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@@ -1434,8 +1434,13 @@ void OptionsMenu::draw(Graphics *g) {
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if(!isPlayingBeatmap) osu->getHUD()->drawDummy(g);
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} else if(m_playfieldBorderSizeSlider->isActive()) {
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osu->getHUD()->drawPlayfieldBorder(g, GameRules::getPlayfieldCenter(), GameRules::getPlayfieldSize(), 100);
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- } else
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+ } else {
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ScreenBackable::draw(g);
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+ }
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+
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+ // Re-drawing context menu to make sure it's drawn on top of the back button
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+ // Context menu input still gets processed first, so this is fine
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+ m_contextMenu->draw(g);
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if(m_cursorSizeSlider->getFloat() < 0.15f) engine->getMouse()->drawDebug(g);
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