d3dcompiler.h 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. #include <_mingw_unicode.h>
  2. /*
  3. * Copyright 2010 Matteo Bruni for CodeWeavers
  4. *
  5. * This library is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 2.1 of the License, or (at your option) any later version.
  9. *
  10. * This library is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public
  16. * License along with this library; if not, write to the Free Software
  17. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  18. */
  19. #ifndef __D3DCOMPILER_H__
  20. #define __D3DCOMPILER_H__
  21. #include "d3d11shader.h"
  22. #ifdef __cplusplus
  23. extern "C" {
  24. #endif
  25. #if defined(__GNUC__)
  26. #define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
  27. #elif defined(_MSC_VER)
  28. #define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
  29. #else
  30. static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
  31. #endif
  32. #define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
  33. #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_)
  34. #define D3DCOMPILE_DEBUG 0x00000001
  35. #define D3DCOMPILE_SKIP_VALIDATION 0x00000002
  36. #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
  37. #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
  38. #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
  39. #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
  40. #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
  41. #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
  42. #define D3DCOMPILE_NO_PRESHADER 0x00000100
  43. #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
  44. #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
  45. #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
  46. #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
  47. #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
  48. #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
  49. #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
  50. #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
  51. #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
  52. #define D3DCOMPILE_RESERVED16 0x00010000
  53. #define D3DCOMPILE_RESERVED17 0x00020000
  54. #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
  55. #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
  56. #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
  57. #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
  58. #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
  59. #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
  60. #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
  61. HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
  62. const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
  63. const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
  64. typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
  65. const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
  66. const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
  67. typedef enum D3DCOMPILER_STRIP_FLAGS
  68. {
  69. D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
  70. D3DCOMPILER_STRIP_DEBUG_INFO = 2,
  71. D3DCOMPILER_STRIP_TEST_BLOBS = 4,
  72. D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
  73. } D3DCOMPILER_STRIP_FLAGS;
  74. HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
  75. typedef enum D3D_BLOB_PART
  76. {
  77. D3D_BLOB_INPUT_SIGNATURE_BLOB,
  78. D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
  79. D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
  80. D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
  81. D3D_BLOB_ALL_SIGNATURE_BLOB,
  82. D3D_BLOB_DEBUG_INFO,
  83. D3D_BLOB_LEGACY_SHADER,
  84. D3D_BLOB_XNA_PREPASS_SHADER,
  85. D3D_BLOB_XNA_SHADER,
  86. D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
  87. D3D_BLOB_TEST_COMPILE_DETAILS,
  88. D3D_BLOB_TEST_COMPILE_PERF
  89. } D3D_BLOB_PART;
  90. HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
  91. UINT flags, const char *comments, ID3DBlob **disassembly);
  92. typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
  93. UINT flags, const char *comments, ID3DBlob **disassembly);
  94. HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
  95. HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
  96. HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
  97. HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
  98. HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
  99. HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
  100. HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
  101. HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
  102. HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
  103. HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
  104. const D3D_SHADER_MACRO *defines, ID3DInclude *include,
  105. ID3DBlob **shader, ID3DBlob **error_messages);
  106. typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
  107. const D3D_SHADER_MACRO *defines, ID3DInclude *include,
  108. ID3DBlob **shader, ID3DBlob **error_messages);
  109. HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
  110. #ifdef __cplusplus
  111. }
  112. #endif
  113. #endif