d3d11_1.h 148 KB

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  1. /*** Autogenerated by WIDL 1.6 from direct-x/include/d3d11_1.idl - Do not edit ***/
  2. #ifndef __REQUIRED_RPCNDR_H_VERSION__
  3. #define __REQUIRED_RPCNDR_H_VERSION__ 475
  4. #endif
  5. #include <rpc.h>
  6. #include <rpcndr.h>
  7. #ifndef COM_NO_WINDOWS_H
  8. #include <windows.h>
  9. #include <ole2.h>
  10. #endif
  11. #ifndef __d3d11_1_h__
  12. #define __d3d11_1_h__
  13. /* Forward declarations */
  14. #ifndef __ID3D11BlendState1_FWD_DEFINED__
  15. #define __ID3D11BlendState1_FWD_DEFINED__
  16. typedef interface ID3D11BlendState1 ID3D11BlendState1;
  17. #endif
  18. #ifndef __ID3DDeviceContextState_FWD_DEFINED__
  19. #define __ID3DDeviceContextState_FWD_DEFINED__
  20. typedef interface ID3DDeviceContextState ID3DDeviceContextState;
  21. #endif
  22. #ifndef __ID3D11DeviceContext1_FWD_DEFINED__
  23. #define __ID3D11DeviceContext1_FWD_DEFINED__
  24. typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1;
  25. #endif
  26. #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
  27. #define __ID3DUserDefinedAnnotation_FWD_DEFINED__
  28. typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation;
  29. #endif
  30. #ifndef __ID3D11RasterizerState1_FWD_DEFINED__
  31. #define __ID3D11RasterizerState1_FWD_DEFINED__
  32. typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1;
  33. #endif
  34. #ifndef __ID3D11Device1_FWD_DEFINED__
  35. #define __ID3D11Device1_FWD_DEFINED__
  36. typedef interface ID3D11Device1 ID3D11Device1;
  37. #endif
  38. /* Headers for imported files */
  39. #include <oaidl.h>
  40. #include <ocidl.h>
  41. #include <dxgi1_2.h>
  42. #include <d3dcommon.h>
  43. #include <d3d11.h>
  44. #ifdef __cplusplus
  45. extern "C" {
  46. #endif
  47. typedef enum D3D11_LOGIC_OP {
  48. D3D11_LOGIC_OP_CLEAR = 0,
  49. D3D11_LOGIC_OP_SET = 1,
  50. D3D11_LOGIC_OP_COPY = 2,
  51. D3D11_LOGIC_OP_COPY_INVERTED = 3,
  52. D3D11_LOGIC_OP_NOOP = 4,
  53. D3D11_LOGIC_OP_INVERT = 5,
  54. D3D11_LOGIC_OP_AND = 6,
  55. D3D11_LOGIC_OP_NAND = 7,
  56. D3D11_LOGIC_OP_OR = 8,
  57. D3D11_LOGIC_OP_NOR = 9,
  58. D3D11_LOGIC_OP_XOR = 10,
  59. D3D11_LOGIC_OP_EQUIV = 11,
  60. D3D11_LOGIC_OP_AND_REVERSE = 12,
  61. D3D11_LOGIC_OP_AND_INVERTED = 13,
  62. D3D11_LOGIC_OP_OR_REVERSE = 14,
  63. D3D11_LOGIC_OP_OR_INVERTED = 15
  64. } D3D11_LOGIC_OP;
  65. typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
  66. WINBOOL BlendEnable;
  67. WINBOOL LogicOpEnable;
  68. D3D11_BLEND SrcBlend;
  69. D3D11_BLEND DestBlend;
  70. D3D11_BLEND_OP BlendOp;
  71. D3D11_BLEND SrcBlendAlpha;
  72. D3D11_BLEND DestBlendAlpha;
  73. D3D11_BLEND_OP BlendOpAlpha;
  74. D3D11_LOGIC_OP LogicOp;
  75. UINT8 RenderTargetWriteMask;
  76. } D3D11_RENDER_TARGET_BLEND_DESC1;
  77. typedef struct _D3D11_BLEND_DESC1 {
  78. WINBOOL AlphaToCoverageEnable;
  79. WINBOOL IndependentBlendEnable;
  80. D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
  81. } D3D11_BLEND_DESC1;
  82. typedef struct _D3D11_RASTERIZER_DESC1 {
  83. D3D11_FILL_MODE FillMode;
  84. D3D11_CULL_MODE CullMode;
  85. WINBOOL FrontCounterClockwise;
  86. INT DepthBias;
  87. FLOAT DepthBiasClamp;
  88. FLOAT SlopeScaledDepthBias;
  89. WINBOOL DepthClipEnable;
  90. WINBOOL ScissorEnable;
  91. WINBOOL MultisampleEnable;
  92. WINBOOL AntialiasedLineEnable;
  93. UINT ForcedSampleCount;
  94. } D3D11_RASTERIZER_DESC1;
  95. /*****************************************************************************
  96. * ID3D11BlendState1 interface
  97. */
  98. #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
  99. #define __ID3D11BlendState1_INTERFACE_DEFINED__
  100. DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9);
  101. #if defined(__cplusplus) && !defined(CINTERFACE)
  102. MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9")
  103. ID3D11BlendState1 : public ID3D11BlendState
  104. {
  105. virtual void STDMETHODCALLTYPE GetDesc1(
  106. D3D11_BLEND_DESC1 *pDesc) = 0;
  107. };
  108. #ifdef __CRT_UUID_DECL
  109. __CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9)
  110. #endif
  111. #else
  112. typedef struct ID3D11BlendState1Vtbl {
  113. BEGIN_INTERFACE
  114. /*** IUnknown methods ***/
  115. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  116. ID3D11BlendState1* This,
  117. REFIID riid,
  118. void **ppvObject);
  119. ULONG (STDMETHODCALLTYPE *AddRef)(
  120. ID3D11BlendState1* This);
  121. ULONG (STDMETHODCALLTYPE *Release)(
  122. ID3D11BlendState1* This);
  123. /*** ID3D11DeviceChild methods ***/
  124. void (STDMETHODCALLTYPE *GetDevice)(
  125. ID3D11BlendState1* This,
  126. ID3D11Device **ppDevice);
  127. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  128. ID3D11BlendState1* This,
  129. REFGUID guid,
  130. UINT *pDataSize,
  131. void *pData);
  132. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  133. ID3D11BlendState1* This,
  134. REFGUID guid,
  135. UINT DataSize,
  136. const void *pData);
  137. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  138. ID3D11BlendState1* This,
  139. REFGUID guid,
  140. const IUnknown *pData);
  141. /*** ID3D11BlendState methods ***/
  142. void (STDMETHODCALLTYPE *GetDesc)(
  143. ID3D11BlendState1* This,
  144. D3D11_BLEND_DESC *pDesc);
  145. /*** ID3D11BlendState1 methods ***/
  146. void (STDMETHODCALLTYPE *GetDesc1)(
  147. ID3D11BlendState1* This,
  148. D3D11_BLEND_DESC1 *pDesc);
  149. END_INTERFACE
  150. } ID3D11BlendState1Vtbl;
  151. interface ID3D11BlendState1 {
  152. CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl;
  153. };
  154. #ifdef COBJMACROS
  155. #ifndef WIDL_C_INLINE_WRAPPERS
  156. /*** IUnknown methods ***/
  157. #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  158. #define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
  159. #define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This)
  160. /*** ID3D11DeviceChild methods ***/
  161. #define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  162. #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  163. #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  164. #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  165. /*** ID3D11BlendState methods ***/
  166. #define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  167. /*** ID3D11BlendState1 methods ***/
  168. #define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
  169. #else
  170. /*** IUnknown methods ***/
  171. static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) {
  172. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  173. }
  174. static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) {
  175. return This->lpVtbl->AddRef(This);
  176. }
  177. static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) {
  178. return This->lpVtbl->Release(This);
  179. }
  180. /*** ID3D11DeviceChild methods ***/
  181. static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) {
  182. This->lpVtbl->GetDevice(This,ppDevice);
  183. }
  184. static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
  185. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  186. }
  187. static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
  188. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  189. }
  190. static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) {
  191. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  192. }
  193. /*** ID3D11BlendState methods ***/
  194. static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) {
  195. This->lpVtbl->GetDesc(This,pDesc);
  196. }
  197. /*** ID3D11BlendState1 methods ***/
  198. static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) {
  199. This->lpVtbl->GetDesc1(This,pDesc);
  200. }
  201. #endif
  202. #endif
  203. #endif
  204. void STDMETHODCALLTYPE ID3D11BlendState1_GetDesc1_Proxy(
  205. ID3D11BlendState1* This,
  206. D3D11_BLEND_DESC1 *pDesc);
  207. void __RPC_STUB ID3D11BlendState1_GetDesc1_Stub(
  208. IRpcStubBuffer* This,
  209. IRpcChannelBuffer* pRpcChannelBuffer,
  210. PRPC_MESSAGE pRpcMessage,
  211. DWORD* pdwStubPhase);
  212. #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */
  213. /*****************************************************************************
  214. * ID3DDeviceContextState interface
  215. */
  216. #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
  217. #define __ID3DDeviceContextState_INTERFACE_DEFINED__
  218. DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11);
  219. #if defined(__cplusplus) && !defined(CINTERFACE)
  220. MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11")
  221. ID3DDeviceContextState : public ID3D11DeviceChild
  222. {
  223. };
  224. #ifdef __CRT_UUID_DECL
  225. __CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11)
  226. #endif
  227. #else
  228. typedef struct ID3DDeviceContextStateVtbl {
  229. BEGIN_INTERFACE
  230. /*** IUnknown methods ***/
  231. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  232. ID3DDeviceContextState* This,
  233. REFIID riid,
  234. void **ppvObject);
  235. ULONG (STDMETHODCALLTYPE *AddRef)(
  236. ID3DDeviceContextState* This);
  237. ULONG (STDMETHODCALLTYPE *Release)(
  238. ID3DDeviceContextState* This);
  239. /*** ID3D11DeviceChild methods ***/
  240. void (STDMETHODCALLTYPE *GetDevice)(
  241. ID3DDeviceContextState* This,
  242. ID3D11Device **ppDevice);
  243. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  244. ID3DDeviceContextState* This,
  245. REFGUID guid,
  246. UINT *pDataSize,
  247. void *pData);
  248. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  249. ID3DDeviceContextState* This,
  250. REFGUID guid,
  251. UINT DataSize,
  252. const void *pData);
  253. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  254. ID3DDeviceContextState* This,
  255. REFGUID guid,
  256. const IUnknown *pData);
  257. END_INTERFACE
  258. } ID3DDeviceContextStateVtbl;
  259. interface ID3DDeviceContextState {
  260. CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl;
  261. };
  262. #ifdef COBJMACROS
  263. #ifndef WIDL_C_INLINE_WRAPPERS
  264. /*** IUnknown methods ***/
  265. #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  266. #define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This)
  267. #define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This)
  268. /*** ID3D11DeviceChild methods ***/
  269. #define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  270. #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  271. #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  272. #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  273. #else
  274. /*** IUnknown methods ***/
  275. static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) {
  276. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  277. }
  278. static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) {
  279. return This->lpVtbl->AddRef(This);
  280. }
  281. static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) {
  282. return This->lpVtbl->Release(This);
  283. }
  284. /*** ID3D11DeviceChild methods ***/
  285. static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) {
  286. This->lpVtbl->GetDevice(This,ppDevice);
  287. }
  288. static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) {
  289. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  290. }
  291. static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) {
  292. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  293. }
  294. static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) {
  295. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  296. }
  297. #endif
  298. #endif
  299. #endif
  300. #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
  301. /*****************************************************************************
  302. * ID3D11DeviceContext1 interface
  303. */
  304. #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
  305. #define __ID3D11DeviceContext1_INTERFACE_DEFINED__
  306. DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
  307. #if defined(__cplusplus) && !defined(CINTERFACE)
  308. MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")
  309. ID3D11DeviceContext1 : public ID3D11DeviceContext
  310. {
  311. virtual void STDMETHODCALLTYPE CopySubresourceRegion1(
  312. ID3D11Resource *pDstResource,
  313. UINT DstSubresource,
  314. UINT DstX,
  315. UINT DstY,
  316. UINT DstZ,
  317. ID3D11Resource *pSrcResource,
  318. UINT SrcSubresource,
  319. const D3D11_BOX *pSrcBox,
  320. UINT CopyFlags) = 0;
  321. virtual void STDMETHODCALLTYPE UpdateSubresource1(
  322. ID3D11Resource *pDstResource,
  323. UINT DstSubresource,
  324. const D3D11_BOX *pDstBox,
  325. const void *pSrcData,
  326. UINT SrcRowPitch,
  327. UINT SrcDepthPitch,
  328. UINT CopyFlags) = 0;
  329. virtual void STDMETHODCALLTYPE DiscardResource(
  330. ID3D11Resource *pResource) = 0;
  331. virtual void STDMETHODCALLTYPE DiscardView(
  332. ID3D11View *pResourceView) = 0;
  333. virtual void STDMETHODCALLTYPE VSSetConstantBuffers1(
  334. UINT StartSlot,
  335. UINT NumBuffers,
  336. ID3D11Buffer *const *ppConstantBuffers,
  337. const UINT *pFirstConstant,
  338. const UINT *pNumConstants) = 0;
  339. virtual void STDMETHODCALLTYPE HSSetConstantBuffers1(
  340. UINT StartSlot,
  341. UINT NumBuffers,
  342. ID3D11Buffer *const *ppConstantBuffers,
  343. const UINT *pFirstConstant,
  344. const UINT *pNumConstants) = 0;
  345. virtual void STDMETHODCALLTYPE DSSetConstantBuffers1(
  346. UINT StartSlot,
  347. UINT NumBuffers,
  348. ID3D11Buffer *const *ppConstantBuffers,
  349. const UINT *pFirstConstant,
  350. const UINT *pNumConstants) = 0;
  351. virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
  352. UINT StartSlot,
  353. UINT NumBuffers,
  354. ID3D11Buffer *const *ppConstantBuffers,
  355. const UINT *pFirstConstant,
  356. const UINT *pNumConstants) = 0;
  357. virtual void STDMETHODCALLTYPE PSSetConstantBuffers1(
  358. UINT StartSlot,
  359. UINT NumBuffers,
  360. ID3D11Buffer *const *ppConstantBuffers,
  361. const UINT *pFirstConstant,
  362. const UINT *pNumConstants) = 0;
  363. virtual void STDMETHODCALLTYPE CSSetConstantBuffers1(
  364. UINT StartSlot,
  365. UINT NumBuffers,
  366. ID3D11Buffer *const *ppConstantBuffers,
  367. const UINT *pFirstConstant,
  368. const UINT *pNumConstants) = 0;
  369. virtual void STDMETHODCALLTYPE VSGetConstantBuffers1(
  370. UINT StartSlot,
  371. UINT NumBuffers,
  372. ID3D11Buffer **ppConstantBuffers,
  373. UINT *pFirstConstant,
  374. UINT *pNumConstants) = 0;
  375. virtual void STDMETHODCALLTYPE HSGetConstantBuffers1(
  376. UINT StartSlot,
  377. UINT NumBuffers,
  378. ID3D11Buffer **ppConstantBuffers,
  379. UINT *pFirstConstant,
  380. UINT *pNumConstants) = 0;
  381. virtual void STDMETHODCALLTYPE DSGetConstantBuffers1(
  382. UINT StartSlot,
  383. UINT NumBuffers,
  384. ID3D11Buffer **ppConstantBuffers,
  385. UINT *pFirstConstant,
  386. UINT *pNumConstants) = 0;
  387. virtual void STDMETHODCALLTYPE GSGetConstantBuffers1(
  388. UINT StartSlot,
  389. UINT NumBuffers,
  390. ID3D11Buffer **ppConstantBuffers,
  391. UINT *pFirstConstant,
  392. UINT *pNumConstants) = 0;
  393. virtual void STDMETHODCALLTYPE PSGetConstantBuffers1(
  394. UINT StartSlot,
  395. UINT NumBuffers,
  396. ID3D11Buffer **ppConstantBuffers,
  397. UINT *pFirstConstant,
  398. UINT *pNumConstants) = 0;
  399. virtual void STDMETHODCALLTYPE CSGetConstantBuffers1(
  400. UINT StartSlot,
  401. UINT NumBuffers,
  402. ID3D11Buffer **ppConstantBuffers,
  403. UINT *pFirstConstant,
  404. UINT *pNumConstants) = 0;
  405. virtual void STDMETHODCALLTYPE SwapDeviceContextState(
  406. ID3DDeviceContextState *pState,
  407. ID3DDeviceContextState **ppPreviousState) = 0;
  408. virtual void STDMETHODCALLTYPE ClearView(
  409. ID3D11View *pView,
  410. const FLOAT Color[4],
  411. const D3D11_RECT *pRect,
  412. UINT NumRects) = 0;
  413. virtual void STDMETHODCALLTYPE DiscardView1(
  414. ID3D11View *pResourceView,
  415. const D3D11_RECT *pRects,
  416. UINT NumRects) = 0;
  417. };
  418. #ifdef __CRT_UUID_DECL
  419. __CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1)
  420. #endif
  421. #else
  422. typedef struct ID3D11DeviceContext1Vtbl {
  423. BEGIN_INTERFACE
  424. /*** IUnknown methods ***/
  425. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  426. ID3D11DeviceContext1* This,
  427. REFIID riid,
  428. void **ppvObject);
  429. ULONG (STDMETHODCALLTYPE *AddRef)(
  430. ID3D11DeviceContext1* This);
  431. ULONG (STDMETHODCALLTYPE *Release)(
  432. ID3D11DeviceContext1* This);
  433. /*** ID3D11DeviceChild methods ***/
  434. void (STDMETHODCALLTYPE *GetDevice)(
  435. ID3D11DeviceContext1* This,
  436. ID3D11Device **ppDevice);
  437. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  438. ID3D11DeviceContext1* This,
  439. REFGUID guid,
  440. UINT *pDataSize,
  441. void *pData);
  442. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  443. ID3D11DeviceContext1* This,
  444. REFGUID guid,
  445. UINT DataSize,
  446. const void *pData);
  447. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  448. ID3D11DeviceContext1* This,
  449. REFGUID guid,
  450. const IUnknown *pData);
  451. /*** ID3D11DeviceContext methods ***/
  452. void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
  453. ID3D11DeviceContext1* This,
  454. UINT StartSlot,
  455. UINT NumBuffers,
  456. ID3D11Buffer *const *ppConstantBuffers);
  457. void (STDMETHODCALLTYPE *PSSetShaderResources)(
  458. ID3D11DeviceContext1* This,
  459. UINT StartSlot,
  460. UINT NumViews,
  461. ID3D11ShaderResourceView *const *ppShaderResourceViews);
  462. void (STDMETHODCALLTYPE *PSSetShader)(
  463. ID3D11DeviceContext1* This,
  464. ID3D11PixelShader *pPixelShader,
  465. ID3D11ClassInstance *const *ppClassInstances,
  466. UINT NumClassInstances);
  467. void (STDMETHODCALLTYPE *PSSetSamplers)(
  468. ID3D11DeviceContext1* This,
  469. UINT StartSlot,
  470. UINT NumSamplers,
  471. ID3D11SamplerState *const *ppSamplers);
  472. void (STDMETHODCALLTYPE *VSSetShader)(
  473. ID3D11DeviceContext1* This,
  474. ID3D11VertexShader *pVertexShader,
  475. ID3D11ClassInstance *const *ppClassInstances,
  476. UINT NumClassInstances);
  477. void (STDMETHODCALLTYPE *DrawIndexed)(
  478. ID3D11DeviceContext1* This,
  479. UINT IndexCount,
  480. UINT StartIndexLocation,
  481. INT BaseVertexLocation);
  482. void (STDMETHODCALLTYPE *Draw)(
  483. ID3D11DeviceContext1* This,
  484. UINT VertexCount,
  485. UINT StartVertexLocation);
  486. HRESULT (STDMETHODCALLTYPE *Map)(
  487. ID3D11DeviceContext1* This,
  488. ID3D11Resource *pResource,
  489. UINT Subresource,
  490. D3D11_MAP MapType,
  491. UINT MapFlags,
  492. D3D11_MAPPED_SUBRESOURCE *pMappedResource);
  493. void (STDMETHODCALLTYPE *Unmap)(
  494. ID3D11DeviceContext1* This,
  495. ID3D11Resource *pResource,
  496. UINT Subresource);
  497. void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
  498. ID3D11DeviceContext1* This,
  499. UINT StartSlot,
  500. UINT NumBuffers,
  501. ID3D11Buffer *const *ppConstantBuffers);
  502. void (STDMETHODCALLTYPE *IASetInputLayout)(
  503. ID3D11DeviceContext1* This,
  504. ID3D11InputLayout *pInputLayout);
  505. void (STDMETHODCALLTYPE *IASetVertexBuffers)(
  506. ID3D11DeviceContext1* This,
  507. UINT StartSlot,
  508. UINT NumBuffers,
  509. ID3D11Buffer *const *ppVertexBuffers,
  510. const UINT *pStrides,
  511. const UINT *pOffsets);
  512. void (STDMETHODCALLTYPE *IASetIndexBuffer)(
  513. ID3D11DeviceContext1* This,
  514. ID3D11Buffer *pIndexBuffer,
  515. DXGI_FORMAT Format,
  516. UINT Offset);
  517. void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
  518. ID3D11DeviceContext1* This,
  519. UINT IndexCountPerInstance,
  520. UINT InstanceCount,
  521. UINT StartIndexLocation,
  522. INT BaseVertexLocation,
  523. UINT StartInstanceLocation);
  524. void (STDMETHODCALLTYPE *DrawInstanced)(
  525. ID3D11DeviceContext1* This,
  526. UINT VertexCountPerInstance,
  527. UINT InstanceCount,
  528. UINT StartVertexLocation,
  529. UINT StartInstanceLocation);
  530. void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
  531. ID3D11DeviceContext1* This,
  532. UINT StartSlot,
  533. UINT NumBuffers,
  534. ID3D11Buffer *const *ppConstantBuffers);
  535. void (STDMETHODCALLTYPE *GSSetShader)(
  536. ID3D11DeviceContext1* This,
  537. ID3D11GeometryShader *pShader,
  538. ID3D11ClassInstance *const *ppClassInstances,
  539. UINT NumClassInstances);
  540. void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
  541. ID3D11DeviceContext1* This,
  542. D3D11_PRIMITIVE_TOPOLOGY Topology);
  543. void (STDMETHODCALLTYPE *VSSetShaderResources)(
  544. ID3D11DeviceContext1* This,
  545. UINT StartSlot,
  546. UINT NumViews,
  547. ID3D11ShaderResourceView *const *ppShaderResourceViews);
  548. void (STDMETHODCALLTYPE *VSSetSamplers)(
  549. ID3D11DeviceContext1* This,
  550. UINT StartSlot,
  551. UINT NumSamplers,
  552. ID3D11SamplerState *const *ppSamplers);
  553. void (STDMETHODCALLTYPE *Begin)(
  554. ID3D11DeviceContext1* This,
  555. ID3D11Asynchronous *pAsync);
  556. void (STDMETHODCALLTYPE *End)(
  557. ID3D11DeviceContext1* This,
  558. ID3D11Asynchronous *pAsync);
  559. HRESULT (STDMETHODCALLTYPE *GetData)(
  560. ID3D11DeviceContext1* This,
  561. ID3D11Asynchronous *pAsync,
  562. void *pData,
  563. UINT DataSize,
  564. UINT GetDataFlags);
  565. void (STDMETHODCALLTYPE *SetPredication)(
  566. ID3D11DeviceContext1* This,
  567. ID3D11Predicate *pPredicate,
  568. WINBOOL PredicateValue);
  569. void (STDMETHODCALLTYPE *GSSetShaderResources)(
  570. ID3D11DeviceContext1* This,
  571. UINT StartSlot,
  572. UINT NumViews,
  573. ID3D11ShaderResourceView *const *ppShaderResourceViews);
  574. void (STDMETHODCALLTYPE *GSSetSamplers)(
  575. ID3D11DeviceContext1* This,
  576. UINT StartSlot,
  577. UINT NumSamplers,
  578. ID3D11SamplerState *const *ppSamplers);
  579. void (STDMETHODCALLTYPE *OMSetRenderTargets)(
  580. ID3D11DeviceContext1* This,
  581. UINT NumViews,
  582. ID3D11RenderTargetView *const *ppRenderTargetViews,
  583. ID3D11DepthStencilView *pDepthStencilView);
  584. void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
  585. ID3D11DeviceContext1* This,
  586. UINT NumRTVs,
  587. ID3D11RenderTargetView *const *ppRenderTargetViews,
  588. ID3D11DepthStencilView *pDepthStencilView,
  589. UINT UAVStartSlot,
  590. UINT NumUAVs,
  591. ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  592. const UINT *pUAVInitialCounts);
  593. void (STDMETHODCALLTYPE *OMSetBlendState)(
  594. ID3D11DeviceContext1* This,
  595. ID3D11BlendState *pBlendState,
  596. const FLOAT BlendFactor[4],
  597. UINT SampleMask);
  598. void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
  599. ID3D11DeviceContext1* This,
  600. ID3D11DepthStencilState *pDepthStencilState,
  601. UINT StencilRef);
  602. void (STDMETHODCALLTYPE *SOSetTargets)(
  603. ID3D11DeviceContext1* This,
  604. UINT NumBuffers,
  605. ID3D11Buffer *const *ppSOTargets,
  606. const UINT *pOffsets);
  607. void (STDMETHODCALLTYPE *DrawAuto)(
  608. ID3D11DeviceContext1* This);
  609. void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
  610. ID3D11DeviceContext1* This,
  611. ID3D11Buffer *pBufferForArgs,
  612. UINT AlignedByteOffsetForArgs);
  613. void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
  614. ID3D11DeviceContext1* This,
  615. ID3D11Buffer *pBufferForArgs,
  616. UINT AlignedByteOffsetForArgs);
  617. void (STDMETHODCALLTYPE *Dispatch)(
  618. ID3D11DeviceContext1* This,
  619. UINT ThreadGroupCountX,
  620. UINT ThreadGroupCountY,
  621. UINT ThreadGroupCountZ);
  622. void (STDMETHODCALLTYPE *DispatchIndirect)(
  623. ID3D11DeviceContext1* This,
  624. ID3D11Buffer *pBufferForArgs,
  625. UINT AlignedByteOffsetForArgs);
  626. void (STDMETHODCALLTYPE *RSSetState)(
  627. ID3D11DeviceContext1* This,
  628. ID3D11RasterizerState *pRasterizerState);
  629. void (STDMETHODCALLTYPE *RSSetViewports)(
  630. ID3D11DeviceContext1* This,
  631. UINT NumViewports,
  632. const D3D11_VIEWPORT *pViewports);
  633. void (STDMETHODCALLTYPE *RSSetScissorRects)(
  634. ID3D11DeviceContext1* This,
  635. UINT NumRects,
  636. const D3D11_RECT *pRects);
  637. void (STDMETHODCALLTYPE *CopySubresourceRegion)(
  638. ID3D11DeviceContext1* This,
  639. ID3D11Resource *pDstResource,
  640. UINT DstSubresource,
  641. UINT DstX,
  642. UINT DstY,
  643. UINT DstZ,
  644. ID3D11Resource *pSrcResource,
  645. UINT SrcSubresource,
  646. const D3D11_BOX *pSrcBox);
  647. void (STDMETHODCALLTYPE *CopyResource)(
  648. ID3D11DeviceContext1* This,
  649. ID3D11Resource *pDstResource,
  650. ID3D11Resource *pSrcResource);
  651. void (STDMETHODCALLTYPE *UpdateSubresource)(
  652. ID3D11DeviceContext1* This,
  653. ID3D11Resource *pDstResource,
  654. UINT DstSubresource,
  655. const D3D11_BOX *pDstBox,
  656. const void *pSrcData,
  657. UINT SrcRowPitch,
  658. UINT SrcDepthPitch);
  659. void (STDMETHODCALLTYPE *CopyStructureCount)(
  660. ID3D11DeviceContext1* This,
  661. ID3D11Buffer *pDstBuffer,
  662. UINT DstAlignedByteOffset,
  663. ID3D11UnorderedAccessView *pSrcView);
  664. void (STDMETHODCALLTYPE *ClearRenderTargetView)(
  665. ID3D11DeviceContext1* This,
  666. ID3D11RenderTargetView *pRenderTargetView,
  667. const FLOAT ColorRGBA[4]);
  668. void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
  669. ID3D11DeviceContext1* This,
  670. ID3D11UnorderedAccessView *pUnorderedAccessView,
  671. const UINT Values[4]);
  672. void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
  673. ID3D11DeviceContext1* This,
  674. ID3D11UnorderedAccessView *pUnorderedAccessView,
  675. const FLOAT Values[4]);
  676. void (STDMETHODCALLTYPE *ClearDepthStencilView)(
  677. ID3D11DeviceContext1* This,
  678. ID3D11DepthStencilView *pDepthStencilView,
  679. UINT ClearFlags,
  680. FLOAT Depth,
  681. UINT8 Stencil);
  682. void (STDMETHODCALLTYPE *GenerateMips)(
  683. ID3D11DeviceContext1* This,
  684. ID3D11ShaderResourceView *pShaderResourceView);
  685. void (STDMETHODCALLTYPE *SetResourceMinLOD)(
  686. ID3D11DeviceContext1* This,
  687. ID3D11Resource *pResource,
  688. FLOAT MinLOD);
  689. FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
  690. ID3D11DeviceContext1* This,
  691. ID3D11Resource *pResource);
  692. void (STDMETHODCALLTYPE *ResolveSubresource)(
  693. ID3D11DeviceContext1* This,
  694. ID3D11Resource *pDstResource,
  695. UINT DstSubresource,
  696. ID3D11Resource *pSrcResource,
  697. UINT SrcSubresource,
  698. DXGI_FORMAT Format);
  699. void (STDMETHODCALLTYPE *ExecuteCommandList)(
  700. ID3D11DeviceContext1* This,
  701. ID3D11CommandList *pCommandList,
  702. WINBOOL RestoreContextState);
  703. void (STDMETHODCALLTYPE *HSSetShaderResources)(
  704. ID3D11DeviceContext1* This,
  705. UINT StartSlot,
  706. UINT NumViews,
  707. ID3D11ShaderResourceView *const *ppShaderResourceViews);
  708. void (STDMETHODCALLTYPE *HSSetShader)(
  709. ID3D11DeviceContext1* This,
  710. ID3D11HullShader *pHullShader,
  711. ID3D11ClassInstance *const *ppClassInstances,
  712. UINT NumClassInstances);
  713. void (STDMETHODCALLTYPE *HSSetSamplers)(
  714. ID3D11DeviceContext1* This,
  715. UINT StartSlot,
  716. UINT NumSamplers,
  717. ID3D11SamplerState *const *ppSamplers);
  718. void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
  719. ID3D11DeviceContext1* This,
  720. UINT StartSlot,
  721. UINT NumBuffers,
  722. ID3D11Buffer *const *ppConstantBuffers);
  723. void (STDMETHODCALLTYPE *DSSetShaderResources)(
  724. ID3D11DeviceContext1* This,
  725. UINT StartSlot,
  726. UINT NumViews,
  727. ID3D11ShaderResourceView *const *ppShaderResourceViews);
  728. void (STDMETHODCALLTYPE *DSSetShader)(
  729. ID3D11DeviceContext1* This,
  730. ID3D11DomainShader *pDomainShader,
  731. ID3D11ClassInstance *const *ppClassInstances,
  732. UINT NumClassInstances);
  733. void (STDMETHODCALLTYPE *DSSetSamplers)(
  734. ID3D11DeviceContext1* This,
  735. UINT StartSlot,
  736. UINT NumSamplers,
  737. ID3D11SamplerState *const *ppSamplers);
  738. void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
  739. ID3D11DeviceContext1* This,
  740. UINT StartSlot,
  741. UINT NumBuffers,
  742. ID3D11Buffer *const *ppConstantBuffers);
  743. void (STDMETHODCALLTYPE *CSSetShaderResources)(
  744. ID3D11DeviceContext1* This,
  745. UINT StartSlot,
  746. UINT NumViews,
  747. ID3D11ShaderResourceView *const *ppShaderResourceViews);
  748. void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
  749. ID3D11DeviceContext1* This,
  750. UINT StartSlot,
  751. UINT NumUAVs,
  752. ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  753. const UINT *pUAVInitialCounts);
  754. void (STDMETHODCALLTYPE *CSSetShader)(
  755. ID3D11DeviceContext1* This,
  756. ID3D11ComputeShader *pComputeShader,
  757. ID3D11ClassInstance *const *ppClassInstances,
  758. UINT NumClassInstances);
  759. void (STDMETHODCALLTYPE *CSSetSamplers)(
  760. ID3D11DeviceContext1* This,
  761. UINT StartSlot,
  762. UINT NumSamplers,
  763. ID3D11SamplerState *const *ppSamplers);
  764. void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
  765. ID3D11DeviceContext1* This,
  766. UINT StartSlot,
  767. UINT NumBuffers,
  768. ID3D11Buffer *const *ppConstantBuffers);
  769. void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
  770. ID3D11DeviceContext1* This,
  771. UINT StartSlot,
  772. UINT NumBuffers,
  773. ID3D11Buffer **ppConstantBuffers);
  774. void (STDMETHODCALLTYPE *PSGetShaderResources)(
  775. ID3D11DeviceContext1* This,
  776. UINT StartSlot,
  777. UINT NumViews,
  778. ID3D11ShaderResourceView **ppShaderResourceViews);
  779. void (STDMETHODCALLTYPE *PSGetShader)(
  780. ID3D11DeviceContext1* This,
  781. ID3D11PixelShader **ppPixelShader,
  782. ID3D11ClassInstance **ppClassInstances,
  783. UINT *pNumClassInstances);
  784. void (STDMETHODCALLTYPE *PSGetSamplers)(
  785. ID3D11DeviceContext1* This,
  786. UINT StartSlot,
  787. UINT NumSamplers,
  788. ID3D11SamplerState **ppSamplers);
  789. void (STDMETHODCALLTYPE *VSGetShader)(
  790. ID3D11DeviceContext1* This,
  791. ID3D11VertexShader **ppVertexShader,
  792. ID3D11ClassInstance **ppClassInstances,
  793. UINT *pNumClassInstances);
  794. void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
  795. ID3D11DeviceContext1* This,
  796. UINT StartSlot,
  797. UINT NumBuffers,
  798. ID3D11Buffer **ppConstantBuffers);
  799. void (STDMETHODCALLTYPE *IAGetInputLayout)(
  800. ID3D11DeviceContext1* This,
  801. ID3D11InputLayout **ppInputLayout);
  802. void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
  803. ID3D11DeviceContext1* This,
  804. UINT StartSlot,
  805. UINT NumBuffers,
  806. ID3D11Buffer **ppVertexBuffers,
  807. UINT *pStrides,
  808. UINT *pOffsets);
  809. void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
  810. ID3D11DeviceContext1* This,
  811. ID3D11Buffer **pIndexBuffer,
  812. DXGI_FORMAT *Format,
  813. UINT *Offset);
  814. void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
  815. ID3D11DeviceContext1* This,
  816. UINT StartSlot,
  817. UINT NumBuffers,
  818. ID3D11Buffer **ppConstantBuffers);
  819. void (STDMETHODCALLTYPE *GSGetShader)(
  820. ID3D11DeviceContext1* This,
  821. ID3D11GeometryShader **ppGeometryShader,
  822. ID3D11ClassInstance **ppClassInstances,
  823. UINT *pNumClassInstances);
  824. void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
  825. ID3D11DeviceContext1* This,
  826. D3D11_PRIMITIVE_TOPOLOGY *pTopology);
  827. void (STDMETHODCALLTYPE *VSGetShaderResources)(
  828. ID3D11DeviceContext1* This,
  829. UINT StartSlot,
  830. UINT NumViews,
  831. ID3D11ShaderResourceView **ppShaderResourceViews);
  832. void (STDMETHODCALLTYPE *VSGetSamplers)(
  833. ID3D11DeviceContext1* This,
  834. UINT StartSlot,
  835. UINT NumSamplers,
  836. ID3D11SamplerState **ppSamplers);
  837. void (STDMETHODCALLTYPE *GetPredication)(
  838. ID3D11DeviceContext1* This,
  839. ID3D11Predicate **ppPredicate,
  840. WINBOOL *pPredicateValue);
  841. void (STDMETHODCALLTYPE *GSGetShaderResources)(
  842. ID3D11DeviceContext1* This,
  843. UINT StartSlot,
  844. UINT NumViews,
  845. ID3D11ShaderResourceView **ppShaderResourceViews);
  846. void (STDMETHODCALLTYPE *GSGetSamplers)(
  847. ID3D11DeviceContext1* This,
  848. UINT StartSlot,
  849. UINT NumSamplers,
  850. ID3D11SamplerState **ppSamplers);
  851. void (STDMETHODCALLTYPE *OMGetRenderTargets)(
  852. ID3D11DeviceContext1* This,
  853. UINT NumViews,
  854. ID3D11RenderTargetView **ppRenderTargetViews,
  855. ID3D11DepthStencilView **ppDepthStencilView);
  856. void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
  857. ID3D11DeviceContext1* This,
  858. UINT NumRTVs,
  859. ID3D11RenderTargetView **ppRenderTargetViews,
  860. ID3D11DepthStencilView **ppDepthStencilView,
  861. UINT UAVStartSlot,
  862. UINT NumUAVs,
  863. ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  864. void (STDMETHODCALLTYPE *OMGetBlendState)(
  865. ID3D11DeviceContext1* This,
  866. ID3D11BlendState **ppBlendState,
  867. FLOAT BlendFactor[4],
  868. UINT *pSampleMask);
  869. void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
  870. ID3D11DeviceContext1* This,
  871. ID3D11DepthStencilState **ppDepthStencilState,
  872. UINT *pStencilRef);
  873. void (STDMETHODCALLTYPE *SOGetTargets)(
  874. ID3D11DeviceContext1* This,
  875. UINT NumBuffers,
  876. ID3D11Buffer **ppSOTargets);
  877. void (STDMETHODCALLTYPE *RSGetState)(
  878. ID3D11DeviceContext1* This,
  879. ID3D11RasterizerState **ppRasterizerState);
  880. void (STDMETHODCALLTYPE *RSGetViewports)(
  881. ID3D11DeviceContext1* This,
  882. UINT *pNumViewports,
  883. D3D11_VIEWPORT *pViewports);
  884. void (STDMETHODCALLTYPE *RSGetScissorRects)(
  885. ID3D11DeviceContext1* This,
  886. UINT *pNumRects,
  887. D3D11_RECT *pRects);
  888. void (STDMETHODCALLTYPE *HSGetShaderResources)(
  889. ID3D11DeviceContext1* This,
  890. UINT StartSlot,
  891. UINT NumViews,
  892. ID3D11ShaderResourceView **ppShaderResourceViews);
  893. void (STDMETHODCALLTYPE *HSGetShader)(
  894. ID3D11DeviceContext1* This,
  895. ID3D11HullShader **ppHullShader,
  896. ID3D11ClassInstance **ppClassInstances,
  897. UINT *pNumClassInstances);
  898. void (STDMETHODCALLTYPE *HSGetSamplers)(
  899. ID3D11DeviceContext1* This,
  900. UINT StartSlot,
  901. UINT NumSamplers,
  902. ID3D11SamplerState **ppSamplers);
  903. void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
  904. ID3D11DeviceContext1* This,
  905. UINT StartSlot,
  906. UINT NumBuffers,
  907. ID3D11Buffer **ppConstantBuffers);
  908. void (STDMETHODCALLTYPE *DSGetShaderResources)(
  909. ID3D11DeviceContext1* This,
  910. UINT StartSlot,
  911. UINT NumViews,
  912. ID3D11ShaderResourceView **ppShaderResourceViews);
  913. void (STDMETHODCALLTYPE *DSGetShader)(
  914. ID3D11DeviceContext1* This,
  915. ID3D11DomainShader **ppDomainShader,
  916. ID3D11ClassInstance **ppClassInstances,
  917. UINT *pNumClassInstances);
  918. void (STDMETHODCALLTYPE *DSGetSamplers)(
  919. ID3D11DeviceContext1* This,
  920. UINT StartSlot,
  921. UINT NumSamplers,
  922. ID3D11SamplerState **ppSamplers);
  923. void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
  924. ID3D11DeviceContext1* This,
  925. UINT StartSlot,
  926. UINT NumBuffers,
  927. ID3D11Buffer **ppConstantBuffers);
  928. void (STDMETHODCALLTYPE *CSGetShaderResources)(
  929. ID3D11DeviceContext1* This,
  930. UINT StartSlot,
  931. UINT NumViews,
  932. ID3D11ShaderResourceView **ppShaderResourceViews);
  933. void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
  934. ID3D11DeviceContext1* This,
  935. UINT StartSlot,
  936. UINT NumUAVs,
  937. ID3D11UnorderedAccessView **ppUnorderedAccessViews);
  938. void (STDMETHODCALLTYPE *CSGetShader)(
  939. ID3D11DeviceContext1* This,
  940. ID3D11ComputeShader **ppComputeShader,
  941. ID3D11ClassInstance **ppClassInstances,
  942. UINT *pNumClassInstances);
  943. void (STDMETHODCALLTYPE *CSGetSamplers)(
  944. ID3D11DeviceContext1* This,
  945. UINT StartSlot,
  946. UINT NumSamplers,
  947. ID3D11SamplerState **ppSamplers);
  948. void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
  949. ID3D11DeviceContext1* This,
  950. UINT StartSlot,
  951. UINT NumBuffers,
  952. ID3D11Buffer **ppConstantBuffers);
  953. void (STDMETHODCALLTYPE *ClearState)(
  954. ID3D11DeviceContext1* This);
  955. void (STDMETHODCALLTYPE *Flush)(
  956. ID3D11DeviceContext1* This);
  957. D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
  958. ID3D11DeviceContext1* This);
  959. UINT (STDMETHODCALLTYPE *GetContextFlags)(
  960. ID3D11DeviceContext1* This);
  961. HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
  962. ID3D11DeviceContext1* This,
  963. WINBOOL RestoreDeferredContextState,
  964. ID3D11CommandList **ppCommandList);
  965. /*** ID3D11DeviceContext1 methods ***/
  966. void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
  967. ID3D11DeviceContext1* This,
  968. ID3D11Resource *pDstResource,
  969. UINT DstSubresource,
  970. UINT DstX,
  971. UINT DstY,
  972. UINT DstZ,
  973. ID3D11Resource *pSrcResource,
  974. UINT SrcSubresource,
  975. const D3D11_BOX *pSrcBox,
  976. UINT CopyFlags);
  977. void (STDMETHODCALLTYPE *UpdateSubresource1)(
  978. ID3D11DeviceContext1* This,
  979. ID3D11Resource *pDstResource,
  980. UINT DstSubresource,
  981. const D3D11_BOX *pDstBox,
  982. const void *pSrcData,
  983. UINT SrcRowPitch,
  984. UINT SrcDepthPitch,
  985. UINT CopyFlags);
  986. void (STDMETHODCALLTYPE *DiscardResource)(
  987. ID3D11DeviceContext1* This,
  988. ID3D11Resource *pResource);
  989. void (STDMETHODCALLTYPE *DiscardView)(
  990. ID3D11DeviceContext1* This,
  991. ID3D11View *pResourceView);
  992. void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
  993. ID3D11DeviceContext1* This,
  994. UINT StartSlot,
  995. UINT NumBuffers,
  996. ID3D11Buffer *const *ppConstantBuffers,
  997. const UINT *pFirstConstant,
  998. const UINT *pNumConstants);
  999. void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
  1000. ID3D11DeviceContext1* This,
  1001. UINT StartSlot,
  1002. UINT NumBuffers,
  1003. ID3D11Buffer *const *ppConstantBuffers,
  1004. const UINT *pFirstConstant,
  1005. const UINT *pNumConstants);
  1006. void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
  1007. ID3D11DeviceContext1* This,
  1008. UINT StartSlot,
  1009. UINT NumBuffers,
  1010. ID3D11Buffer *const *ppConstantBuffers,
  1011. const UINT *pFirstConstant,
  1012. const UINT *pNumConstants);
  1013. void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
  1014. ID3D11DeviceContext1* This,
  1015. UINT StartSlot,
  1016. UINT NumBuffers,
  1017. ID3D11Buffer *const *ppConstantBuffers,
  1018. const UINT *pFirstConstant,
  1019. const UINT *pNumConstants);
  1020. void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
  1021. ID3D11DeviceContext1* This,
  1022. UINT StartSlot,
  1023. UINT NumBuffers,
  1024. ID3D11Buffer *const *ppConstantBuffers,
  1025. const UINT *pFirstConstant,
  1026. const UINT *pNumConstants);
  1027. void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
  1028. ID3D11DeviceContext1* This,
  1029. UINT StartSlot,
  1030. UINT NumBuffers,
  1031. ID3D11Buffer *const *ppConstantBuffers,
  1032. const UINT *pFirstConstant,
  1033. const UINT *pNumConstants);
  1034. void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
  1035. ID3D11DeviceContext1* This,
  1036. UINT StartSlot,
  1037. UINT NumBuffers,
  1038. ID3D11Buffer **ppConstantBuffers,
  1039. UINT *pFirstConstant,
  1040. UINT *pNumConstants);
  1041. void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
  1042. ID3D11DeviceContext1* This,
  1043. UINT StartSlot,
  1044. UINT NumBuffers,
  1045. ID3D11Buffer **ppConstantBuffers,
  1046. UINT *pFirstConstant,
  1047. UINT *pNumConstants);
  1048. void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
  1049. ID3D11DeviceContext1* This,
  1050. UINT StartSlot,
  1051. UINT NumBuffers,
  1052. ID3D11Buffer **ppConstantBuffers,
  1053. UINT *pFirstConstant,
  1054. UINT *pNumConstants);
  1055. void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
  1056. ID3D11DeviceContext1* This,
  1057. UINT StartSlot,
  1058. UINT NumBuffers,
  1059. ID3D11Buffer **ppConstantBuffers,
  1060. UINT *pFirstConstant,
  1061. UINT *pNumConstants);
  1062. void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
  1063. ID3D11DeviceContext1* This,
  1064. UINT StartSlot,
  1065. UINT NumBuffers,
  1066. ID3D11Buffer **ppConstantBuffers,
  1067. UINT *pFirstConstant,
  1068. UINT *pNumConstants);
  1069. void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
  1070. ID3D11DeviceContext1* This,
  1071. UINT StartSlot,
  1072. UINT NumBuffers,
  1073. ID3D11Buffer **ppConstantBuffers,
  1074. UINT *pFirstConstant,
  1075. UINT *pNumConstants);
  1076. void (STDMETHODCALLTYPE *SwapDeviceContextState)(
  1077. ID3D11DeviceContext1* This,
  1078. ID3DDeviceContextState *pState,
  1079. ID3DDeviceContextState **ppPreviousState);
  1080. void (STDMETHODCALLTYPE *ClearView)(
  1081. ID3D11DeviceContext1* This,
  1082. ID3D11View *pView,
  1083. const FLOAT Color[4],
  1084. const D3D11_RECT *pRect,
  1085. UINT NumRects);
  1086. void (STDMETHODCALLTYPE *DiscardView1)(
  1087. ID3D11DeviceContext1* This,
  1088. ID3D11View *pResourceView,
  1089. const D3D11_RECT *pRects,
  1090. UINT NumRects);
  1091. END_INTERFACE
  1092. } ID3D11DeviceContext1Vtbl;
  1093. interface ID3D11DeviceContext1 {
  1094. CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl;
  1095. };
  1096. #ifdef COBJMACROS
  1097. #ifndef WIDL_C_INLINE_WRAPPERS
  1098. /*** IUnknown methods ***/
  1099. #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1100. #define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This)
  1101. #define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This)
  1102. /*** ID3D11DeviceChild methods ***/
  1103. #define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  1104. #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  1105. #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  1106. #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  1107. /*** ID3D11DeviceContext methods ***/
  1108. #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1109. #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1110. #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
  1111. #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1112. #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
  1113. #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
  1114. #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
  1115. #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
  1116. #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
  1117. #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1118. #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
  1119. #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
  1120. #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
  1121. #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
  1122. #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
  1123. #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1124. #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
  1125. #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
  1126. #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1127. #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1128. #define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
  1129. #define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
  1130. #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
  1131. #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
  1132. #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1133. #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1134. #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
  1135. #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
  1136. #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
  1137. #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
  1138. #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
  1139. #define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
  1140. #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
  1141. #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
  1142. #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
  1143. #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
  1144. #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
  1145. #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
  1146. #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
  1147. #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
  1148. #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
  1149. #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
  1150. #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
  1151. #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
  1152. #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
  1153. #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
  1154. #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
  1155. #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
  1156. #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
  1157. #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
  1158. #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
  1159. #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
  1160. #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1161. #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
  1162. #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1163. #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1164. #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1165. #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
  1166. #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1167. #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1168. #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1169. #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
  1170. #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
  1171. #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1172. #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1173. #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1174. #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1175. #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
  1176. #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1177. #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
  1178. #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1179. #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
  1180. #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
  1181. #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
  1182. #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1183. #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
  1184. #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
  1185. #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1186. #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1187. #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
  1188. #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1189. #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1190. #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
  1191. #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
  1192. #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
  1193. #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
  1194. #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
  1195. #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
  1196. #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
  1197. #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
  1198. #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1199. #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
  1200. #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1201. #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1202. #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1203. #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
  1204. #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1205. #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1206. #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
  1207. #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
  1208. #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
  1209. #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
  1210. #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
  1211. #define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This)
  1212. #define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This)
  1213. #define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This)
  1214. #define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
  1215. #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
  1216. /*** ID3D11DeviceContext1 methods ***/
  1217. #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
  1218. #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
  1219. #define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
  1220. #define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
  1221. #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1222. #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1223. #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1224. #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1225. #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1226. #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1227. #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1228. #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1229. #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1230. #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1231. #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1232. #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
  1233. #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
  1234. #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
  1235. #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
  1236. #else
  1237. /*** IUnknown methods ***/
  1238. static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) {
  1239. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1240. }
  1241. static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) {
  1242. return This->lpVtbl->AddRef(This);
  1243. }
  1244. static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) {
  1245. return This->lpVtbl->Release(This);
  1246. }
  1247. /*** ID3D11DeviceChild methods ***/
  1248. static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) {
  1249. This->lpVtbl->GetDevice(This,ppDevice);
  1250. }
  1251. static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) {
  1252. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  1253. }
  1254. static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) {
  1255. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  1256. }
  1257. static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) {
  1258. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  1259. }
  1260. /*** ID3D11DeviceContext methods ***/
  1261. static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
  1262. This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1263. }
  1264. static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
  1265. This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1266. }
  1267. static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
  1268. This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
  1269. }
  1270. static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
  1271. This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1272. }
  1273. static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
  1274. This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
  1275. }
  1276. static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
  1277. This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
  1278. }
  1279. static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) {
  1280. This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
  1281. }
  1282. static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
  1283. return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
  1284. }
  1285. static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) {
  1286. This->lpVtbl->Unmap(This,pResource,Subresource);
  1287. }
  1288. static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
  1289. This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1290. }
  1291. static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) {
  1292. This->lpVtbl->IASetInputLayout(This,pInputLayout);
  1293. }
  1294. static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
  1295. This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
  1296. }
  1297. static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
  1298. This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
  1299. }
  1300. static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
  1301. This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
  1302. }
  1303. static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
  1304. This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
  1305. }
  1306. static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
  1307. This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1308. }
  1309. static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
  1310. This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
  1311. }
  1312. static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
  1313. This->lpVtbl->IASetPrimitiveTopology(This,Topology);
  1314. }
  1315. static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
  1316. This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1317. }
  1318. static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
  1319. This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1320. }
  1321. static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
  1322. This->lpVtbl->Begin(This,pAsync);
  1323. }
  1324. static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
  1325. This->lpVtbl->End(This,pAsync);
  1326. }
  1327. static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
  1328. return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
  1329. }
  1330. static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
  1331. This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
  1332. }
  1333. static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
  1334. This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1335. }
  1336. static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
  1337. This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1338. }
  1339. static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
  1340. This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
  1341. }
  1342. static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
  1343. This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
  1344. }
  1345. static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
  1346. This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
  1347. }
  1348. static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
  1349. This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
  1350. }
  1351. static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
  1352. This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
  1353. }
  1354. static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) {
  1355. This->lpVtbl->DrawAuto(This);
  1356. }
  1357. static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
  1358. This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
  1359. }
  1360. static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
  1361. This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
  1362. }
  1363. static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
  1364. This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
  1365. }
  1366. static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
  1367. This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
  1368. }
  1369. static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) {
  1370. This->lpVtbl->RSSetState(This,pRasterizerState);
  1371. }
  1372. static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
  1373. This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
  1374. }
  1375. static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) {
  1376. This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
  1377. }
  1378. static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
  1379. This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
  1380. }
  1381. static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
  1382. This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
  1383. }
  1384. static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
  1385. This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
  1386. }
  1387. static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
  1388. This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
  1389. }
  1390. static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
  1391. This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
  1392. }
  1393. static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
  1394. This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
  1395. }
  1396. static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
  1397. This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
  1398. }
  1399. static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
  1400. This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
  1401. }
  1402. static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) {
  1403. This->lpVtbl->GenerateMips(This,pShaderResourceView);
  1404. }
  1405. static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) {
  1406. This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
  1407. }
  1408. static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
  1409. return This->lpVtbl->GetResourceMinLOD(This,pResource);
  1410. }
  1411. static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
  1412. This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
  1413. }
  1414. static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
  1415. This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
  1416. }
  1417. static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
  1418. This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1419. }
  1420. static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
  1421. This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
  1422. }
  1423. static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
  1424. This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1425. }
  1426. static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
  1427. This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1428. }
  1429. static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
  1430. This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1431. }
  1432. static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
  1433. This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
  1434. }
  1435. static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
  1436. This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1437. }
  1438. static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
  1439. This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1440. }
  1441. static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
  1442. This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1443. }
  1444. static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
  1445. This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
  1446. }
  1447. static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
  1448. This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
  1449. }
  1450. static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
  1451. This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1452. }
  1453. static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
  1454. This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1455. }
  1456. static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
  1457. This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1458. }
  1459. static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
  1460. This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1461. }
  1462. static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
  1463. This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
  1464. }
  1465. static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
  1466. This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1467. }
  1468. static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
  1469. This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
  1470. }
  1471. static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
  1472. This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1473. }
  1474. static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) {
  1475. This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
  1476. }
  1477. static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
  1478. This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
  1479. }
  1480. static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
  1481. This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
  1482. }
  1483. static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
  1484. This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1485. }
  1486. static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
  1487. This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
  1488. }
  1489. static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
  1490. This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
  1491. }
  1492. static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
  1493. This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1494. }
  1495. static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
  1496. This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1497. }
  1498. static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
  1499. This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
  1500. }
  1501. static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
  1502. This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1503. }
  1504. static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
  1505. This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1506. }
  1507. static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
  1508. This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
  1509. }
  1510. static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
  1511. This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
  1512. }
  1513. static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
  1514. This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
  1515. }
  1516. static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
  1517. This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
  1518. }
  1519. static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
  1520. This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
  1521. }
  1522. static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) {
  1523. This->lpVtbl->RSGetState(This,ppRasterizerState);
  1524. }
  1525. static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
  1526. This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
  1527. }
  1528. static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) {
  1529. This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
  1530. }
  1531. static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
  1532. This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1533. }
  1534. static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
  1535. This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
  1536. }
  1537. static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
  1538. This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1539. }
  1540. static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
  1541. This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1542. }
  1543. static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
  1544. This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1545. }
  1546. static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
  1547. This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
  1548. }
  1549. static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
  1550. This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1551. }
  1552. static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
  1553. This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1554. }
  1555. static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
  1556. This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
  1557. }
  1558. static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
  1559. This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
  1560. }
  1561. static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
  1562. This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
  1563. }
  1564. static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
  1565. This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
  1566. }
  1567. static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
  1568. This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
  1569. }
  1570. static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) {
  1571. This->lpVtbl->ClearState(This);
  1572. }
  1573. static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) {
  1574. This->lpVtbl->Flush(This);
  1575. }
  1576. static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) {
  1577. return This->lpVtbl->GetType(This);
  1578. }
  1579. static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) {
  1580. return This->lpVtbl->GetContextFlags(This);
  1581. }
  1582. static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
  1583. return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
  1584. }
  1585. /*** ID3D11DeviceContext1 methods ***/
  1586. static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
  1587. This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
  1588. }
  1589. static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
  1590. This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
  1591. }
  1592. static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
  1593. This->lpVtbl->DiscardResource(This,pResource);
  1594. }
  1595. static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) {
  1596. This->lpVtbl->DiscardView(This,pResourceView);
  1597. }
  1598. static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
  1599. This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1600. }
  1601. static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
  1602. This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1603. }
  1604. static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
  1605. This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1606. }
  1607. static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
  1608. This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1609. }
  1610. static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
  1611. This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1612. }
  1613. static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
  1614. This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1615. }
  1616. static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
  1617. This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1618. }
  1619. static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
  1620. This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1621. }
  1622. static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
  1623. This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1624. }
  1625. static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
  1626. This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1627. }
  1628. static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
  1629. This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1630. }
  1631. static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
  1632. This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
  1633. }
  1634. static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
  1635. This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
  1636. }
  1637. static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
  1638. This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
  1639. }
  1640. static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
  1641. This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
  1642. }
  1643. #endif
  1644. #endif
  1645. #endif
  1646. void STDMETHODCALLTYPE ID3D11DeviceContext1_CopySubresourceRegion1_Proxy(
  1647. ID3D11DeviceContext1* This,
  1648. ID3D11Resource *pDstResource,
  1649. UINT DstSubresource,
  1650. UINT DstX,
  1651. UINT DstY,
  1652. UINT DstZ,
  1653. ID3D11Resource *pSrcResource,
  1654. UINT SrcSubresource,
  1655. const D3D11_BOX *pSrcBox,
  1656. UINT CopyFlags);
  1657. void __RPC_STUB ID3D11DeviceContext1_CopySubresourceRegion1_Stub(
  1658. IRpcStubBuffer* This,
  1659. IRpcChannelBuffer* pRpcChannelBuffer,
  1660. PRPC_MESSAGE pRpcMessage,
  1661. DWORD* pdwStubPhase);
  1662. void STDMETHODCALLTYPE ID3D11DeviceContext1_UpdateSubresource1_Proxy(
  1663. ID3D11DeviceContext1* This,
  1664. ID3D11Resource *pDstResource,
  1665. UINT DstSubresource,
  1666. const D3D11_BOX *pDstBox,
  1667. const void *pSrcData,
  1668. UINT SrcRowPitch,
  1669. UINT SrcDepthPitch,
  1670. UINT CopyFlags);
  1671. void __RPC_STUB ID3D11DeviceContext1_UpdateSubresource1_Stub(
  1672. IRpcStubBuffer* This,
  1673. IRpcChannelBuffer* pRpcChannelBuffer,
  1674. PRPC_MESSAGE pRpcMessage,
  1675. DWORD* pdwStubPhase);
  1676. void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardResource_Proxy(
  1677. ID3D11DeviceContext1* This,
  1678. ID3D11Resource *pResource);
  1679. void __RPC_STUB ID3D11DeviceContext1_DiscardResource_Stub(
  1680. IRpcStubBuffer* This,
  1681. IRpcChannelBuffer* pRpcChannelBuffer,
  1682. PRPC_MESSAGE pRpcMessage,
  1683. DWORD* pdwStubPhase);
  1684. void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardView_Proxy(
  1685. ID3D11DeviceContext1* This,
  1686. ID3D11View *pResourceView);
  1687. void __RPC_STUB ID3D11DeviceContext1_DiscardView_Stub(
  1688. IRpcStubBuffer* This,
  1689. IRpcChannelBuffer* pRpcChannelBuffer,
  1690. PRPC_MESSAGE pRpcMessage,
  1691. DWORD* pdwStubPhase);
  1692. void STDMETHODCALLTYPE ID3D11DeviceContext1_VSSetConstantBuffers1_Proxy(
  1693. ID3D11DeviceContext1* This,
  1694. UINT StartSlot,
  1695. UINT NumBuffers,
  1696. ID3D11Buffer *const *ppConstantBuffers,
  1697. const UINT *pFirstConstant,
  1698. const UINT *pNumConstants);
  1699. void __RPC_STUB ID3D11DeviceContext1_VSSetConstantBuffers1_Stub(
  1700. IRpcStubBuffer* This,
  1701. IRpcChannelBuffer* pRpcChannelBuffer,
  1702. PRPC_MESSAGE pRpcMessage,
  1703. DWORD* pdwStubPhase);
  1704. void STDMETHODCALLTYPE ID3D11DeviceContext1_HSSetConstantBuffers1_Proxy(
  1705. ID3D11DeviceContext1* This,
  1706. UINT StartSlot,
  1707. UINT NumBuffers,
  1708. ID3D11Buffer *const *ppConstantBuffers,
  1709. const UINT *pFirstConstant,
  1710. const UINT *pNumConstants);
  1711. void __RPC_STUB ID3D11DeviceContext1_HSSetConstantBuffers1_Stub(
  1712. IRpcStubBuffer* This,
  1713. IRpcChannelBuffer* pRpcChannelBuffer,
  1714. PRPC_MESSAGE pRpcMessage,
  1715. DWORD* pdwStubPhase);
  1716. void STDMETHODCALLTYPE ID3D11DeviceContext1_DSSetConstantBuffers1_Proxy(
  1717. ID3D11DeviceContext1* This,
  1718. UINT StartSlot,
  1719. UINT NumBuffers,
  1720. ID3D11Buffer *const *ppConstantBuffers,
  1721. const UINT *pFirstConstant,
  1722. const UINT *pNumConstants);
  1723. void __RPC_STUB ID3D11DeviceContext1_DSSetConstantBuffers1_Stub(
  1724. IRpcStubBuffer* This,
  1725. IRpcChannelBuffer* pRpcChannelBuffer,
  1726. PRPC_MESSAGE pRpcMessage,
  1727. DWORD* pdwStubPhase);
  1728. void STDMETHODCALLTYPE ID3D11DeviceContext1_GSSetConstantBuffers1_Proxy(
  1729. ID3D11DeviceContext1* This,
  1730. UINT StartSlot,
  1731. UINT NumBuffers,
  1732. ID3D11Buffer *const *ppConstantBuffers,
  1733. const UINT *pFirstConstant,
  1734. const UINT *pNumConstants);
  1735. void __RPC_STUB ID3D11DeviceContext1_GSSetConstantBuffers1_Stub(
  1736. IRpcStubBuffer* This,
  1737. IRpcChannelBuffer* pRpcChannelBuffer,
  1738. PRPC_MESSAGE pRpcMessage,
  1739. DWORD* pdwStubPhase);
  1740. void STDMETHODCALLTYPE ID3D11DeviceContext1_PSSetConstantBuffers1_Proxy(
  1741. ID3D11DeviceContext1* This,
  1742. UINT StartSlot,
  1743. UINT NumBuffers,
  1744. ID3D11Buffer *const *ppConstantBuffers,
  1745. const UINT *pFirstConstant,
  1746. const UINT *pNumConstants);
  1747. void __RPC_STUB ID3D11DeviceContext1_PSSetConstantBuffers1_Stub(
  1748. IRpcStubBuffer* This,
  1749. IRpcChannelBuffer* pRpcChannelBuffer,
  1750. PRPC_MESSAGE pRpcMessage,
  1751. DWORD* pdwStubPhase);
  1752. void STDMETHODCALLTYPE ID3D11DeviceContext1_CSSetConstantBuffers1_Proxy(
  1753. ID3D11DeviceContext1* This,
  1754. UINT StartSlot,
  1755. UINT NumBuffers,
  1756. ID3D11Buffer *const *ppConstantBuffers,
  1757. const UINT *pFirstConstant,
  1758. const UINT *pNumConstants);
  1759. void __RPC_STUB ID3D11DeviceContext1_CSSetConstantBuffers1_Stub(
  1760. IRpcStubBuffer* This,
  1761. IRpcChannelBuffer* pRpcChannelBuffer,
  1762. PRPC_MESSAGE pRpcMessage,
  1763. DWORD* pdwStubPhase);
  1764. void STDMETHODCALLTYPE ID3D11DeviceContext1_VSGetConstantBuffers1_Proxy(
  1765. ID3D11DeviceContext1* This,
  1766. UINT StartSlot,
  1767. UINT NumBuffers,
  1768. ID3D11Buffer **ppConstantBuffers,
  1769. UINT *pFirstConstant,
  1770. UINT *pNumConstants);
  1771. void __RPC_STUB ID3D11DeviceContext1_VSGetConstantBuffers1_Stub(
  1772. IRpcStubBuffer* This,
  1773. IRpcChannelBuffer* pRpcChannelBuffer,
  1774. PRPC_MESSAGE pRpcMessage,
  1775. DWORD* pdwStubPhase);
  1776. void STDMETHODCALLTYPE ID3D11DeviceContext1_HSGetConstantBuffers1_Proxy(
  1777. ID3D11DeviceContext1* This,
  1778. UINT StartSlot,
  1779. UINT NumBuffers,
  1780. ID3D11Buffer **ppConstantBuffers,
  1781. UINT *pFirstConstant,
  1782. UINT *pNumConstants);
  1783. void __RPC_STUB ID3D11DeviceContext1_HSGetConstantBuffers1_Stub(
  1784. IRpcStubBuffer* This,
  1785. IRpcChannelBuffer* pRpcChannelBuffer,
  1786. PRPC_MESSAGE pRpcMessage,
  1787. DWORD* pdwStubPhase);
  1788. void STDMETHODCALLTYPE ID3D11DeviceContext1_DSGetConstantBuffers1_Proxy(
  1789. ID3D11DeviceContext1* This,
  1790. UINT StartSlot,
  1791. UINT NumBuffers,
  1792. ID3D11Buffer **ppConstantBuffers,
  1793. UINT *pFirstConstant,
  1794. UINT *pNumConstants);
  1795. void __RPC_STUB ID3D11DeviceContext1_DSGetConstantBuffers1_Stub(
  1796. IRpcStubBuffer* This,
  1797. IRpcChannelBuffer* pRpcChannelBuffer,
  1798. PRPC_MESSAGE pRpcMessage,
  1799. DWORD* pdwStubPhase);
  1800. void STDMETHODCALLTYPE ID3D11DeviceContext1_GSGetConstantBuffers1_Proxy(
  1801. ID3D11DeviceContext1* This,
  1802. UINT StartSlot,
  1803. UINT NumBuffers,
  1804. ID3D11Buffer **ppConstantBuffers,
  1805. UINT *pFirstConstant,
  1806. UINT *pNumConstants);
  1807. void __RPC_STUB ID3D11DeviceContext1_GSGetConstantBuffers1_Stub(
  1808. IRpcStubBuffer* This,
  1809. IRpcChannelBuffer* pRpcChannelBuffer,
  1810. PRPC_MESSAGE pRpcMessage,
  1811. DWORD* pdwStubPhase);
  1812. void STDMETHODCALLTYPE ID3D11DeviceContext1_PSGetConstantBuffers1_Proxy(
  1813. ID3D11DeviceContext1* This,
  1814. UINT StartSlot,
  1815. UINT NumBuffers,
  1816. ID3D11Buffer **ppConstantBuffers,
  1817. UINT *pFirstConstant,
  1818. UINT *pNumConstants);
  1819. void __RPC_STUB ID3D11DeviceContext1_PSGetConstantBuffers1_Stub(
  1820. IRpcStubBuffer* This,
  1821. IRpcChannelBuffer* pRpcChannelBuffer,
  1822. PRPC_MESSAGE pRpcMessage,
  1823. DWORD* pdwStubPhase);
  1824. void STDMETHODCALLTYPE ID3D11DeviceContext1_CSGetConstantBuffers1_Proxy(
  1825. ID3D11DeviceContext1* This,
  1826. UINT StartSlot,
  1827. UINT NumBuffers,
  1828. ID3D11Buffer **ppConstantBuffers,
  1829. UINT *pFirstConstant,
  1830. UINT *pNumConstants);
  1831. void __RPC_STUB ID3D11DeviceContext1_CSGetConstantBuffers1_Stub(
  1832. IRpcStubBuffer* This,
  1833. IRpcChannelBuffer* pRpcChannelBuffer,
  1834. PRPC_MESSAGE pRpcMessage,
  1835. DWORD* pdwStubPhase);
  1836. void STDMETHODCALLTYPE ID3D11DeviceContext1_SwapDeviceContextState_Proxy(
  1837. ID3D11DeviceContext1* This,
  1838. ID3DDeviceContextState *pState,
  1839. ID3DDeviceContextState **ppPreviousState);
  1840. void __RPC_STUB ID3D11DeviceContext1_SwapDeviceContextState_Stub(
  1841. IRpcStubBuffer* This,
  1842. IRpcChannelBuffer* pRpcChannelBuffer,
  1843. PRPC_MESSAGE pRpcMessage,
  1844. DWORD* pdwStubPhase);
  1845. void STDMETHODCALLTYPE ID3D11DeviceContext1_ClearView_Proxy(
  1846. ID3D11DeviceContext1* This,
  1847. ID3D11View *pView,
  1848. const FLOAT Color[4],
  1849. const D3D11_RECT *pRect,
  1850. UINT NumRects);
  1851. void __RPC_STUB ID3D11DeviceContext1_ClearView_Stub(
  1852. IRpcStubBuffer* This,
  1853. IRpcChannelBuffer* pRpcChannelBuffer,
  1854. PRPC_MESSAGE pRpcMessage,
  1855. DWORD* pdwStubPhase);
  1856. void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardView1_Proxy(
  1857. ID3D11DeviceContext1* This,
  1858. ID3D11View *pResourceView,
  1859. const D3D11_RECT *pRects,
  1860. UINT NumRects);
  1861. void __RPC_STUB ID3D11DeviceContext1_DiscardView1_Stub(
  1862. IRpcStubBuffer* This,
  1863. IRpcChannelBuffer* pRpcChannelBuffer,
  1864. PRPC_MESSAGE pRpcMessage,
  1865. DWORD* pdwStubPhase);
  1866. #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
  1867. /*****************************************************************************
  1868. * ID3DUserDefinedAnnotation interface
  1869. */
  1870. #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
  1871. #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
  1872. DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab);
  1873. #if defined(__cplusplus) && !defined(CINTERFACE)
  1874. MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab")
  1875. ID3DUserDefinedAnnotation : public IUnknown
  1876. {
  1877. virtual INT STDMETHODCALLTYPE BeginEvent(
  1878. LPCWSTR Name) = 0;
  1879. virtual INT STDMETHODCALLTYPE EndEvent(
  1880. ) = 0;
  1881. virtual void STDMETHODCALLTYPE SetMarker(
  1882. LPCWSTR Name) = 0;
  1883. virtual WINBOOL STDMETHODCALLTYPE GetStatus(
  1884. ) = 0;
  1885. };
  1886. #ifdef __CRT_UUID_DECL
  1887. __CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab)
  1888. #endif
  1889. #else
  1890. typedef struct ID3DUserDefinedAnnotationVtbl {
  1891. BEGIN_INTERFACE
  1892. /*** IUnknown methods ***/
  1893. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  1894. ID3DUserDefinedAnnotation* This,
  1895. REFIID riid,
  1896. void **ppvObject);
  1897. ULONG (STDMETHODCALLTYPE *AddRef)(
  1898. ID3DUserDefinedAnnotation* This);
  1899. ULONG (STDMETHODCALLTYPE *Release)(
  1900. ID3DUserDefinedAnnotation* This);
  1901. /*** ID3DUserDefinedAnnotation methods ***/
  1902. INT (STDMETHODCALLTYPE *BeginEvent)(
  1903. ID3DUserDefinedAnnotation* This,
  1904. LPCWSTR Name);
  1905. INT (STDMETHODCALLTYPE *EndEvent)(
  1906. ID3DUserDefinedAnnotation* This);
  1907. void (STDMETHODCALLTYPE *SetMarker)(
  1908. ID3DUserDefinedAnnotation* This,
  1909. LPCWSTR Name);
  1910. WINBOOL (STDMETHODCALLTYPE *GetStatus)(
  1911. ID3DUserDefinedAnnotation* This);
  1912. END_INTERFACE
  1913. } ID3DUserDefinedAnnotationVtbl;
  1914. interface ID3DUserDefinedAnnotation {
  1915. CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl;
  1916. };
  1917. #ifdef COBJMACROS
  1918. #ifndef WIDL_C_INLINE_WRAPPERS
  1919. /*** IUnknown methods ***/
  1920. #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  1921. #define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This)
  1922. #define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This)
  1923. /*** ID3DUserDefinedAnnotation methods ***/
  1924. #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name)
  1925. #define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This)
  1926. #define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name)
  1927. #define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This)
  1928. #else
  1929. /*** IUnknown methods ***/
  1930. static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) {
  1931. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  1932. }
  1933. static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) {
  1934. return This->lpVtbl->AddRef(This);
  1935. }
  1936. static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) {
  1937. return This->lpVtbl->Release(This);
  1938. }
  1939. /*** ID3DUserDefinedAnnotation methods ***/
  1940. static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
  1941. return This->lpVtbl->BeginEvent(This,Name);
  1942. }
  1943. static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) {
  1944. return This->lpVtbl->EndEvent(This);
  1945. }
  1946. static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
  1947. This->lpVtbl->SetMarker(This,Name);
  1948. }
  1949. static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) {
  1950. return This->lpVtbl->GetStatus(This);
  1951. }
  1952. #endif
  1953. #endif
  1954. #endif
  1955. INT STDMETHODCALLTYPE ID3DUserDefinedAnnotation_BeginEvent_Proxy(
  1956. ID3DUserDefinedAnnotation* This,
  1957. LPCWSTR Name);
  1958. void __RPC_STUB ID3DUserDefinedAnnotation_BeginEvent_Stub(
  1959. IRpcStubBuffer* This,
  1960. IRpcChannelBuffer* pRpcChannelBuffer,
  1961. PRPC_MESSAGE pRpcMessage,
  1962. DWORD* pdwStubPhase);
  1963. INT STDMETHODCALLTYPE ID3DUserDefinedAnnotation_EndEvent_Proxy(
  1964. ID3DUserDefinedAnnotation* This);
  1965. void __RPC_STUB ID3DUserDefinedAnnotation_EndEvent_Stub(
  1966. IRpcStubBuffer* This,
  1967. IRpcChannelBuffer* pRpcChannelBuffer,
  1968. PRPC_MESSAGE pRpcMessage,
  1969. DWORD* pdwStubPhase);
  1970. void STDMETHODCALLTYPE ID3DUserDefinedAnnotation_SetMarker_Proxy(
  1971. ID3DUserDefinedAnnotation* This,
  1972. LPCWSTR Name);
  1973. void __RPC_STUB ID3DUserDefinedAnnotation_SetMarker_Stub(
  1974. IRpcStubBuffer* This,
  1975. IRpcChannelBuffer* pRpcChannelBuffer,
  1976. PRPC_MESSAGE pRpcMessage,
  1977. DWORD* pdwStubPhase);
  1978. WINBOOL STDMETHODCALLTYPE ID3DUserDefinedAnnotation_GetStatus_Proxy(
  1979. ID3DUserDefinedAnnotation* This);
  1980. void __RPC_STUB ID3DUserDefinedAnnotation_GetStatus_Stub(
  1981. IRpcStubBuffer* This,
  1982. IRpcChannelBuffer* pRpcChannelBuffer,
  1983. PRPC_MESSAGE pRpcMessage,
  1984. DWORD* pdwStubPhase);
  1985. #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
  1986. /*****************************************************************************
  1987. * ID3D11RasterizerState1 interface
  1988. */
  1989. #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
  1990. #define __ID3D11RasterizerState1_INTERFACE_DEFINED__
  1991. DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e);
  1992. #if defined(__cplusplus) && !defined(CINTERFACE)
  1993. MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e")
  1994. ID3D11RasterizerState1 : public ID3D11RasterizerState
  1995. {
  1996. virtual void STDMETHODCALLTYPE GetDesc1(
  1997. D3D11_RASTERIZER_DESC1 *pDesc) = 0;
  1998. };
  1999. #ifdef __CRT_UUID_DECL
  2000. __CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e)
  2001. #endif
  2002. #else
  2003. typedef struct ID3D11RasterizerState1Vtbl {
  2004. BEGIN_INTERFACE
  2005. /*** IUnknown methods ***/
  2006. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2007. ID3D11RasterizerState1* This,
  2008. REFIID riid,
  2009. void **ppvObject);
  2010. ULONG (STDMETHODCALLTYPE *AddRef)(
  2011. ID3D11RasterizerState1* This);
  2012. ULONG (STDMETHODCALLTYPE *Release)(
  2013. ID3D11RasterizerState1* This);
  2014. /*** ID3D11DeviceChild methods ***/
  2015. void (STDMETHODCALLTYPE *GetDevice)(
  2016. ID3D11RasterizerState1* This,
  2017. ID3D11Device **ppDevice);
  2018. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2019. ID3D11RasterizerState1* This,
  2020. REFGUID guid,
  2021. UINT *pDataSize,
  2022. void *pData);
  2023. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2024. ID3D11RasterizerState1* This,
  2025. REFGUID guid,
  2026. UINT DataSize,
  2027. const void *pData);
  2028. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2029. ID3D11RasterizerState1* This,
  2030. REFGUID guid,
  2031. const IUnknown *pData);
  2032. /*** ID3D11RasterizerState methods ***/
  2033. void (STDMETHODCALLTYPE *GetDesc)(
  2034. ID3D11RasterizerState1* This,
  2035. D3D11_RASTERIZER_DESC *pDesc);
  2036. /*** ID3D11RasterizerState1 methods ***/
  2037. void (STDMETHODCALLTYPE *GetDesc1)(
  2038. ID3D11RasterizerState1* This,
  2039. D3D11_RASTERIZER_DESC1 *pDesc);
  2040. END_INTERFACE
  2041. } ID3D11RasterizerState1Vtbl;
  2042. interface ID3D11RasterizerState1 {
  2043. CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl;
  2044. };
  2045. #ifdef COBJMACROS
  2046. #ifndef WIDL_C_INLINE_WRAPPERS
  2047. /*** IUnknown methods ***/
  2048. #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2049. #define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This)
  2050. #define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This)
  2051. /*** ID3D11DeviceChild methods ***/
  2052. #define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
  2053. #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2054. #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2055. #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2056. /*** ID3D11RasterizerState methods ***/
  2057. #define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
  2058. /*** ID3D11RasterizerState1 methods ***/
  2059. #define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
  2060. #else
  2061. /*** IUnknown methods ***/
  2062. static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) {
  2063. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2064. }
  2065. static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) {
  2066. return This->lpVtbl->AddRef(This);
  2067. }
  2068. static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) {
  2069. return This->lpVtbl->Release(This);
  2070. }
  2071. /*** ID3D11DeviceChild methods ***/
  2072. static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) {
  2073. This->lpVtbl->GetDevice(This,ppDevice);
  2074. }
  2075. static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2076. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2077. }
  2078. static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) {
  2079. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2080. }
  2081. static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) {
  2082. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2083. }
  2084. /*** ID3D11RasterizerState methods ***/
  2085. static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) {
  2086. This->lpVtbl->GetDesc(This,pDesc);
  2087. }
  2088. /*** ID3D11RasterizerState1 methods ***/
  2089. static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) {
  2090. This->lpVtbl->GetDesc1(This,pDesc);
  2091. }
  2092. #endif
  2093. #endif
  2094. #endif
  2095. void STDMETHODCALLTYPE ID3D11RasterizerState1_GetDesc1_Proxy(
  2096. ID3D11RasterizerState1* This,
  2097. D3D11_RASTERIZER_DESC1 *pDesc);
  2098. void __RPC_STUB ID3D11RasterizerState1_GetDesc1_Stub(
  2099. IRpcStubBuffer* This,
  2100. IRpcChannelBuffer* pRpcChannelBuffer,
  2101. PRPC_MESSAGE pRpcMessage,
  2102. DWORD* pdwStubPhase);
  2103. #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
  2104. /*****************************************************************************
  2105. * ID3D11Device1 interface
  2106. */
  2107. #ifndef __ID3D11Device1_INTERFACE_DEFINED__
  2108. #define __ID3D11Device1_INTERFACE_DEFINED__
  2109. DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
  2110. #if defined(__cplusplus) && !defined(CINTERFACE)
  2111. MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686")
  2112. ID3D11Device1 : public ID3D11Device
  2113. {
  2114. virtual void STDMETHODCALLTYPE GetImmediateContext1(
  2115. ID3D11DeviceContext1 **ppImmediateContext) = 0;
  2116. virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1(
  2117. UINT ContextFlags,
  2118. ID3D11DeviceContext1 **ppDeferredContext) = 0;
  2119. virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
  2120. const D3D11_BLEND_DESC1 *pBlendStateDesc,
  2121. ID3D11BlendState1 **ppBlendState) = 0;
  2122. virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1(
  2123. const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
  2124. ID3D11RasterizerState1 **ppRasterizerState) = 0;
  2125. virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState(
  2126. UINT Flags,
  2127. const D3D_FEATURE_LEVEL *pFeatureLevels,
  2128. UINT FeatureLevels,
  2129. UINT SDKVersion,
  2130. REFIID EmulatedInterface,
  2131. D3D_FEATURE_LEVEL *pChosenFeatureLevel,
  2132. ID3DDeviceContextState **ppContextState) = 0;
  2133. virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1(
  2134. HANDLE hResource,
  2135. REFIID returnedInterface,
  2136. void **ppResource) = 0;
  2137. virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName(
  2138. LPCWSTR lpName,
  2139. DWORD dwDesiredAccess,
  2140. REFIID returnedInterface,
  2141. void **ppResource) = 0;
  2142. };
  2143. #ifdef __CRT_UUID_DECL
  2144. __CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86)
  2145. #endif
  2146. #else
  2147. typedef struct ID3D11Device1Vtbl {
  2148. BEGIN_INTERFACE
  2149. /*** IUnknown methods ***/
  2150. HRESULT (STDMETHODCALLTYPE *QueryInterface)(
  2151. ID3D11Device1* This,
  2152. REFIID riid,
  2153. void **ppvObject);
  2154. ULONG (STDMETHODCALLTYPE *AddRef)(
  2155. ID3D11Device1* This);
  2156. ULONG (STDMETHODCALLTYPE *Release)(
  2157. ID3D11Device1* This);
  2158. /*** ID3D11Device methods ***/
  2159. HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
  2160. ID3D11Device1* This,
  2161. const D3D11_BUFFER_DESC *pDesc,
  2162. const D3D11_SUBRESOURCE_DATA *pInitialData,
  2163. ID3D11Buffer **ppBuffer);
  2164. HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
  2165. ID3D11Device1* This,
  2166. const D3D11_TEXTURE1D_DESC *pDesc,
  2167. const D3D11_SUBRESOURCE_DATA *pInitialData,
  2168. ID3D11Texture1D **ppTexture1D);
  2169. HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
  2170. ID3D11Device1* This,
  2171. const D3D11_TEXTURE2D_DESC *pDesc,
  2172. const D3D11_SUBRESOURCE_DATA *pInitialData,
  2173. ID3D11Texture2D **ppTexture2D);
  2174. HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
  2175. ID3D11Device1* This,
  2176. const D3D11_TEXTURE3D_DESC *pDesc,
  2177. const D3D11_SUBRESOURCE_DATA *pInitialData,
  2178. ID3D11Texture3D **ppTexture3D);
  2179. HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
  2180. ID3D11Device1* This,
  2181. ID3D11Resource *pResource,
  2182. const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
  2183. ID3D11ShaderResourceView **ppSRView);
  2184. HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
  2185. ID3D11Device1* This,
  2186. ID3D11Resource *pResource,
  2187. const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
  2188. ID3D11UnorderedAccessView **ppUAView);
  2189. HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
  2190. ID3D11Device1* This,
  2191. ID3D11Resource *pResource,
  2192. const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
  2193. ID3D11RenderTargetView **ppRTView);
  2194. HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
  2195. ID3D11Device1* This,
  2196. ID3D11Resource *pResource,
  2197. const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
  2198. ID3D11DepthStencilView **ppDepthStencilView);
  2199. HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
  2200. ID3D11Device1* This,
  2201. const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
  2202. UINT NumElements,
  2203. const void *pShaderBytecodeWithInputSignature,
  2204. SIZE_T BytecodeLength,
  2205. ID3D11InputLayout **ppInputLayout);
  2206. HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
  2207. ID3D11Device1* This,
  2208. const void *pShaderBytecode,
  2209. SIZE_T BytecodeLength,
  2210. ID3D11ClassLinkage *pClassLinkage,
  2211. ID3D11VertexShader **ppVertexShader);
  2212. HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
  2213. ID3D11Device1* This,
  2214. const void *pShaderBytecode,
  2215. SIZE_T BytecodeLength,
  2216. ID3D11ClassLinkage *pClassLinkage,
  2217. ID3D11GeometryShader **ppGeometryShader);
  2218. HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
  2219. ID3D11Device1* This,
  2220. const void *pShaderBytecode,
  2221. SIZE_T BytecodeLength,
  2222. const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
  2223. UINT NumEntries,
  2224. const UINT *pBufferStrides,
  2225. UINT NumStrides,
  2226. UINT RasterizedStream,
  2227. ID3D11ClassLinkage *pClassLinkage,
  2228. ID3D11GeometryShader **ppGeometryShader);
  2229. HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
  2230. ID3D11Device1* This,
  2231. const void *pShaderBytecode,
  2232. SIZE_T BytecodeLength,
  2233. ID3D11ClassLinkage *pClassLinkage,
  2234. ID3D11PixelShader **ppPixelShader);
  2235. HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
  2236. ID3D11Device1* This,
  2237. const void *pShaderBytecode,
  2238. SIZE_T BytecodeLength,
  2239. ID3D11ClassLinkage *pClassLinkage,
  2240. ID3D11HullShader **ppHullShader);
  2241. HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
  2242. ID3D11Device1* This,
  2243. const void *pShaderBytecode,
  2244. SIZE_T BytecodeLength,
  2245. ID3D11ClassLinkage *pClassLinkage,
  2246. ID3D11DomainShader **ppDomainShader);
  2247. HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
  2248. ID3D11Device1* This,
  2249. const void *pShaderBytecode,
  2250. SIZE_T BytecodeLength,
  2251. ID3D11ClassLinkage *pClassLinkage,
  2252. ID3D11ComputeShader **ppComputeShader);
  2253. HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
  2254. ID3D11Device1* This,
  2255. ID3D11ClassLinkage **ppLinkage);
  2256. HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
  2257. ID3D11Device1* This,
  2258. const D3D11_BLEND_DESC *pBlendStateDesc,
  2259. ID3D11BlendState **ppBlendState);
  2260. HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
  2261. ID3D11Device1* This,
  2262. const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
  2263. ID3D11DepthStencilState **ppDepthStencilState);
  2264. HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
  2265. ID3D11Device1* This,
  2266. const D3D11_RASTERIZER_DESC *pRasterizerDesc,
  2267. ID3D11RasterizerState **ppRasterizerState);
  2268. HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
  2269. ID3D11Device1* This,
  2270. const D3D11_SAMPLER_DESC *pSamplerDesc,
  2271. ID3D11SamplerState **ppSamplerState);
  2272. HRESULT (STDMETHODCALLTYPE *CreateQuery)(
  2273. ID3D11Device1* This,
  2274. const D3D11_QUERY_DESC *pQueryDesc,
  2275. ID3D11Query **ppQuery);
  2276. HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
  2277. ID3D11Device1* This,
  2278. const D3D11_QUERY_DESC *pPredicateDesc,
  2279. ID3D11Predicate **ppPredicate);
  2280. HRESULT (STDMETHODCALLTYPE *CreateCounter)(
  2281. ID3D11Device1* This,
  2282. const D3D11_COUNTER_DESC *pCounterDesc,
  2283. ID3D11Counter **ppCounter);
  2284. HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
  2285. ID3D11Device1* This,
  2286. UINT ContextFlags,
  2287. ID3D11DeviceContext **ppDeferredContext);
  2288. HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
  2289. ID3D11Device1* This,
  2290. HANDLE hResource,
  2291. REFIID ReturnedInterface,
  2292. void **ppResource);
  2293. HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
  2294. ID3D11Device1* This,
  2295. DXGI_FORMAT Format,
  2296. UINT *pFormatSupport);
  2297. HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
  2298. ID3D11Device1* This,
  2299. DXGI_FORMAT Format,
  2300. UINT SampleCount,
  2301. UINT *pNumQualityLevels);
  2302. void (STDMETHODCALLTYPE *CheckCounterInfo)(
  2303. ID3D11Device1* This,
  2304. D3D11_COUNTER_INFO *pCounterInfo);
  2305. HRESULT (STDMETHODCALLTYPE *CheckCounter)(
  2306. ID3D11Device1* This,
  2307. const D3D11_COUNTER_DESC *pDesc,
  2308. D3D11_COUNTER_TYPE *pType,
  2309. UINT *pActiveCounters,
  2310. LPSTR szName,
  2311. UINT *pNameLength,
  2312. LPSTR szUnits,
  2313. UINT *pUnitsLength,
  2314. LPSTR szDescription,
  2315. UINT *pDescriptionLength);
  2316. HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
  2317. ID3D11Device1* This,
  2318. D3D11_FEATURE Feature,
  2319. void *pFeatureSupportData,
  2320. UINT FeatureSupportDataSize);
  2321. HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
  2322. ID3D11Device1* This,
  2323. REFGUID guid,
  2324. UINT *pDataSize,
  2325. void *pData);
  2326. HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
  2327. ID3D11Device1* This,
  2328. REFGUID guid,
  2329. UINT DataSize,
  2330. const void *pData);
  2331. HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
  2332. ID3D11Device1* This,
  2333. REFGUID guid,
  2334. const IUnknown *pData);
  2335. D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
  2336. ID3D11Device1* This);
  2337. UINT (STDMETHODCALLTYPE *GetCreationFlags)(
  2338. ID3D11Device1* This);
  2339. HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
  2340. ID3D11Device1* This);
  2341. void (STDMETHODCALLTYPE *GetImmediateContext)(
  2342. ID3D11Device1* This,
  2343. ID3D11DeviceContext **ppImmediateContext);
  2344. HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
  2345. ID3D11Device1* This,
  2346. UINT RaiseFlags);
  2347. UINT (STDMETHODCALLTYPE *GetExceptionMode)(
  2348. ID3D11Device1* This);
  2349. /*** ID3D11Device1 methods ***/
  2350. void (STDMETHODCALLTYPE *GetImmediateContext1)(
  2351. ID3D11Device1* This,
  2352. ID3D11DeviceContext1 **ppImmediateContext);
  2353. HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
  2354. ID3D11Device1* This,
  2355. UINT ContextFlags,
  2356. ID3D11DeviceContext1 **ppDeferredContext);
  2357. HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
  2358. ID3D11Device1* This,
  2359. const D3D11_BLEND_DESC1 *pBlendStateDesc,
  2360. ID3D11BlendState1 **ppBlendState);
  2361. HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
  2362. ID3D11Device1* This,
  2363. const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
  2364. ID3D11RasterizerState1 **ppRasterizerState);
  2365. HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
  2366. ID3D11Device1* This,
  2367. UINT Flags,
  2368. const D3D_FEATURE_LEVEL *pFeatureLevels,
  2369. UINT FeatureLevels,
  2370. UINT SDKVersion,
  2371. REFIID EmulatedInterface,
  2372. D3D_FEATURE_LEVEL *pChosenFeatureLevel,
  2373. ID3DDeviceContextState **ppContextState);
  2374. HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
  2375. ID3D11Device1* This,
  2376. HANDLE hResource,
  2377. REFIID returnedInterface,
  2378. void **ppResource);
  2379. HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
  2380. ID3D11Device1* This,
  2381. LPCWSTR lpName,
  2382. DWORD dwDesiredAccess,
  2383. REFIID returnedInterface,
  2384. void **ppResource);
  2385. END_INTERFACE
  2386. } ID3D11Device1Vtbl;
  2387. interface ID3D11Device1 {
  2388. CONST_VTBL ID3D11Device1Vtbl* lpVtbl;
  2389. };
  2390. #ifdef COBJMACROS
  2391. #ifndef WIDL_C_INLINE_WRAPPERS
  2392. /*** IUnknown methods ***/
  2393. #define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
  2394. #define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
  2395. #define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This)
  2396. /*** ID3D11Device methods ***/
  2397. #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
  2398. #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
  2399. #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
  2400. #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
  2401. #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
  2402. #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
  2403. #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
  2404. #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
  2405. #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
  2406. #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
  2407. #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
  2408. #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
  2409. #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
  2410. #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
  2411. #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
  2412. #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
  2413. #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
  2414. #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
  2415. #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
  2416. #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
  2417. #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
  2418. #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
  2419. #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
  2420. #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
  2421. #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
  2422. #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
  2423. #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
  2424. #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
  2425. #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
  2426. #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
  2427. #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
  2428. #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
  2429. #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
  2430. #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
  2431. #define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
  2432. #define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
  2433. #define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
  2434. #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
  2435. #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
  2436. #define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
  2437. /*** ID3D11Device1 methods ***/
  2438. #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
  2439. #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
  2440. #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
  2441. #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
  2442. #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
  2443. #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
  2444. #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
  2445. #else
  2446. /*** IUnknown methods ***/
  2447. static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) {
  2448. return This->lpVtbl->QueryInterface(This,riid,ppvObject);
  2449. }
  2450. static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) {
  2451. return This->lpVtbl->AddRef(This);
  2452. }
  2453. static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) {
  2454. return This->lpVtbl->Release(This);
  2455. }
  2456. /*** ID3D11Device methods ***/
  2457. static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
  2458. return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
  2459. }
  2460. static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
  2461. return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
  2462. }
  2463. static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
  2464. return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
  2465. }
  2466. static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
  2467. return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
  2468. }
  2469. static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
  2470. return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
  2471. }
  2472. static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
  2473. return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
  2474. }
  2475. static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
  2476. return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
  2477. }
  2478. static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
  2479. return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
  2480. }
  2481. static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
  2482. return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
  2483. }
  2484. static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
  2485. return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
  2486. }
  2487. static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
  2488. return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
  2489. }
  2490. static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
  2491. return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
  2492. }
  2493. static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
  2494. return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
  2495. }
  2496. static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
  2497. return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
  2498. }
  2499. static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
  2500. return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
  2501. }
  2502. static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
  2503. return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
  2504. }
  2505. static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) {
  2506. return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
  2507. }
  2508. static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
  2509. return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
  2510. }
  2511. static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
  2512. return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
  2513. }
  2514. static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
  2515. return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
  2516. }
  2517. static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
  2518. return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
  2519. }
  2520. static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
  2521. return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
  2522. }
  2523. static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
  2524. return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
  2525. }
  2526. static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
  2527. return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
  2528. }
  2529. static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
  2530. return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
  2531. }
  2532. static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
  2533. return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
  2534. }
  2535. static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
  2536. return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
  2537. }
  2538. static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
  2539. return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
  2540. }
  2541. static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) {
  2542. This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
  2543. }
  2544. static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
  2545. return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
  2546. }
  2547. static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
  2548. return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
  2549. }
  2550. static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
  2551. return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
  2552. }
  2553. static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
  2554. return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
  2555. }
  2556. static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) {
  2557. return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
  2558. }
  2559. static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) {
  2560. return This->lpVtbl->GetFeatureLevel(This);
  2561. }
  2562. static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) {
  2563. return This->lpVtbl->GetCreationFlags(This);
  2564. }
  2565. static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) {
  2566. return This->lpVtbl->GetDeviceRemovedReason(This);
  2567. }
  2568. static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) {
  2569. This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
  2570. }
  2571. static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) {
  2572. return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
  2573. }
  2574. static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) {
  2575. return This->lpVtbl->GetExceptionMode(This);
  2576. }
  2577. /*** ID3D11Device1 methods ***/
  2578. static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) {
  2579. This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
  2580. }
  2581. static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
  2582. return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
  2583. }
  2584. static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
  2585. return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
  2586. }
  2587. static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
  2588. return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
  2589. }
  2590. static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
  2591. return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
  2592. }
  2593. static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
  2594. return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
  2595. }
  2596. static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
  2597. return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
  2598. }
  2599. #endif
  2600. #endif
  2601. #endif
  2602. void STDMETHODCALLTYPE ID3D11Device1_GetImmediateContext1_Proxy(
  2603. ID3D11Device1* This,
  2604. ID3D11DeviceContext1 **ppImmediateContext);
  2605. void __RPC_STUB ID3D11Device1_GetImmediateContext1_Stub(
  2606. IRpcStubBuffer* This,
  2607. IRpcChannelBuffer* pRpcChannelBuffer,
  2608. PRPC_MESSAGE pRpcMessage,
  2609. DWORD* pdwStubPhase);
  2610. HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateDeferredContext1_Proxy(
  2611. ID3D11Device1* This,
  2612. UINT ContextFlags,
  2613. ID3D11DeviceContext1 **ppDeferredContext);
  2614. void __RPC_STUB ID3D11Device1_CreateDeferredContext1_Stub(
  2615. IRpcStubBuffer* This,
  2616. IRpcChannelBuffer* pRpcChannelBuffer,
  2617. PRPC_MESSAGE pRpcMessage,
  2618. DWORD* pdwStubPhase);
  2619. HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateBlendState1_Proxy(
  2620. ID3D11Device1* This,
  2621. const D3D11_BLEND_DESC1 *pBlendStateDesc,
  2622. ID3D11BlendState1 **ppBlendState);
  2623. void __RPC_STUB ID3D11Device1_CreateBlendState1_Stub(
  2624. IRpcStubBuffer* This,
  2625. IRpcChannelBuffer* pRpcChannelBuffer,
  2626. PRPC_MESSAGE pRpcMessage,
  2627. DWORD* pdwStubPhase);
  2628. HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateRasterizerState1_Proxy(
  2629. ID3D11Device1* This,
  2630. const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
  2631. ID3D11RasterizerState1 **ppRasterizerState);
  2632. void __RPC_STUB ID3D11Device1_CreateRasterizerState1_Stub(
  2633. IRpcStubBuffer* This,
  2634. IRpcChannelBuffer* pRpcChannelBuffer,
  2635. PRPC_MESSAGE pRpcMessage,
  2636. DWORD* pdwStubPhase);
  2637. HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateDeviceContextState_Proxy(
  2638. ID3D11Device1* This,
  2639. UINT Flags,
  2640. const D3D_FEATURE_LEVEL *pFeatureLevels,
  2641. UINT FeatureLevels,
  2642. UINT SDKVersion,
  2643. REFIID EmulatedInterface,
  2644. D3D_FEATURE_LEVEL *pChosenFeatureLevel,
  2645. ID3DDeviceContextState **ppContextState);
  2646. void __RPC_STUB ID3D11Device1_CreateDeviceContextState_Stub(
  2647. IRpcStubBuffer* This,
  2648. IRpcChannelBuffer* pRpcChannelBuffer,
  2649. PRPC_MESSAGE pRpcMessage,
  2650. DWORD* pdwStubPhase);
  2651. HRESULT STDMETHODCALLTYPE ID3D11Device1_OpenSharedResource1_Proxy(
  2652. ID3D11Device1* This,
  2653. HANDLE hResource,
  2654. REFIID returnedInterface,
  2655. void **ppResource);
  2656. void __RPC_STUB ID3D11Device1_OpenSharedResource1_Stub(
  2657. IRpcStubBuffer* This,
  2658. IRpcChannelBuffer* pRpcChannelBuffer,
  2659. PRPC_MESSAGE pRpcMessage,
  2660. DWORD* pdwStubPhase);
  2661. HRESULT STDMETHODCALLTYPE ID3D11Device1_OpenSharedResourceByName_Proxy(
  2662. ID3D11Device1* This,
  2663. LPCWSTR lpName,
  2664. DWORD dwDesiredAccess,
  2665. REFIID returnedInterface,
  2666. void **ppResource);
  2667. void __RPC_STUB ID3D11Device1_OpenSharedResourceByName_Stub(
  2668. IRpcStubBuffer* This,
  2669. IRpcChannelBuffer* pRpcChannelBuffer,
  2670. PRPC_MESSAGE pRpcMessage,
  2671. DWORD* pdwStubPhase);
  2672. #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */
  2673. /* Begin additional prototypes for all interfaces */
  2674. /* End additional prototypes */
  2675. #ifdef __cplusplus
  2676. }
  2677. #endif
  2678. #endif /* __d3d11_1_h__ */