d3drm.h 38 KB

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  1. #undef INTERFACE
  2. /*
  3. * Copyright (C) 2005 Peter Berg Larsen
  4. * Copyright (C) 2010 Christian Costa
  5. *
  6. * This library is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * This library is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with this library; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  19. */
  20. #ifndef __D3DRM_H__
  21. #define __D3DRM_H__
  22. #include <ddraw.h>
  23. typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
  24. #include <d3drmobj.h>
  25. #ifdef __cplusplus
  26. extern "C" {
  27. #endif
  28. /* Direct3DRM Object CLSID */
  29. DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
  30. /* Direct3DRM Interface GUIDs */
  31. DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
  32. DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
  33. DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
  34. typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
  35. typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
  36. HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);
  37. /*****************************************************************************
  38. * IDirect3DRMObject interface
  39. */
  40. #ifdef WINE_NO_UNICODE_MACROS
  41. #undef GetClassName
  42. #endif
  43. #define INTERFACE IDirect3DRM
  44. DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
  45. {
  46. /*** IUnknown methods ***/
  47. STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
  48. STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  49. STDMETHOD_(ULONG,Release)(THIS) PURE;
  50. /*** IDirect3DRM methods ***/
  51. STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
  52. STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
  53. STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
  54. STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
  55. STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
  56. STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
  57. STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
  58. STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
  59. STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
  60. STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
  61. IDirect3DRMLight **light) PURE;
  62. STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
  63. STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
  64. STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
  65. IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
  66. STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
  67. IDirect3DRMDevice **device) PURE;
  68. STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
  69. int width, int height, IDirect3DRMDevice **device) PURE;
  70. STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
  71. IDirect3DRMTexture **texture) PURE;
  72. STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
  73. D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
  74. IDirect3DRMVisual **shadow) PURE;
  75. STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
  76. DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
  77. STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
  78. D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
  79. D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
  80. STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
  81. STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
  82. STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
  83. STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
  84. STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
  85. STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
  86. STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
  87. STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
  88. STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
  89. STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
  90. STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
  91. STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
  92. D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
  93. IDirect3DRMFrame *parent_frame) PURE;
  94. STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
  95. };
  96. #undef INTERFACE
  97. #if !defined(__cplusplus) || defined(CINTERFACE)
  98. /*** IUnknown methods ***/
  99. #define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  100. #define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
  101. #define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
  102. /*** IDirect3DRM methods ***/
  103. #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
  104. #define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
  105. #define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
  106. #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
  107. #define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
  108. #define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
  109. #define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
  110. #define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
  111. #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
  112. #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
  113. #define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
  114. #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
  115. #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
  116. #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
  117. #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
  118. #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
  119. #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
  120. #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
  121. #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
  122. #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
  123. #define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
  124. #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
  125. #define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
  126. #define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
  127. #define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
  128. #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
  129. #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
  130. #define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
  131. #define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
  132. #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
  133. #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
  134. #define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
  135. #else
  136. /*** IUnknown methods ***/
  137. #define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  138. #define IDirect3DRM_AddRef(p) (p)->AddRef()
  139. #define IDirect3DRM_Release(p) (p)->Release()
  140. /*** IDirect3DRM methods ***/
  141. #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
  142. #define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
  143. #define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
  144. #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
  145. #define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
  146. #define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
  147. #define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
  148. #define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
  149. #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
  150. #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
  151. #define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
  152. #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
  153. #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
  154. #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
  155. #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
  156. #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
  157. #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
  158. #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
  159. #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
  160. #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
  161. #define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
  162. #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
  163. #define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
  164. #define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
  165. #define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
  166. #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
  167. #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
  168. #define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
  169. #define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
  170. #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
  171. #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
  172. #define IDirect3DRM_Tick(p,a) (p)->Tick(a)
  173. #endif
  174. /*****************************************************************************
  175. * IDirect3DRM2 interface
  176. */
  177. #ifdef WINE_NO_UNICODE_MACROS
  178. #undef GetClassName
  179. #endif
  180. #define INTERFACE IDirect3DRM2
  181. DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
  182. {
  183. /*** IUnknown methods ***/
  184. STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
  185. STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  186. STDMETHOD_(ULONG,Release)(THIS) PURE;
  187. /*** IDirect3DRM2 methods ***/
  188. STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
  189. STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
  190. STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
  191. STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
  192. STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
  193. STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
  194. STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
  195. STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
  196. STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
  197. STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
  198. IDirect3DRMLight **light) PURE;
  199. STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
  200. STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
  201. STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
  202. IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
  203. STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
  204. IDirect3DRMDevice2 **device) PURE;
  205. STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
  206. int width, int height, IDirect3DRMDevice2 **device) PURE;
  207. STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
  208. IDirect3DRMTexture2 **texture) PURE;
  209. STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
  210. D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
  211. IDirect3DRMVisual **shadow) PURE;
  212. STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
  213. DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
  214. STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
  215. D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
  216. D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
  217. STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
  218. STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
  219. STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
  220. const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
  221. STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
  222. STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
  223. STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
  224. STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
  225. STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
  226. STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
  227. STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
  228. STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
  229. STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
  230. D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
  231. IDirect3DRMFrame *parent_frame) PURE;
  232. STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
  233. STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
  234. };
  235. #undef INTERFACE
  236. #if !defined(__cplusplus) || defined(CINTERFACE)
  237. /*** IUnknown methods ***/
  238. #define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  239. #define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
  240. #define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
  241. /*** IDirect3DRM2 methods ***/
  242. #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
  243. #define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
  244. #define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
  245. #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
  246. #define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
  247. #define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
  248. #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
  249. #define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
  250. #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
  251. #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
  252. #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
  253. #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
  254. #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
  255. #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
  256. #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
  257. #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
  258. #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
  259. #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
  260. #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
  261. #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
  262. #define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
  263. #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
  264. #define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
  265. #define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
  266. #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
  267. #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
  268. #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
  269. #define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
  270. #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
  271. #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
  272. #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
  273. #define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
  274. #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
  275. #else
  276. /*** IUnknown methods ***/
  277. #define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  278. #define IDirect3DRM2_AddRef(p) (p)->AddRef()
  279. #define IDirect3DRM2_Release(p) (p)->Release()
  280. /*** IDirect3DRM2 methods ***/
  281. #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
  282. #define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
  283. #define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
  284. #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
  285. #define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
  286. #define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
  287. #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
  288. #define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
  289. #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
  290. #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
  291. #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
  292. #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
  293. #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
  294. #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
  295. #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
  296. #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
  297. #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
  298. #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
  299. #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
  300. #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
  301. #define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
  302. #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
  303. #define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
  304. #define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
  305. #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
  306. #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
  307. #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
  308. #define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
  309. #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
  310. #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
  311. #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
  312. #define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
  313. #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
  314. #endif
  315. /*****************************************************************************
  316. * IDirect3DRM3 interface
  317. */
  318. #ifdef WINE_NO_UNICODE_MACROS
  319. #undef GetClassName
  320. #endif
  321. #define INTERFACE IDirect3DRM3
  322. DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
  323. {
  324. /*** IUnknown methods ***/
  325. STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
  326. STDMETHOD_(ULONG,AddRef)(THIS) PURE;
  327. STDMETHOD_(ULONG,Release)(THIS) PURE;
  328. /*** IDirect3DRM2 methods ***/
  329. STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
  330. STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
  331. STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
  332. STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
  333. STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
  334. STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
  335. STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
  336. STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
  337. STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
  338. STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
  339. IDirect3DRMLight **light) PURE;
  340. STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
  341. STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
  342. STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
  343. IDirectDrawSurface *surface, DWORD flags, IDirect3DRMDevice3 **device) PURE;
  344. STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
  345. IDirect3DRMDevice3 **device) PURE;
  346. STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
  347. int width, int height, IDirect3DRMDevice3 **device) PURE;
  348. STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
  349. IDirect3DRMTexture3 **texture) PURE;
  350. STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
  351. D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
  352. STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
  353. DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
  354. STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
  355. D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
  356. D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
  357. IDirect3DRMWrap **wrap) PURE;
  358. STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
  359. STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
  360. STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
  361. const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
  362. STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
  363. STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
  364. STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
  365. STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
  366. STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
  367. STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
  368. STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
  369. STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
  370. STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
  371. D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
  372. IDirect3DRMFrame3 *parent_frame) PURE;
  373. STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
  374. STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
  375. STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE;
  376. STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
  377. STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
  378. STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
  379. STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE;
  380. };
  381. #undef INTERFACE
  382. #if !defined(__cplusplus) || defined(CINTERFACE)
  383. /*** IUnknown methods ***/
  384. #define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  385. #define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
  386. #define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
  387. /*** IDirect3DRM3 methods ***/
  388. #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d)
  389. #define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
  390. #define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
  391. #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
  392. #define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
  393. #define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
  394. #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
  395. #define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
  396. #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
  397. #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
  398. #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
  399. #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
  400. #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d,e)
  401. #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
  402. #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
  403. #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
  404. #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
  405. #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
  406. #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
  407. #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
  408. #define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
  409. #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
  410. #define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
  411. #define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
  412. #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
  413. #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
  414. #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
  415. #define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
  416. #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
  417. #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
  418. #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
  419. #define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
  420. #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
  421. #define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
  422. #define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
  423. #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b)
  424. #define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
  425. #define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
  426. #else
  427. /*** IUnknown methods ***/
  428. #define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
  429. #define IDirect3DRM3_AddRef(p) (p)->AddRef()
  430. #define IDirect3DRM3_Release(p) (p)->Release()
  431. /*** IDirect3DRM3 methods ***/
  432. #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d)
  433. #define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
  434. #define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
  435. #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
  436. #define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
  437. #define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
  438. #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
  439. #define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
  440. #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
  441. #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
  442. #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
  443. #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
  444. #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->CreateDeviceFromSurface(a,b,c,d,e)
  445. #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
  446. #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
  447. #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
  448. #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
  449. #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
  450. #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
  451. #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
  452. #define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
  453. #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
  454. #define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
  455. #define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
  456. #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
  457. #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
  458. #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
  459. #define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
  460. #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
  461. #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
  462. #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
  463. #define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
  464. #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
  465. #define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
  466. #define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
  467. #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b)
  468. #define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
  469. #define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
  470. #endif
  471. #define D3DRM_OK DD_OK
  472. #define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
  473. #define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
  474. #define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
  475. #define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
  476. #define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
  477. #define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
  478. #define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
  479. #define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
  480. #define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
  481. #define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
  482. #define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
  483. #define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
  484. #define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
  485. #define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
  486. #define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
  487. #define D3DRMERR_PENDING MAKE_DDHRESULT(796)
  488. #define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
  489. #define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
  490. #define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
  491. #define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
  492. #define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
  493. #define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
  494. #define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
  495. #define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
  496. #define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
  497. #define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
  498. #define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
  499. #define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
  500. #define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
  501. #define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
  502. #define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
  503. #define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
  504. #ifdef __cplusplus
  505. }
  506. #endif
  507. #endif /* __D3DRM_H__ */