cursortrailVR.vsh 299 B

12345678910111213141516
  1. #version 110
  2. uniform mat4 matrix;
  3. uniform float time;
  4. varying vec2 tex_coord;
  5. varying float vtx_alpha;
  6. void main()
  7. {
  8. gl_Position = matrix * gl_ModelViewMatrix * vec4(gl_Vertex.x, gl_Vertex.y, 0.0, 1.0);
  9. gl_FrontColor = gl_Color;
  10. tex_coord = gl_MultiTexCoord0.xy;
  11. vtx_alpha = gl_Vertex.z;
  12. }