const FLOAT BlendFactor[4],
  2081. [in] UINT SampleMask);
  2082. void OMSetDepthStencilState(
  2083. [in] ID3D11DepthStencilState *pDepthStencilState,
  2084. [in] UINT StencilRef);
  2085. void SOSetTargets(
  2086. [in] UINT NumBuffers,
  2087. [in] ID3D11Buffer *const *ppSOTargets,
  2088. [in] const UINT *pOffsets);
  2089. void DrawAuto();
  2090. void DrawIndexedInstancedIndirect(
  2091. [in] ID3D11Buffer *pBufferForArgs,
  2092. [in] UINT AlignedByteOffsetForArgs);
  2093. void DrawInstancedIndirect(
  2094. [in] ID3D11Buffer *pBufferForArgs,
  2095. [in] UINT AlignedByteOffsetForArgs);
  2096. void Dispatch(
  2097. [in] UINT ThreadGroupCountX,
  2098. [in] UINT ThreadGroupCountY,
  2099. [in] UINT ThreadGroupCountZ);
  2100. void DispatchIndirect(
  2101. [in] ID3D11Buffer *pBufferForArgs,
  2102. [in] UINT AlignedByteOffsetForArgs);
  2103. void RSSetState(
  2104. [in] ID3D11RasterizerState *pRasterizerState);
  2105. void RSSetViewports(
  2106. [in] UINT NumViewports,
  2107. [in] const D3D11_VIEWPORT *pViewports);
  2108. void RSSetScissorRects(
  2109. [in] UINT NumRects,
  2110. [in] const D3D11_RECT *pRects);
  2111. void CopySubresourceRegion(
  2112. [in] ID3D11Resource *pDstResource,
  2113. [in] UINT DstSubresource,
  2114. [in] UINT DstX,
  2115. [in] UINT DstY,
  2116. [in] UINT DstZ,
  2117. [in] ID3D11Resource *pSrcResource,
  2118. [in] UINT SrcSubresource,
  2119. [in] const D3D11_BOX *pSrcBox);
  2120. void CopyResource(
  2121. [in] ID3D11Resource *pDstResource,
  2122. [in] ID3D11Resource *pSrcResource);
  2123. void UpdateSubresource(
  2124. [in] ID3D11Resource *pDstResource,
  2125. [in] UINT DstSubresource,
  2126. [in] const D3D11_BOX *pDstBox,
  2127. [in] const void *pSrcData,
  2128. [in] UINT SrcRowPitch,
  2129. [in] UINT SrcDepthPitch);
  2130. void CopyStructureCount(
  2131. [in] ID3D11Buffer *pDstBuffer,
  2132. [in] UINT DstAlignedByteOffset,
  2133. [in] ID3D11UnorderedAccessView *pSrcView);
  2134. void ClearRenderTargetView(
  2135. [in] ID3D11RenderTargetView *pRenderTargetView,
  2136. [in] const FLOAT ColorRGBA[4]);
  2137. void ClearUnorderedAccessViewUint(
  2138. [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
  2139. [in] const UINT Values[4]);
  2140. void ClearUnorderedAccessViewFloat(
  2141. [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
  2142. [in] const FLOAT Values[4]);
  2143. void ClearDepthStencilView(
  2144. [in] ID3D11DepthStencilView *pDepthStencilView,
  2145. [in] UINT ClearFlags,
  2146. [in] FLOAT Depth,
  2147. [in] UINT8 Stencil);
  2148. void GenerateMips(
  2149. [in] ID3D11ShaderResourceView *pShaderResourceView);
  2150. void SetResourceMinLOD(
  2151. [in] ID3D11Resource *pResource, FLOAT MinLOD);
  2152. FLOAT GetResourceMinLOD(
  2153. [in] ID3D11Resource *pResource);
  2154. void ResolveSubresource(
  2155. [in] ID3D11Resource *pDstResource,
  2156. [in] UINT DstSubresource,
  2157. [in] ID3D11Resource *pSrcResource,
  2158. [in] UINT SrcSubresource,
  2159. [in] DXGI_FORMAT Format);
  2160. void ExecuteCommandList(
  2161. [in] ID3D11CommandList *pCommandList,
  2162. BOOL RestoreContextState);
  2163. void HSSetShaderResources(
  2164. [in] UINT StartSlot,
  2165. [in] UINT NumViews,
  2166. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2167. void HSSetShader(
  2168. [in] ID3D11HullShader *pHullShader,
  2169. [in] ID3D11ClassInstance *const *ppClassInstances,
  2170. UINT NumClassInstances);
  2171. void HSSetSamplers(
  2172. [in] UINT StartSlot,
  2173. [in] UINT NumSamplers,
  2174. [in] ID3D11SamplerState *const *ppSamplers);
  2175. void HSSetConstantBuffers(
  2176. [in] UINT StartSlot,
  2177. [in] UINT NumBuffers,
  2178. [in] ID3D11Buffer *const *ppConstantBuffers);
  2179. void DSSetShaderResources(
  2180. [in] UINT StartSlot,
  2181. [in] UINT NumViews,
  2182. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2183. void DSSetShader(
  2184. [in] ID3D11DomainShader *pDomainShader,
  2185. [in] ID3D11ClassInstance *const *ppClassInstances,
  2186. UINT NumClassInstances);
  2187. void DSSetSamplers(
  2188. [in] UINT StartSlot,
  2189. [in] UINT NumSamplers,
  2190. [in] ID3D11SamplerState *const *ppSamplers);
  2191. void DSSetConstantBuffers(
  2192. [in] UINT StartSlot,
  2193. [in] UINT NumBuffers,
  2194. [in] ID3D11Buffer *const *ppConstantBuffers);
  2195. void CSSetShaderResources(
  2196. [in] UINT StartSlot,
  2197. [in] UINT NumViews,
  2198. [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
  2199. void CSSetUnorderedAccessViews(
  2200. [in] UINT StartSlot,
  2201. [in] UINT NumUAVs,
  2202. [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  2203. [in] const UINT *pUAVInitialCounts);
  2204. void CSSetShader(
  2205. [in] ID3D11ComputeShader *pComputeShader,
  2206. [in] ID3D11ClassInstance *const *ppClassInstances,
  2207. UINT NumClassInstances);
  2208. void CSSetSamplers(
  2209. [in] UINT StartSlot,
  2210. [in] UINT NumSamplers,
  2211. [in] ID3D11SamplerState *const *ppSamplers);
  2212. void CSSetConstantBuffers(
  2213. [in] UINT StartSlot,
  2214. [in] UINT NumBuffers,
  2215. [in] ID3D11Buffer *const *ppConstantBuffers);
  2216. void VSGetConstantBuffers(
  2217. [in] UINT StartSlot,
  2218. [in] UINT NumBuffers,
  2219. [out] ID3D11Buffer **ppConstantBuffers);
  2220. void PSGetShaderResources(
  2221. [in] UINT StartSlot,
  2222. [in] UINT NumViews,
  2223. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2224. void PSGetShader(
  2225. [out] ID3D11PixelShader **ppPixelShader,
  2226. [out] ID3D11ClassInstance **ppClassInstances,
  2227. [in, out] UINT *pNumClassInstances);
  2228. void PSGetSamplers(
  2229. [in] UINT StartSlot,
  2230. [in] UINT NumSamplers,
  2231. [out] ID3D11SamplerState **ppSamplers);
  2232. void VSGetShader(
  2233. [out] ID3D11VertexShader **ppVertexShader,
  2234. [out] ID3D11ClassInstance **ppClassInstances,
  2235. [in, out] UINT *pNumClassInstances);
  2236. void PSGetConstantBuffers(
  2237. [in] UINT StartSlot,
  2238. [in] UINT NumBuffers,
  2239. [out] ID3D11Buffer **ppConstantBuffers);
  2240. void IAGetInputLayout(
  2241. [out] ID3D11InputLayout **ppInputLayout);
  2242. void IAGetVertexBuffers(
  2243. [in] UINT StartSlot,
  2244. [in] UINT NumBuffers,
  2245. [out] ID3D11Buffer **ppVertexBuffers,
  2246. [out] UINT *pStrides,
  2247. [out] UINT *pOffsets);
  2248. void IAGetIndexBuffer(
  2249. [out] ID3D11Buffer **pIndexBuffer,
  2250. [out] DXGI_FORMAT* Format,
  2251. [out] UINT* Offset);
  2252. void GSGetConstantBuffers(
  2253. [in] UINT StartSlot,
  2254. [in] UINT NumBuffers,
  2255. [out] ID3D11Buffer **ppConstantBuffers);
  2256. void GSGetShader(
  2257. [out] ID3D11GeometryShader **ppGeometryShader,
  2258. [out] ID3D11ClassInstance **ppClassInstances,
  2259. [in, out] UINT *pNumClassInstances);
  2260. void IAGetPrimitiveTopology(
  2261. [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
  2262. void VSGetShaderResources(
  2263. [in] UINT StartSlot,
  2264. [in] UINT NumViews,
  2265. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2266. void VSGetSamplers(
  2267. [in] UINT StartSlot,
  2268. [in] UINT NumSamplers,
  2269. [out] ID3D11SamplerState **ppSamplers);
  2270. void GetPredication(
  2271. [out] ID3D11Predicate **ppPredicate,
  2272. [out] BOOL *pPredicateValue);
  2273. void GSGetShaderResources(
  2274. [in] UINT StartSlot,
  2275. [in] UINT NumViews,
  2276. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2277. void GSGetSamplers(
  2278. [in] UINT StartSlot,
  2279. [in] UINT NumSamplers,
  2280. [out] ID3D11SamplerState **ppSamplers);
  2281. void OMGetRenderTargets(
  2282. [in] UINT NumViews,
  2283. [out] ID3D11RenderTargetView **ppRenderTargetViews,
  2284. [out] ID3D11DepthStencilView **ppDepthStencilView);
  2285. void OMGetRenderTargetsAndUnorderedAccessViews(
  2286. [in] UINT NumRTVs,
  2287. [out] ID3D11RenderTargetView **ppRenderTargetViews,
  2288. [out] ID3D11DepthStencilView **ppDepthStencilView,
  2289. [in] UINT UAVStartSlot,
  2290. [in] UINT NumUAVs,
  2291. [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  2292. void OMGetBlendState(
  2293. [out] ID3D11BlendState **ppBlendState,
  2294. [out] FLOAT BlendFactor[4],
  2295. [out] UINT *pSampleMask);
  2296. void OMGetDepthStencilState(
  2297. [out] ID3D11DepthStencilState **ppDepthStencilState,
  2298. [out] UINT *pStencilRef);
  2299. void SOGetTargets(
  2300. [in] UINT NumBuffers,
  2301. [out] ID3D11Buffer **ppSOTargets);
  2302. void RSGetState(
  2303. [out] ID3D11RasterizerState **ppRasterizerState);
  2304. void RSGetViewports(
  2305. [in, out] UINT *pNumViewports,
  2306. [out] D3D11_VIEWPORT *pViewports);
  2307. void RSGetScissorRects(
  2308. [in, out] UINT *pNumRects,
  2309. [out] D3D11_RECT *pRects);
  2310. void HSGetShaderResources(
  2311. [in] UINT StartSlot,
  2312. [in] UINT NumViews,
  2313. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2314. void HSGetShader(
  2315. [out] ID3D11HullShader **ppHullShader,
  2316. [out] ID3D11ClassInstance **ppClassInstances,
  2317. [in, out] UINT *pNumClassInstances);
  2318. void HSGetSamplers(
  2319. [in] UINT StartSlot,
  2320. [in] UINT NumSamplers,
  2321. [out] ID3D11SamplerState **ppSamplers);
  2322. void HSGetConstantBuffers(
  2323. [in] UINT StartSlot,
  2324. [in] UINT NumBuffers,
  2325. [out] ID3D11Buffer **ppConstantBuffers);
  2326. void DSGetShaderResources(
  2327. [in] UINT StartSlot,
  2328. [in] UINT NumViews,
  2329. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2330. void DSGetShader(
  2331. [out] ID3D11DomainShader **ppDomainShader,
  2332. [out] ID3D11ClassInstance **ppClassInstances,
  2333. [in, out] UINT *pNumClassInstances);
  2334. void DSGetSamplers(
  2335. [in] UINT StartSlot,
  2336. [in] UINT NumSamplers,
  2337. [out] ID3D11SamplerState **ppSamplers);
  2338. void DSGetConstantBuffers(
  2339. [in] UINT StartSlot,
  2340. [in] UINT NumBuffers,
  2341. [out] ID3D11Buffer **ppConstantBuffers);
  2342. void CSGetShaderResources(
  2343. [in] UINT StartSlot,
  2344. [in] UINT NumViews,
  2345. [out] ID3D11ShaderResourceView **ppShaderResourceViews);
  2346. void CSGetUnorderedAccessViews(
  2347. [in] UINT StartSlot,
  2348. [in] UINT NumUAVs,
  2349. [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  2350. void CSGetShader(
  2351. [out] ID3D11ComputeShader **ppComputeShader,
  2352. [out] ID3D11ClassInstance **ppClassInstances,
  2353. [in, out] UINT *pNumClassInstances);
  2354. void CSGetSamplers(
  2355. [in] UINT StartSlot,
  2356. [in] UINT NumSamplers,
  2357. [out] ID3D11SamplerState **ppSamplers);
  2358. void CSGetConstantBuffers(
  2359. [in] UINT StartSlot,
  2360. [in] UINT NumBuffers,
  2361. [out] ID3D11Buffer **ppConstantBuffers);
  2362. void ClearState();
  2363. void Flush();
  2364. D3D11_DEVICE_CONTEXT_TYPE GetType();
  2365. UINT GetContextFlags();
  2366. HRESULT FinishCommandList(
  2367. BOOL RestoreDeferredContextState,
  2368. [out] ID3D11CommandList **ppCommandList);
  2369. }
  2370. [
  2371. object,
  2372. uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
  2373. local,
  2374. pointer_default(unique)
  2375. ]
  2376. interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
  2377. {
  2378. HRESULT GetCertificateSize(
  2379. UINT *pCertificateSize);
  2380. HRESULT GetCertificate(
  2381. UINT CertificateSize,
  2382. BYTE *pCertificate);
  2383. void GetChannelHandle(
  2384. HANDLE *pChannelHandle);
  2385. }
  2386. [
  2387. object,
  2388. uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
  2389. local,
  2390. pointer_default(unique)
  2391. ]
  2392. interface ID3D11CryptoSession : ID3D11DeviceChild
  2393. {
  2394. void GetCryptoType(
  2395. GUID *pCryptoType);
  2396. void GetDecoderProfile(
  2397. GUID *pDecoderProfile);
  2398. HRESULT GetCertificateSize(
  2399. UINT *pCertificateSize);
  2400. HRESULT GetCertificate(
  2401. UINT CertificateSize,
  2402. BYTE *pCertificate);
  2403. void GetCryptoSessionHandle(
  2404. HANDLE *pCryptoSessionHandle);
  2405. }
  2406. [
  2407. object,
  2408. uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
  2409. local,
  2410. pointer_default(unique)
  2411. ]
  2412. interface ID3D11VideoDecoder : ID3D11DeviceChild
  2413. {
  2414. HRESULT GetCreationParameters(
  2415. D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  2416. D3D11_VIDEO_DECODER_CONFIG *pConfig);
  2417. HRESULT GetDriverHandle(
  2418. HANDLE *pDriverHandle);
  2419. }
  2420. [
  2421. object,
  2422. uuid(31627037-53ab-4200-9061-05faa9ab45f9),
  2423. local,
  2424. pointer_default(unique)
  2425. ]
  2426. interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
  2427. {
  2428. HRESULT GetVideoProcessorContentDesc(
  2429. D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
  2430. HRESULT CheckVideoProcessorFormat(
  2431. DXGI_FORMAT Format,
  2432. UINT *pFlags);
  2433. HRESULT GetVideoProcessorCaps(
  2434. D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
  2435. HRESULT GetVideoProcessorRateConversionCaps(
  2436. UINT TypeIndex,
  2437. D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
  2438. HRESULT GetVideoProcessorCustomRate(
  2439. UINT TypeIndex,
  2440. UINT CustomRateIndex,
  2441. D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
  2442. HRESULT GetVideoProcessorFilterRange(
  2443. D3D11_VIDEO_PROCESSOR_FILTER Filter,
  2444. D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
  2445. }
  2446. [
  2447. object,
  2448. uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
  2449. local,
  2450. pointer_default(unique)
  2451. ]
  2452. interface ID3D11VideoProcessor : ID3D11DeviceChild
  2453. {
  2454. void GetContentDesc(
  2455. D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
  2456. void GetRateConversionCaps(
  2457. D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
  2458. }
  2459. [
  2460. object,
  2461. uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
  2462. local,
  2463. pointer_default(unique)
  2464. ]
  2465. interface ID3D11VideoDecoderOutputView : ID3D11View
  2466. {
  2467. void GetDesc(
  2468. D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
  2469. }
  2470. [
  2471. object,
  2472. uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
  2473. local,
  2474. pointer_default(unique)
  2475. ]
  2476. interface ID3D11VideoProcessorInputView : ID3D11View
  2477. {
  2478. void GetDesc(
  2479. D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
  2480. }
  2481. [
  2482. object,
  2483. uuid(a048285e-25a9-4527-bd93-d68b68c44254),
  2484. local,
  2485. pointer_default(unique)
  2486. ]
  2487. interface ID3D11VideoProcessorOutputView : ID3D11View
  2488. {
  2489. void GetDesc(
  2490. D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
  2491. }
  2492. [
  2493. object,
  2494. uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
  2495. local,
  2496. pointer_default(unique)
  2497. ]
  2498. interface ID3D11VideoDevice : IUnknown
  2499. {
  2500. HRESULT CreateVideoDecoder(
  2501. const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
  2502. const D3D11_VIDEO_DECODER_CONFIG *pConfig,
  2503. ID3D11VideoDecoder **ppDecoder);
  2504. HRESULT CreateVideoProcessor(
  2505. ID3D11VideoProcessorEnumerator *pEnum,
  2506. UINT RateConversionIndex,
  2507. ID3D11VideoProcessor **ppVideoProcessor);
  2508. HRESULT CreateAuthenticatedChannel(
  2509. D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
  2510. ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
  2511. HRESULT CreateCryptoSession(
  2512. const GUID *pCryptoType,
  2513. const GUID *pDecoderProfile,
  2514. const GUID *pKeyExchangeType,
  2515. ID3D11CryptoSession **ppCryptoSession);
  2516. HRESULT CreateVideoDecoderOutputView(
  2517. ID3D11Resource *pResource,
  2518. const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
  2519. ID3D11VideoDecoderOutputView **ppVDOVView);
  2520. HRESULT CreateVideoProcessorInputView(
  2521. ID3D11Resource *pResource,
  2522. ID3D11VideoProcessorEnumerator *pEnum,
  2523. const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
  2524. ID3D11VideoProcessorInputView **ppVPIView);
  2525. HRESULT CreateVideoProcessorOutputView(
  2526. ID3D11Resource *pResource,
  2527. ID3D11VideoProcessorEnumerator *pEnum,
  2528. const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
  2529. ID3D11VideoProcessorOutputView **ppVPOView);
  2530. HRESULT CreateVideoProcessorEnumerator(
  2531. const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
  2532. ID3D11VideoProcessorEnumerator **ppEnum);
  2533. UINT GetVideoDecoderProfileCount();
  2534. HRESULT GetVideoDecoderProfile(
  2535. UINT Index,
  2536. GUID *pDecoderProfile);
  2537. HRESULT CheckVideoDecoderFormat(
  2538. const GUID *pDecoderProfile,
  2539. DXGI_FORMAT Format,
  2540. BOOL *pSupported);
  2541. HRESULT GetVideoDecoderConfigCount(
  2542. const D3D11_VIDEO_DECODER_DESC *pDesc,
  2543. UINT *pCount);
  2544. HRESULT GetVideoDecoderConfig(
  2545. const D3D11_VIDEO_DECODER_DESC *pDesc,
  2546. UINT Index,
  2547. D3D11_VIDEO_DECODER_CONFIG *pConfig);
  2548. HRESULT GetContentProtectionCaps(
  2549. const GUID *pCryptoType,
  2550. const GUID *pDecoderProfile,
  2551. D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
  2552. HRESULT CheckCryptoKeyExchange(
  2553. const GUID *pCryptoType,
  2554. const GUID *pDecoderProfile,
  2555. UINT Index,
  2556. GUID *pKeyExchangeType);
  2557. HRESULT SetPrivateData(
  2558. REFGUID guid,
  2559. UINT DataSize,
  2560. const void *pData);
  2561. HRESULT SetPrivateDataInterface(
  2562. REFGUID guid,
  2563. const IUnknown *pData);
  2564. }
  2565. [
  2566. object,
  2567. uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
  2568. local,
  2569. pointer_default(unique)
  2570. ]
  2571. interface ID3D11VideoContext : ID3D11DeviceChild
  2572. {
  2573. HRESULT GetDecoderBuffer(
  2574. [in] ID3D11VideoDecoder *decoder,
  2575. [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
  2576. [out] UINT *buffer_size,
  2577. [out] void **buffer
  2578. );
  2579. HRESULT ReleaseDecoderBuffer(
  2580. [in] ID3D11VideoDecoder *decoder,
  2581. [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
  2582. );
  2583. HRESULT DecoderBeginFrame(
  2584. [in] ID3D11VideoDecoder *decoder,
  2585. [in] ID3D11VideoDecoderOutputView *view,
  2586. [in] UINT key_size,
  2587. [in] const void *key
  2588. );
  2589. HRESULT DecoderEndFrame(
  2590. [in] ID3D11VideoDecoder *decoder
  2591. );
  2592. HRESULT SubmitDecoderBuffers(
  2593. [in] ID3D11VideoDecoder *decoder,
  2594. [in] UINT buffers_count,
  2595. [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
  2596. );
  2597. HRESULT DecoderExtension(
  2598. [in] ID3D11VideoDecoder *decoder,
  2599. [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
  2600. );
  2601. void VideoProcessorSetOutputTargetRect(
  2602. [in] ID3D11VideoProcessor *processor,
  2603. [in] BOOL enable,
  2604. [in] const RECT *rect
  2605. );
  2606. void VideoProcessorSetOutputBackgroundColor(
  2607. [in] ID3D11VideoProcessor *processor,
  2608. [in] BOOL y_cb_cr,
  2609. [in] const D3D11_VIDEO_COLOR *color
  2610. );
  2611. void VideoProcessorSetOutputColorSpace(
  2612. [in] ID3D11VideoProcessor *processor,
  2613. [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  2614. );
  2615. void VideoProcessorSetOutputAlphaFillMode(
  2616. [in] ID3D11VideoProcessor *processor,
  2617. [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
  2618. [in] UINT stream_idx
  2619. );
  2620. void VideoProcessorSetOutputConstriction(
  2621. [in] ID3D11VideoProcessor *processor,
  2622. [in] BOOL enable,
  2623. [in] SIZE size
  2624. );
  2625. void VideoProcessorSetOutputStereoMode(
  2626. [in] ID3D11VideoProcessor *processor,
  2627. [in] BOOL enable
  2628. );
  2629. HRESULT VideoProcessorSetOutputExtension(
  2630. [in] ID3D11VideoProcessor *processor,
  2631. [in] const GUID *guid,
  2632. [in] UINT data_size,
  2633. [in] void *data
  2634. );
  2635. void VideoProcessorGetOutputTargetRect(
  2636. [in] ID3D11VideoProcessor *processor,
  2637. [out] BOOL *enabled,
  2638. [out] RECT *rect
  2639. );
  2640. void VideoProcessorGetOutputBackgroundColor(
  2641. [in] ID3D11VideoProcessor *processor,
  2642. [out] BOOL *y_cb_cr,
  2643. [out] D3D11_VIDEO_COLOR *color
  2644. );
  2645. void VideoProcessorGetOutputColorSpace(
  2646. [in] ID3D11VideoProcessor *processor,
  2647. [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  2648. );
  2649. void VideoProcessorGetOutputAlphaFillMode(
  2650. [in] ID3D11VideoProcessor *processor,
  2651. [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
  2652. [out] UINT *stream_idx
  2653. );
  2654. void VideoProcessorGetOutputConstriction(
  2655. [in] ID3D11VideoProcessor *processor,
  2656. [out] BOOL *enabled,
  2657. [out] SIZE *size
  2658. );
  2659. void VideoProcessorGetOutputStereoMode(
  2660. [in] ID3D11VideoProcessor *processor,
  2661. [out] BOOL *enabled
  2662. );
  2663. HRESULT VideoProcessorGetOutputExtension(
  2664. [in] ID3D11VideoProcessor *processor,
  2665. [in] const GUID *guid,
  2666. [in] UINT data_size,
  2667. [out] void *data
  2668. );
  2669. void VideoProcessorSetStreamFrameFormat(
  2670. [in] ID3D11VideoProcessor *processor,
  2671. [in] UINT stream_idx,
  2672. [in] D3D11_VIDEO_FRAME_FORMAT format
  2673. );
  2674. void VideoProcessorSetStreamColorSpace(
  2675. [in] ID3D11VideoProcessor *processor,
  2676. [in] UINT stream_idx,
  2677. [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  2678. );
  2679. void VideoProcessorSetStreamOutputRate(
  2680. [in] ID3D11VideoProcessor *processor,
  2681. [in] UINT stream_idx,
  2682. [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
  2683. [in] BOOL repeat,
  2684. [in] const DXGI_RATIONAL *custom_rate
  2685. );
  2686. void VideoProcessorSetStreamSourceRect(
  2687. [in] ID3D11VideoProcessor *processor,
  2688. [in] UINT stream_idx,
  2689. [in] BOOL enable,
  2690. [in] const RECT *rect
  2691. );
  2692. void VideoProcessorSetStreamDestRect(
  2693. [in] ID3D11VideoProcessor *processor,
  2694. [in] UINT stream_idx,
  2695. [in] BOOL enable,
  2696. [in] const RECT *rect
  2697. );
  2698. void VideoProcessorSetStreamAlpha(
  2699. [in] ID3D11VideoProcessor *processor,
  2700. [in] UINT stream_idx,
  2701. [in] BOOL enable,
  2702. [in] float alpha
  2703. );
  2704. void VideoProcessorSetStreamPalette(
  2705. [in] ID3D11VideoProcessor *processor,
  2706. [in] UINT stream_idx,
  2707. [in] UINT entry_count,
  2708. [in] const UINT *entries
  2709. );
  2710. void VideoProcessorSetStreamPixelAspectRatio(
  2711. [in] ID3D11VideoProcessor *processor,
  2712. [in] UINT stream_idx,
  2713. [in] BOOL enable,
  2714. [in] const DXGI_RATIONAL *src_aspect_ratio,
  2715. [in] const DXGI_RATIONAL *dst_aspect_ratio
  2716. );
  2717. void VideoProcessorSetStreamLumaKey(
  2718. [in] ID3D11VideoProcessor *processor,
  2719. [in] UINT stream_idx,
  2720. [in] BOOL enable,
  2721. [in] float lower,
  2722. [in] float upper
  2723. );
  2724. void VideoProcessorSetStreamStereoFormat(
  2725. [in] ID3D11VideoProcessor *processor,
  2726. [in] UINT stream_idx,
  2727. [in] BOOL enable,
  2728. [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
  2729. [in] BOOL left_view_frame0,
  2730. [in] BOOL base_view_frame0,
  2731. [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
  2732. [in] int mono_offset
  2733. );
  2734. void VideoProcessorSetStreamAutoProcessingMode(
  2735. [in] ID3D11VideoProcessor *processor,
  2736. [in] UINT stream_idx,
  2737. [in] BOOL enable
  2738. );
  2739. void VideoProcessorSetStreamFilter(
  2740. [in] ID3D11VideoProcessor *processor,
  2741. [in] UINT stream_idx,
  2742. [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
  2743. [in] BOOL enable,
  2744. [in] int level
  2745. );
  2746. HRESULT VideoProcessorSetStreamExtension(
  2747. [in] ID3D11VideoProcessor *processor,
  2748. [in] UINT stream_idx,
  2749. [in] const GUID *guid,
  2750. [in] UINT data_size,
  2751. [in] void *data
  2752. );
  2753. void VideoProcessorGetStreamFrameFormat(
  2754. [in] ID3D11VideoProcessor *processor,
  2755. [in] UINT stream_idx,
  2756. [out] D3D11_VIDEO_FRAME_FORMAT *format
  2757. );
  2758. void VideoProcessorGetStreamColorSpace(
  2759. [in] ID3D11VideoProcessor *processor,
  2760. [in] UINT stream_idx,
  2761. [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
  2762. );
  2763. void VideoProcessorGetStreamOutputRate(
  2764. [in] ID3D11VideoProcessor *processor,
  2765. [in] UINT stream_idx,
  2766. [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
  2767. [out] BOOL *repeat,
  2768. [out] DXGI_RATIONAL *custom_rate
  2769. );
  2770. void VideoProcessorGetStreamSourceRect(
  2771. [in] ID3D11VideoProcessor *processor,
  2772. [in] UINT stream_idx,
  2773. [out] BOOL *enabled,
  2774. [out] RECT *rect
  2775. );
  2776. void VideoProcessorGetStreamDestRect(
  2777. [in] ID3D11VideoProcessor *processor,
  2778. [in] UINT stream_idx,
  2779. [out] BOOL *enabled,
  2780. [out] RECT *rect
  2781. );
  2782. void VideoProcessorGetStreamAlpha(
  2783. [in] ID3D11VideoProcessor *processor,
  2784. [in] UINT stream_idx,
  2785. [out] BOOL *enabled,
  2786. [out] float *alpha
  2787. );
  2788. void VideoProcessorGetStreamPalette(
  2789. [in] ID3D11VideoProcessor *processor,
  2790. [in] UINT stream_idx,
  2791. [in] UINT entry_count,
  2792. [out] UINT *entries
  2793. );
  2794. void VideoProcessorGetStreamPixelAspectRatio(
  2795. [in] ID3D11VideoProcessor *processor,
  2796. [in] UINT stream_idx,
  2797. [out] BOOL *enabled,
  2798. [out] DXGI_RATIONAL *src_aspect_ratio,
  2799. [out] DXGI_RATIONAL *dst_aspect_ratio
  2800. );
  2801. void VideoProcessorGetStreamLumaKey(
  2802. [in] ID3D11VideoProcessor *processor,
  2803. [in] UINT stream_idx,
  2804. [out] BOOL *enabled,
  2805. [out] float *lower,
  2806. [out] float *upper
  2807. );
  2808. void VideoProcessorGetStreamStereoFormat(
  2809. [in] ID3D11VideoProcessor *processor,
  2810. [in] UINT stream_idx,
  2811. [out] BOOL *enabled,
  2812. [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
  2813. [out] BOOL *left_view_frame0,
  2814. [out] BOOL *base_view_frame0,
  2815. [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
  2816. [out] int *mono_offset
  2817. );
  2818. void VideoProcessorGetStreamAutoProcessingMode(
  2819. [in] ID3D11VideoProcessor *processor,
  2820. [in] UINT stream_idx,
  2821. [out] BOOL *enabled
  2822. );
  2823. void VideoProcessorGetStreamFilter(
  2824. [in] ID3D11VideoProcessor *processor,
  2825. [in] UINT stream_idx,
  2826. [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
  2827. [out] BOOL *enabled,
  2828. [out] int *level
  2829. );
  2830. HRESULT VideoProcessorGetStreamExtension(
  2831. [in] ID3D11VideoProcessor *processor,
  2832. [in] UINT stream_idx,
  2833. [in] const GUID *guid,
  2834. [in] UINT data_size,
  2835. [out] void *data
  2836. );
  2837. HRESULT VideoProcessorBlt(
  2838. [in] ID3D11VideoProcessor *processor,
  2839. [in] ID3D11VideoProcessorOutputView *view,
  2840. [in] UINT frame_idx,
  2841. [in] UINT stream_count,
  2842. [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
  2843. );
  2844. HRESULT NegotiateCryptoSessionKeyExchange(
  2845. [in] ID3D11CryptoSession *session,
  2846. [in] UINT data_size,
  2847. [in, out] void *data
  2848. );
  2849. void EncryptionBlt(
  2850. [in] ID3D11CryptoSession *session,
  2851. [in] ID3D11Texture2D *src_surface,
  2852. [in] ID3D11Texture2D *dst_surface,
  2853. [in] UINT iv_size,
  2854. [in, out] void *iv
  2855. );
  2856. void DecryptionBlt(
  2857. [in] ID3D11CryptoSession *session,
  2858. [in] ID3D11Texture2D *src_surface,
  2859. [in] ID3D11Texture2D *dst_surface,
  2860. [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
  2861. [in] UINT key_size,
  2862. [in] const void *key,
  2863. [in] UINT iv_size,
  2864. [in, out] void *iv
  2865. );
  2866. void StartSessionKeyRefresh(
  2867. [in] ID3D11CryptoSession *session,
  2868. [in] UINT random_number_size,
  2869. [out] void *random_number
  2870. );
  2871. void FinishSessionKeyRefresh(
  2872. [in] ID3D11CryptoSession *session
  2873. );
  2874. HRESULT GetEncryptionBltKey(
  2875. [in] ID3D11CryptoSession *session,
  2876. [in] UINT key_size,
  2877. [out] void *key
  2878. );
  2879. HRESULT NegotiateAuthenticatedChannelKeyExchange(
  2880. [in] ID3D11AuthenticatedChannel *channel,
  2881. [in] UINT data_size,
  2882. [in, out] void *data
  2883. );
  2884. HRESULT QueryAuthenticatedChannel(
  2885. [in] ID3D11AuthenticatedChannel *channel,
  2886. [in] UINT input_size,
  2887. [in] const void *input,
  2888. [in] UINT output_size,
  2889. [out] void *output
  2890. );
  2891. HRESULT ConfigureAuthenticatedChannel(
  2892. [in] ID3D11AuthenticatedChannel *channel,
  2893. [in] UINT input_size,
  2894. [in] const void *input,
  2895. [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
  2896. );
  2897. void VideoProcessorSetStreamRotation(
  2898. [in] ID3D11VideoProcessor *processor,
  2899. [in] UINT stream_idx,
  2900. [in] BOOL enable,
  2901. [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
  2902. );
  2903. void VideoProcessorGetStreamRotation(
  2904. [in] ID3D11VideoProcessor *processor,
  2905. [in] UINT stream_idx,
  2906. [out] BOOL *enable,
  2907. [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
  2908. );
  2909. }
  2910. [
  2911. object,
  2912. local,
  2913. uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
  2914. ]
  2915. interface ID3D11Device : IUnknown
  2916. {
  2917. HRESULT CreateBuffer(
  2918. [in] const D3D11_BUFFER_DESC *pDesc,
  2919. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  2920. [out] ID3D11Buffer **ppBuffer);
  2921. HRESULT CreateTexture1D(
  2922. [in] const D3D11_TEXTURE1D_DESC *pDesc,
  2923. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  2924. [out] ID3D11Texture1D **ppTexture1D);
  2925. HRESULT CreateTexture2D(
  2926. [in] const D3D11_TEXTURE2D_DESC *pDesc,
  2927. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  2928. [out] ID3D11Texture2D **ppTexture2D);
  2929. HRESULT CreateTexture3D(
  2930. [in] const D3D11_TEXTURE3D_DESC *pDesc,
  2931. [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
  2932. [out] ID3D11Texture3D **ppTexture3D);
  2933. HRESULT CreateShaderResourceView(
  2934. [in] ID3D11Resource *pResource,
  2935. [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
  2936. [out] ID3D11ShaderResourceView **ppSRView);
  2937. HRESULT CreateUnorderedAccessView(
  2938. [in] ID3D11Resource *pResource,
  2939. [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
  2940. [out] ID3D11UnorderedAccessView **ppUAView);
  2941. HRESULT CreateRenderTargetView(
  2942. [in] ID3D11Resource *pResource,
  2943. [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
  2944. [out] ID3D11RenderTargetView **ppRTView);
  2945. HRESULT CreateDepthStencilView(
  2946. [in] ID3D11Resource *pResource,
  2947. [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
  2948. [out] ID3D11DepthStencilView **ppDepthStencilView);
  2949. HRESULT CreateInputLayout(
  2950. [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
  2951. [in] UINT NumElements,
  2952. [in] const void *pShaderBytecodeWithInputSignature,
  2953. [in] SIZE_T BytecodeLength,
  2954. [out] ID3D11InputLayout **ppInputLayout);
  2955. HRESULT CreateVertexShader(
  2956. [in] const void *pShaderBytecode,
  2957. [in] SIZE_T BytecodeLength,
  2958. [in] ID3D11ClassLinkage *pClassLinkage,
  2959. [out] ID3D11VertexShader **ppVertexShader);
  2960. HRESULT CreateGeometryShader(
  2961. [in] const void *pShaderBytecode,
  2962. [in] SIZE_T BytecodeLength,
  2963. [in] ID3D11ClassLinkage *pClassLinkage,
  2964. [out] ID3D11GeometryShader **ppGeometryShader);
  2965. HRESULT CreateGeometryShaderWithStreamOutput(
  2966. [in] const void *pShaderBytecode,
  2967. [in] SIZE_T BytecodeLength,
  2968. [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
  2969. [in] UINT NumEntries,
  2970. [in] const UINT *pBufferStrides,
  2971. [in] UINT NumStrides,
  2972. [in] UINT RasterizedStream,
  2973. [in] ID3D11ClassLinkage *pClassLinkage,
  2974. [out] ID3D11GeometryShader **ppGeometryShader);
  2975. HRESULT CreatePixelShader(
  2976. [in] const void *pShaderBytecode,
  2977. [in] SIZE_T BytecodeLength,
  2978. [in] ID3D11ClassLinkage *pClassLinkage,
  2979. [out] ID3D11PixelShader **ppPixelShader);
  2980. HRESULT CreateHullShader(
  2981. [in] const void *pShaderBytecode,
  2982. [in] SIZE_T BytecodeLength,
  2983. [in] ID3D11ClassLinkage *pClassLinkage,
  2984. [out] ID3D11HullShader **ppHullShader);
  2985. HRESULT CreateDomainShader(
  2986. [in] const void *pShaderBytecode,
  2987. [in] SIZE_T BytecodeLength,
  2988. [in] ID3D11ClassLinkage *pClassLinkage,
  2989. [out] ID3D11DomainShader **ppDomainShader);
  2990. HRESULT CreateComputeShader(
  2991. [in] const void *pShaderBytecode,
  2992. [in] SIZE_T BytecodeLength,
  2993. [in] ID3D11ClassLinkage *pClassLinkage,
  2994. [out] ID3D11ComputeShader **ppComputeShader);
  2995. HRESULT CreateClassLinkage(
  2996. [out] ID3D11ClassLinkage **ppLinkage);
  2997. HRESULT CreateBlendState(
  2998. [in] const D3D11_BLEND_DESC *pBlendStateDesc,
  2999. [out] ID3D11BlendState **ppBlendState);
  3000. HRESULT CreateDepthStencilState(
  3001. [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  3002. [out] ID3D11DepthStencilState **ppDepthStencilState);
  3003. HRESULT CreateRasterizerState(
  3004. [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
  3005. [out] ID3D11RasterizerState **ppRasterizerState);
  3006. HRESULT CreateSamplerState(
  3007. [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
  3008. [out] ID3D11SamplerState **ppSamplerState);
  3009. HRESULT CreateQuery(
  3010. [in] const D3D11_QUERY_DESC *pQueryDesc,
  3011. [out] ID3D11Query **ppQuery);
  3012. HRESULT CreatePredicate(
  3013. [in] const D3D11_QUERY_DESC *pPredicateDesc,
  3014. [out] ID3D11Predicate **ppPredicate);
  3015. HRESULT CreateCounter(
  3016. [in] const D3D11_COUNTER_DESC *pCounterDesc,
  3017. [out] ID3D11Counter **ppCounter);
  3018. HRESULT CreateDeferredContext(
  3019. UINT ContextFlags,
  3020. [out] ID3D11DeviceContext **ppDeferredContext);
  3021. HRESULT OpenSharedResource(
  3022. [in] HANDLE hResource,
  3023. [in] REFIID ReturnedInterface,
  3024. [out] void **ppResource);
  3025. HRESULT CheckFormatSupport(
  3026. [in] DXGI_FORMAT Format,
  3027. [out] UINT *pFormatSupport);
  3028. HRESULT CheckMultisampleQualityLevels(
  3029. [in] DXGI_FORMAT Format,
  3030. [in] UINT SampleCount,
  3031. [out] UINT *pNumQualityLevels);
  3032. void CheckCounterInfo(
  3033. [out] D3D11_COUNTER_INFO *pCounterInfo);
  3034. HRESULT CheckCounter(
  3035. [in] const D3D11_COUNTER_DESC *pDesc,
  3036. [out] D3D11_COUNTER_TYPE *pType,
  3037. [out] UINT *pActiveCounters,
  3038. [out] LPSTR szName,
  3039. [in, out] UINT *pNameLength,
  3040. [out] LPSTR szUnits,
  3041. [in, out] UINT *pUnitsLength,
  3042. [out] LPSTR szDescription,
  3043. [in, out] UINT *pDescriptionLength);
  3044. HRESULT CheckFeatureSupport(
  3045. D3D11_FEATURE Feature,
  3046. [out] void *pFeatureSupportData,
  3047. UINT FeatureSupportDataSize);
  3048. HRESULT GetPrivateData(
  3049. [in] REFGUID guid,
  3050. [in, out] UINT *pDataSize,
  3051. [out] void *pData);
  3052. HRESULT SetPrivateData(
  3053. [in] REFGUID guid,
  3054. [in] UINT DataSize,
  3055. [in] const void *pData);
  3056. HRESULT SetPrivateDataInterface(
  3057. [in] REFGUID guid,
  3058. [in] const IUnknown *pData);
  3059. D3D_FEATURE_LEVEL GetFeatureLevel();
  3060. UINT GetCreationFlags();
  3061. HRESULT GetDeviceRemovedReason();
  3062. void GetImmediateContext(
  3063. [out] ID3D11DeviceContext **ppImmediateContext);
  3064. HRESULT SetExceptionMode(UINT RaiseFlags);
  3065. UINT GetExceptionMode();
  3066. }
  3067. typedef enum D3D11_CREATE_DEVICE_FLAG {
  3068. D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
  3069. D3D11_CREATE_DEVICE_DEBUG = 0x0002,
  3070. D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
  3071. D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
  3072. D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
  3073. D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
  3074. D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
  3075. D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
  3076. D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
  3077. } D3D11_CREATE_DEVICE_FLAG;
  3078. const UINT D3D11_SDK_VERSION = 7;
  3079. cpp_quote("#include <d3d10_1.h>")
  3080. cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
  3081. cpp_quote("# include <d3d11sdklayers.h>")
  3082. cpp_quote("#endif")
  3083. cpp_quote("#include <d3d10misc.h>")
  3084. cpp_quote("#include <d3d10shader.h>")
  3085. cpp_quote("#include <d3d10effect.h>")
  3086. cpp_quote("#include <d3d10_1shader.h>")
  3087. const UINT _FACD3D11 = 0x87c;
  3088. cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
  3089. cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
  3090. cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
  3091. cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
  3092. cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
  3093. cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
  3094. cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
  3095. cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
  3096. [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
  3097. HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
  3098. const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
  3099. D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);