12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987 |
- /*** Autogenerated by WIDL 1.6 from direct-x/include/d3d11_1.idl - Do not edit ***/
- #ifndef __REQUIRED_RPCNDR_H_VERSION__
- #define __REQUIRED_RPCNDR_H_VERSION__ 475
- #endif
- #include <rpc.h>
- #include <rpcndr.h>
- #ifndef COM_NO_WINDOWS_H
- #include <windows.h>
- #include <ole2.h>
- #endif
- #ifndef __d3d11_1_h__
- #define __d3d11_1_h__
- /* Forward declarations */
- #ifndef __ID3D11BlendState1_FWD_DEFINED__
- #define __ID3D11BlendState1_FWD_DEFINED__
- typedef interface ID3D11BlendState1 ID3D11BlendState1;
- #endif
- #ifndef __ID3DDeviceContextState_FWD_DEFINED__
- #define __ID3DDeviceContextState_FWD_DEFINED__
- typedef interface ID3DDeviceContextState ID3DDeviceContextState;
- #endif
- #ifndef __ID3D11DeviceContext1_FWD_DEFINED__
- #define __ID3D11DeviceContext1_FWD_DEFINED__
- typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1;
- #endif
- #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
- #define __ID3DUserDefinedAnnotation_FWD_DEFINED__
- typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation;
- #endif
- #ifndef __ID3D11RasterizerState1_FWD_DEFINED__
- #define __ID3D11RasterizerState1_FWD_DEFINED__
- typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1;
- #endif
- #ifndef __ID3D11Device1_FWD_DEFINED__
- #define __ID3D11Device1_FWD_DEFINED__
- typedef interface ID3D11Device1 ID3D11Device1;
- #endif
- /* Headers for imported files */
- #include <oaidl.h>
- #include <ocidl.h>
- #include <dxgi1_2.h>
- #include <d3dcommon.h>
- #include <d3d11.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef enum D3D11_LOGIC_OP {
- D3D11_LOGIC_OP_CLEAR = 0,
- D3D11_LOGIC_OP_SET = 1,
- D3D11_LOGIC_OP_COPY = 2,
- D3D11_LOGIC_OP_COPY_INVERTED = 3,
- D3D11_LOGIC_OP_NOOP = 4,
- D3D11_LOGIC_OP_INVERT = 5,
- D3D11_LOGIC_OP_AND = 6,
- D3D11_LOGIC_OP_NAND = 7,
- D3D11_LOGIC_OP_OR = 8,
- D3D11_LOGIC_OP_NOR = 9,
- D3D11_LOGIC_OP_XOR = 10,
- D3D11_LOGIC_OP_EQUIV = 11,
- D3D11_LOGIC_OP_AND_REVERSE = 12,
- D3D11_LOGIC_OP_AND_INVERTED = 13,
- D3D11_LOGIC_OP_OR_REVERSE = 14,
- D3D11_LOGIC_OP_OR_INVERTED = 15
- } D3D11_LOGIC_OP;
- typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
- WINBOOL BlendEnable;
- WINBOOL LogicOpEnable;
- D3D11_BLEND SrcBlend;
- D3D11_BLEND DestBlend;
- D3D11_BLEND_OP BlendOp;
- D3D11_BLEND SrcBlendAlpha;
- D3D11_BLEND DestBlendAlpha;
- D3D11_BLEND_OP BlendOpAlpha;
- D3D11_LOGIC_OP LogicOp;
- UINT8 RenderTargetWriteMask;
- } D3D11_RENDER_TARGET_BLEND_DESC1;
- typedef struct _D3D11_BLEND_DESC1 {
- WINBOOL AlphaToCoverageEnable;
- WINBOOL IndependentBlendEnable;
- D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
- } D3D11_BLEND_DESC1;
- typedef struct _D3D11_RASTERIZER_DESC1 {
- D3D11_FILL_MODE FillMode;
- D3D11_CULL_MODE CullMode;
- WINBOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- WINBOOL DepthClipEnable;
- WINBOOL ScissorEnable;
- WINBOOL MultisampleEnable;
- WINBOOL AntialiasedLineEnable;
- UINT ForcedSampleCount;
- } D3D11_RASTERIZER_DESC1;
- /*****************************************************************************
- * ID3D11BlendState1 interface
- */
- #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
- #define __ID3D11BlendState1_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9")
- ID3D11BlendState1 : public ID3D11BlendState
- {
- virtual void STDMETHODCALLTYPE GetDesc1(
- D3D11_BLEND_DESC1 *pDesc) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9)
- #endif
- #else
- typedef struct ID3D11BlendState1Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3D11BlendState1* This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3D11BlendState1* This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3D11BlendState1* This);
- /*** ID3D11DeviceChild methods ***/
- void (STDMETHODCALLTYPE *GetDevice)(
- ID3D11BlendState1* This,
- ID3D11Device **ppDevice);
- HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
- ID3D11BlendState1* This,
- REFGUID guid,
- UINT *pDataSize,
- void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
- ID3D11BlendState1* This,
- REFGUID guid,
- UINT DataSize,
- const void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
- ID3D11BlendState1* This,
- REFGUID guid,
- const IUnknown *pData);
- /*** ID3D11BlendState methods ***/
- void (STDMETHODCALLTYPE *GetDesc)(
- ID3D11BlendState1* This,
- D3D11_BLEND_DESC *pDesc);
- /*** ID3D11BlendState1 methods ***/
- void (STDMETHODCALLTYPE *GetDesc1)(
- ID3D11BlendState1* This,
- D3D11_BLEND_DESC1 *pDesc);
- END_INTERFACE
- } ID3D11BlendState1Vtbl;
- interface ID3D11BlendState1 {
- CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D11DeviceChild methods ***/
- #define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
- #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
- #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
- #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
- /*** ID3D11BlendState methods ***/
- #define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
- /*** ID3D11BlendState1 methods ***/
- #define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D11DeviceChild methods ***/
- static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) {
- This->lpVtbl->GetDevice(This,ppDevice);
- }
- static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
- return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
- return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) {
- return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
- }
- /*** ID3D11BlendState methods ***/
- static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) {
- This->lpVtbl->GetDesc(This,pDesc);
- }
- /*** ID3D11BlendState1 methods ***/
- static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) {
- This->lpVtbl->GetDesc1(This,pDesc);
- }
- #endif
- #endif
- #endif
- void STDMETHODCALLTYPE ID3D11BlendState1_GetDesc1_Proxy(
- ID3D11BlendState1* This,
- D3D11_BLEND_DESC1 *pDesc);
- void __RPC_STUB ID3D11BlendState1_GetDesc1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3DDeviceContextState interface
- */
- #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
- #define __ID3DDeviceContextState_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11")
- ID3DDeviceContextState : public ID3D11DeviceChild
- {
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11)
- #endif
- #else
- typedef struct ID3DDeviceContextStateVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3DDeviceContextState* This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3DDeviceContextState* This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3DDeviceContextState* This);
- /*** ID3D11DeviceChild methods ***/
- void (STDMETHODCALLTYPE *GetDevice)(
- ID3DDeviceContextState* This,
- ID3D11Device **ppDevice);
- HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
- ID3DDeviceContextState* This,
- REFGUID guid,
- UINT *pDataSize,
- void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
- ID3DDeviceContextState* This,
- REFGUID guid,
- UINT DataSize,
- const void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
- ID3DDeviceContextState* This,
- REFGUID guid,
- const IUnknown *pData);
- END_INTERFACE
- } ID3DDeviceContextStateVtbl;
- interface ID3DDeviceContextState {
- CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D11DeviceChild methods ***/
- #define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
- #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
- #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
- #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D11DeviceChild methods ***/
- static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) {
- This->lpVtbl->GetDevice(This,ppDevice);
- }
- static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) {
- return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
- }
- static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) {
- return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
- }
- static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) {
- return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
- }
- #endif
- #endif
- #endif
- #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D11DeviceContext1 interface
- */
- #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
- #define __ID3D11DeviceContext1_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")
- ID3D11DeviceContext1 : public ID3D11DeviceContext
- {
- virtual void STDMETHODCALLTYPE CopySubresourceRegion1(
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- UINT DstX,
- UINT DstY,
- UINT DstZ,
- ID3D11Resource *pSrcResource,
- UINT SrcSubresource,
- const D3D11_BOX *pSrcBox,
- UINT CopyFlags) = 0;
- virtual void STDMETHODCALLTYPE UpdateSubresource1(
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- const D3D11_BOX *pDstBox,
- const void *pSrcData,
- UINT SrcRowPitch,
- UINT SrcDepthPitch,
- UINT CopyFlags) = 0;
- virtual void STDMETHODCALLTYPE DiscardResource(
- ID3D11Resource *pResource) = 0;
- virtual void STDMETHODCALLTYPE DiscardView(
- ID3D11View *pResourceView) = 0;
- virtual void STDMETHODCALLTYPE VSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE HSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE DSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE PSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE CSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE VSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE HSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE DSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE GSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE PSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE CSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants) = 0;
- virtual void STDMETHODCALLTYPE SwapDeviceContextState(
- ID3DDeviceContextState *pState,
- ID3DDeviceContextState **ppPreviousState) = 0;
- virtual void STDMETHODCALLTYPE ClearView(
- ID3D11View *pView,
- const FLOAT Color[4],
- const D3D11_RECT *pRect,
- UINT NumRects) = 0;
- virtual void STDMETHODCALLTYPE DiscardView1(
- ID3D11View *pResourceView,
- const D3D11_RECT *pRects,
- UINT NumRects) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1)
- #endif
- #else
- typedef struct ID3D11DeviceContext1Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3D11DeviceContext1* This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3D11DeviceContext1* This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3D11DeviceContext1* This);
- /*** ID3D11DeviceChild methods ***/
- void (STDMETHODCALLTYPE *GetDevice)(
- ID3D11DeviceContext1* This,
- ID3D11Device **ppDevice);
- HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
- ID3D11DeviceContext1* This,
- REFGUID guid,
- UINT *pDataSize,
- void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
- ID3D11DeviceContext1* This,
- REFGUID guid,
- UINT DataSize,
- const void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
- ID3D11DeviceContext1* This,
- REFGUID guid,
- const IUnknown *pData);
- /*** ID3D11DeviceContext methods ***/
- void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers);
- void (STDMETHODCALLTYPE *PSSetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void (STDMETHODCALLTYPE *PSSetShader)(
- ID3D11DeviceContext1* This,
- ID3D11PixelShader *pPixelShader,
- ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void (STDMETHODCALLTYPE *PSSetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState *const *ppSamplers);
- void (STDMETHODCALLTYPE *VSSetShader)(
- ID3D11DeviceContext1* This,
- ID3D11VertexShader *pVertexShader,
- ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void (STDMETHODCALLTYPE *DrawIndexed)(
- ID3D11DeviceContext1* This,
- UINT IndexCount,
- UINT StartIndexLocation,
- INT BaseVertexLocation);
- void (STDMETHODCALLTYPE *Draw)(
- ID3D11DeviceContext1* This,
- UINT VertexCount,
- UINT StartVertexLocation);
- HRESULT (STDMETHODCALLTYPE *Map)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pResource,
- UINT Subresource,
- D3D11_MAP MapType,
- UINT MapFlags,
- D3D11_MAPPED_SUBRESOURCE *pMappedResource);
- void (STDMETHODCALLTYPE *Unmap)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pResource,
- UINT Subresource);
- void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers);
- void (STDMETHODCALLTYPE *IASetInputLayout)(
- ID3D11DeviceContext1* This,
- ID3D11InputLayout *pInputLayout);
- void (STDMETHODCALLTYPE *IASetVertexBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppVertexBuffers,
- const UINT *pStrides,
- const UINT *pOffsets);
- void (STDMETHODCALLTYPE *IASetIndexBuffer)(
- ID3D11DeviceContext1* This,
- ID3D11Buffer *pIndexBuffer,
- DXGI_FORMAT Format,
- UINT Offset);
- void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
- ID3D11DeviceContext1* This,
- UINT IndexCountPerInstance,
- UINT InstanceCount,
- UINT StartIndexLocation,
- INT BaseVertexLocation,
- UINT StartInstanceLocation);
- void (STDMETHODCALLTYPE *DrawInstanced)(
- ID3D11DeviceContext1* This,
- UINT VertexCountPerInstance,
- UINT InstanceCount,
- UINT StartVertexLocation,
- UINT StartInstanceLocation);
- void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers);
- void (STDMETHODCALLTYPE *GSSetShader)(
- ID3D11DeviceContext1* This,
- ID3D11GeometryShader *pShader,
- ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
- ID3D11DeviceContext1* This,
- D3D11_PRIMITIVE_TOPOLOGY Topology);
- void (STDMETHODCALLTYPE *VSSetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void (STDMETHODCALLTYPE *VSSetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState *const *ppSamplers);
- void (STDMETHODCALLTYPE *Begin)(
- ID3D11DeviceContext1* This,
- ID3D11Asynchronous *pAsync);
- void (STDMETHODCALLTYPE *End)(
- ID3D11DeviceContext1* This,
- ID3D11Asynchronous *pAsync);
- HRESULT (STDMETHODCALLTYPE *GetData)(
- ID3D11DeviceContext1* This,
- ID3D11Asynchronous *pAsync,
- void *pData,
- UINT DataSize,
- UINT GetDataFlags);
- void (STDMETHODCALLTYPE *SetPredication)(
- ID3D11DeviceContext1* This,
- ID3D11Predicate *pPredicate,
- WINBOOL PredicateValue);
- void (STDMETHODCALLTYPE *GSSetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void (STDMETHODCALLTYPE *GSSetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState *const *ppSamplers);
- void (STDMETHODCALLTYPE *OMSetRenderTargets)(
- ID3D11DeviceContext1* This,
- UINT NumViews,
- ID3D11RenderTargetView *const *ppRenderTargetViews,
- ID3D11DepthStencilView *pDepthStencilView);
- void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
- ID3D11DeviceContext1* This,
- UINT NumRTVs,
- ID3D11RenderTargetView *const *ppRenderTargetViews,
- ID3D11DepthStencilView *pDepthStencilView,
- UINT UAVStartSlot,
- UINT NumUAVs,
- ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- const UINT *pUAVInitialCounts);
- void (STDMETHODCALLTYPE *OMSetBlendState)(
- ID3D11DeviceContext1* This,
- ID3D11BlendState *pBlendState,
- const FLOAT BlendFactor[4],
- UINT SampleMask);
- void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
- ID3D11DeviceContext1* This,
- ID3D11DepthStencilState *pDepthStencilState,
- UINT StencilRef);
- void (STDMETHODCALLTYPE *SOSetTargets)(
- ID3D11DeviceContext1* This,
- UINT NumBuffers,
- ID3D11Buffer *const *ppSOTargets,
- const UINT *pOffsets);
- void (STDMETHODCALLTYPE *DrawAuto)(
- ID3D11DeviceContext1* This);
- void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
- ID3D11DeviceContext1* This,
- ID3D11Buffer *pBufferForArgs,
- UINT AlignedByteOffsetForArgs);
- void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
- ID3D11DeviceContext1* This,
- ID3D11Buffer *pBufferForArgs,
- UINT AlignedByteOffsetForArgs);
- void (STDMETHODCALLTYPE *Dispatch)(
- ID3D11DeviceContext1* This,
- UINT ThreadGroupCountX,
- UINT ThreadGroupCountY,
- UINT ThreadGroupCountZ);
- void (STDMETHODCALLTYPE *DispatchIndirect)(
- ID3D11DeviceContext1* This,
- ID3D11Buffer *pBufferForArgs,
- UINT AlignedByteOffsetForArgs);
- void (STDMETHODCALLTYPE *RSSetState)(
- ID3D11DeviceContext1* This,
- ID3D11RasterizerState *pRasterizerState);
- void (STDMETHODCALLTYPE *RSSetViewports)(
- ID3D11DeviceContext1* This,
- UINT NumViewports,
- const D3D11_VIEWPORT *pViewports);
- void (STDMETHODCALLTYPE *RSSetScissorRects)(
- ID3D11DeviceContext1* This,
- UINT NumRects,
- const D3D11_RECT *pRects);
- void (STDMETHODCALLTYPE *CopySubresourceRegion)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- UINT DstX,
- UINT DstY,
- UINT DstZ,
- ID3D11Resource *pSrcResource,
- UINT SrcSubresource,
- const D3D11_BOX *pSrcBox);
- void (STDMETHODCALLTYPE *CopyResource)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- ID3D11Resource *pSrcResource);
- void (STDMETHODCALLTYPE *UpdateSubresource)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- const D3D11_BOX *pDstBox,
- const void *pSrcData,
- UINT SrcRowPitch,
- UINT SrcDepthPitch);
- void (STDMETHODCALLTYPE *CopyStructureCount)(
- ID3D11DeviceContext1* This,
- ID3D11Buffer *pDstBuffer,
- UINT DstAlignedByteOffset,
- ID3D11UnorderedAccessView *pSrcView);
- void (STDMETHODCALLTYPE *ClearRenderTargetView)(
- ID3D11DeviceContext1* This,
- ID3D11RenderTargetView *pRenderTargetView,
- const FLOAT ColorRGBA[4]);
- void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
- ID3D11DeviceContext1* This,
- ID3D11UnorderedAccessView *pUnorderedAccessView,
- const UINT Values[4]);
- void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
- ID3D11DeviceContext1* This,
- ID3D11UnorderedAccessView *pUnorderedAccessView,
- const FLOAT Values[4]);
- void (STDMETHODCALLTYPE *ClearDepthStencilView)(
- ID3D11DeviceContext1* This,
- ID3D11DepthStencilView *pDepthStencilView,
- UINT ClearFlags,
- FLOAT Depth,
- UINT8 Stencil);
- void (STDMETHODCALLTYPE *GenerateMips)(
- ID3D11DeviceContext1* This,
- ID3D11ShaderResourceView *pShaderResourceView);
- void (STDMETHODCALLTYPE *SetResourceMinLOD)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pResource,
- FLOAT MinLOD);
- FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pResource);
- void (STDMETHODCALLTYPE *ResolveSubresource)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- ID3D11Resource *pSrcResource,
- UINT SrcSubresource,
- DXGI_FORMAT Format);
- void (STDMETHODCALLTYPE *ExecuteCommandList)(
- ID3D11DeviceContext1* This,
- ID3D11CommandList *pCommandList,
- WINBOOL RestoreContextState);
- void (STDMETHODCALLTYPE *HSSetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void (STDMETHODCALLTYPE *HSSetShader)(
- ID3D11DeviceContext1* This,
- ID3D11HullShader *pHullShader,
- ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void (STDMETHODCALLTYPE *HSSetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState *const *ppSamplers);
- void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers);
- void (STDMETHODCALLTYPE *DSSetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void (STDMETHODCALLTYPE *DSSetShader)(
- ID3D11DeviceContext1* This,
- ID3D11DomainShader *pDomainShader,
- ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void (STDMETHODCALLTYPE *DSSetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState *const *ppSamplers);
- void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers);
- void (STDMETHODCALLTYPE *CSSetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView *const *ppShaderResourceViews);
- void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumUAVs,
- ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
- const UINT *pUAVInitialCounts);
- void (STDMETHODCALLTYPE *CSSetShader)(
- ID3D11DeviceContext1* This,
- ID3D11ComputeShader *pComputeShader,
- ID3D11ClassInstance *const *ppClassInstances,
- UINT NumClassInstances);
- void (STDMETHODCALLTYPE *CSSetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState *const *ppSamplers);
- void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers);
- void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers);
- void (STDMETHODCALLTYPE *PSGetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView **ppShaderResourceViews);
- void (STDMETHODCALLTYPE *PSGetShader)(
- ID3D11DeviceContext1* This,
- ID3D11PixelShader **ppPixelShader,
- ID3D11ClassInstance **ppClassInstances,
- UINT *pNumClassInstances);
- void (STDMETHODCALLTYPE *PSGetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState **ppSamplers);
- void (STDMETHODCALLTYPE *VSGetShader)(
- ID3D11DeviceContext1* This,
- ID3D11VertexShader **ppVertexShader,
- ID3D11ClassInstance **ppClassInstances,
- UINT *pNumClassInstances);
- void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers);
- void (STDMETHODCALLTYPE *IAGetInputLayout)(
- ID3D11DeviceContext1* This,
- ID3D11InputLayout **ppInputLayout);
- void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppVertexBuffers,
- UINT *pStrides,
- UINT *pOffsets);
- void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
- ID3D11DeviceContext1* This,
- ID3D11Buffer **pIndexBuffer,
- DXGI_FORMAT *Format,
- UINT *Offset);
- void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers);
- void (STDMETHODCALLTYPE *GSGetShader)(
- ID3D11DeviceContext1* This,
- ID3D11GeometryShader **ppGeometryShader,
- ID3D11ClassInstance **ppClassInstances,
- UINT *pNumClassInstances);
- void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
- ID3D11DeviceContext1* This,
- D3D11_PRIMITIVE_TOPOLOGY *pTopology);
- void (STDMETHODCALLTYPE *VSGetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView **ppShaderResourceViews);
- void (STDMETHODCALLTYPE *VSGetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState **ppSamplers);
- void (STDMETHODCALLTYPE *GetPredication)(
- ID3D11DeviceContext1* This,
- ID3D11Predicate **ppPredicate,
- WINBOOL *pPredicateValue);
- void (STDMETHODCALLTYPE *GSGetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView **ppShaderResourceViews);
- void (STDMETHODCALLTYPE *GSGetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState **ppSamplers);
- void (STDMETHODCALLTYPE *OMGetRenderTargets)(
- ID3D11DeviceContext1* This,
- UINT NumViews,
- ID3D11RenderTargetView **ppRenderTargetViews,
- ID3D11DepthStencilView **ppDepthStencilView);
- void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
- ID3D11DeviceContext1* This,
- UINT NumRTVs,
- ID3D11RenderTargetView **ppRenderTargetViews,
- ID3D11DepthStencilView **ppDepthStencilView,
- UINT UAVStartSlot,
- UINT NumUAVs,
- ID3D11UnorderedAccessView **ppUnorderedAccessViews);
- void (STDMETHODCALLTYPE *OMGetBlendState)(
- ID3D11DeviceContext1* This,
- ID3D11BlendState **ppBlendState,
- FLOAT BlendFactor[4],
- UINT *pSampleMask);
- void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
- ID3D11DeviceContext1* This,
- ID3D11DepthStencilState **ppDepthStencilState,
- UINT *pStencilRef);
- void (STDMETHODCALLTYPE *SOGetTargets)(
- ID3D11DeviceContext1* This,
- UINT NumBuffers,
- ID3D11Buffer **ppSOTargets);
- void (STDMETHODCALLTYPE *RSGetState)(
- ID3D11DeviceContext1* This,
- ID3D11RasterizerState **ppRasterizerState);
- void (STDMETHODCALLTYPE *RSGetViewports)(
- ID3D11DeviceContext1* This,
- UINT *pNumViewports,
- D3D11_VIEWPORT *pViewports);
- void (STDMETHODCALLTYPE *RSGetScissorRects)(
- ID3D11DeviceContext1* This,
- UINT *pNumRects,
- D3D11_RECT *pRects);
- void (STDMETHODCALLTYPE *HSGetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView **ppShaderResourceViews);
- void (STDMETHODCALLTYPE *HSGetShader)(
- ID3D11DeviceContext1* This,
- ID3D11HullShader **ppHullShader,
- ID3D11ClassInstance **ppClassInstances,
- UINT *pNumClassInstances);
- void (STDMETHODCALLTYPE *HSGetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState **ppSamplers);
- void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers);
- void (STDMETHODCALLTYPE *DSGetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView **ppShaderResourceViews);
- void (STDMETHODCALLTYPE *DSGetShader)(
- ID3D11DeviceContext1* This,
- ID3D11DomainShader **ppDomainShader,
- ID3D11ClassInstance **ppClassInstances,
- UINT *pNumClassInstances);
- void (STDMETHODCALLTYPE *DSGetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState **ppSamplers);
- void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers);
- void (STDMETHODCALLTYPE *CSGetShaderResources)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumViews,
- ID3D11ShaderResourceView **ppShaderResourceViews);
- void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumUAVs,
- ID3D11UnorderedAccessView **ppUnorderedAccessViews);
- void (STDMETHODCALLTYPE *CSGetShader)(
- ID3D11DeviceContext1* This,
- ID3D11ComputeShader **ppComputeShader,
- ID3D11ClassInstance **ppClassInstances,
- UINT *pNumClassInstances);
- void (STDMETHODCALLTYPE *CSGetSamplers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumSamplers,
- ID3D11SamplerState **ppSamplers);
- void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers);
- void (STDMETHODCALLTYPE *ClearState)(
- ID3D11DeviceContext1* This);
- void (STDMETHODCALLTYPE *Flush)(
- ID3D11DeviceContext1* This);
- D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
- ID3D11DeviceContext1* This);
- UINT (STDMETHODCALLTYPE *GetContextFlags)(
- ID3D11DeviceContext1* This);
- HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
- ID3D11DeviceContext1* This,
- WINBOOL RestoreDeferredContextState,
- ID3D11CommandList **ppCommandList);
- /*** ID3D11DeviceContext1 methods ***/
- void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- UINT DstX,
- UINT DstY,
- UINT DstZ,
- ID3D11Resource *pSrcResource,
- UINT SrcSubresource,
- const D3D11_BOX *pSrcBox,
- UINT CopyFlags);
- void (STDMETHODCALLTYPE *UpdateSubresource1)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- const D3D11_BOX *pDstBox,
- const void *pSrcData,
- UINT SrcRowPitch,
- UINT SrcDepthPitch,
- UINT CopyFlags);
- void (STDMETHODCALLTYPE *DiscardResource)(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pResource);
- void (STDMETHODCALLTYPE *DiscardView)(
- ID3D11DeviceContext1* This,
- ID3D11View *pResourceView);
- void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void (STDMETHODCALLTYPE *SwapDeviceContextState)(
- ID3D11DeviceContext1* This,
- ID3DDeviceContextState *pState,
- ID3DDeviceContextState **ppPreviousState);
- void (STDMETHODCALLTYPE *ClearView)(
- ID3D11DeviceContext1* This,
- ID3D11View *pView,
- const FLOAT Color[4],
- const D3D11_RECT *pRect,
- UINT NumRects);
- void (STDMETHODCALLTYPE *DiscardView1)(
- ID3D11DeviceContext1* This,
- ID3D11View *pResourceView,
- const D3D11_RECT *pRects,
- UINT NumRects);
- END_INTERFACE
- } ID3D11DeviceContext1Vtbl;
- interface ID3D11DeviceContext1 {
- CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D11DeviceChild methods ***/
- #define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
- #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
- #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
- #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
- /*** ID3D11DeviceContext methods ***/
- #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
- #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
- #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
- #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
- #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
- #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
- #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
- #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
- #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
- #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
- #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
- #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
- #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
- #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
- #define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
- #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
- #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
- #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
- #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
- #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
- #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
- #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
- #define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
- #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
- #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
- #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
- #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
- #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
- #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
- #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
- #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
- #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
- #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
- #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
- #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
- #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
- #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
- #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
- #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
- #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
- #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
- #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
- #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
- #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
- #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
- #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
- #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
- #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
- #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
- #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
- #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
- #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
- #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
- #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
- #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
- #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
- #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
- #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
- #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
- #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
- #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
- #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
- #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
- #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
- #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
- #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
- #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
- #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
- #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
- #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
- #define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This)
- #define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This)
- #define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This)
- #define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
- #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
- /*** ID3D11DeviceContext1 methods ***/
- #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
- #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
- #define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
- #define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
- #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
- #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
- #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
- #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D11DeviceChild methods ***/
- static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) {
- This->lpVtbl->GetDevice(This,ppDevice);
- }
- static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) {
- return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) {
- return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) {
- return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
- }
- /*** ID3D11DeviceContext methods ***/
- static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
- This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
- This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
- This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
- This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
- This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
- This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
- }
- static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) {
- This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
- }
- static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
- return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
- }
- static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) {
- This->lpVtbl->Unmap(This,pResource,Subresource);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
- This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) {
- This->lpVtbl->IASetInputLayout(This,pInputLayout);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
- This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
- This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
- This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
- This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
- This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
- This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
- This->lpVtbl->IASetPrimitiveTopology(This,Topology);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
- This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
- This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
- This->lpVtbl->Begin(This,pAsync);
- }
- static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
- This->lpVtbl->End(This,pAsync);
- }
- static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
- return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
- }
- static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
- This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
- This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
- This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
- This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
- This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
- This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
- This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
- }
- static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
- This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) {
- This->lpVtbl->DrawAuto(This);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
- This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
- This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
- }
- static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
- This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
- This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
- }
- static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) {
- This->lpVtbl->RSSetState(This,pRasterizerState);
- }
- static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
- This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
- }
- static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) {
- This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
- This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
- This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
- }
- static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
- This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
- This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
- This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
- This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
- This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
- This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) {
- This->lpVtbl->GenerateMips(This,pShaderResourceView);
- }
- static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) {
- This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
- }
- static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
- return This->lpVtbl->GetResourceMinLOD(This,pResource);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
- This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
- This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
- This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
- This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
- This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
- This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
- This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
- This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
- This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
- This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
- This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
- This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
- This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
- This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
- This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
- This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
- This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
- This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
- This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
- This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
- This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) {
- This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
- This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
- This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
- This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
- This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
- This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
- This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
- This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
- This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
- This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
- This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
- This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
- This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
- This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
- }
- static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
- This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
- }
- static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
- This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
- }
- static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) {
- This->lpVtbl->RSGetState(This,ppRasterizerState);
- }
- static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
- This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
- }
- static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) {
- This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
- This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
- This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
- This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
- This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
- This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
- This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
- This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
- This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
- This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
- This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
- This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
- This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
- This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) {
- This->lpVtbl->ClearState(This);
- }
- static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) {
- This->lpVtbl->Flush(This);
- }
- static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) {
- return This->lpVtbl->GetType(This);
- }
- static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) {
- return This->lpVtbl->GetContextFlags(This);
- }
- static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
- return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
- }
- /*** ID3D11DeviceContext1 methods ***/
- static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
- This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
- }
- static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
- This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
- This->lpVtbl->DiscardResource(This,pResource);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) {
- This->lpVtbl->DiscardView(This,pResourceView);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
- This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
- This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
- This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
- This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
- This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
- This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
- This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
- This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
- This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
- This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
- This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
- This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
- }
- static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
- This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
- }
- static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
- This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
- }
- static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
- This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
- }
- #endif
- #endif
- #endif
- void STDMETHODCALLTYPE ID3D11DeviceContext1_CopySubresourceRegion1_Proxy(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- UINT DstX,
- UINT DstY,
- UINT DstZ,
- ID3D11Resource *pSrcResource,
- UINT SrcSubresource,
- const D3D11_BOX *pSrcBox,
- UINT CopyFlags);
- void __RPC_STUB ID3D11DeviceContext1_CopySubresourceRegion1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_UpdateSubresource1_Proxy(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- const D3D11_BOX *pDstBox,
- const void *pSrcData,
- UINT SrcRowPitch,
- UINT SrcDepthPitch,
- UINT CopyFlags);
- void __RPC_STUB ID3D11DeviceContext1_UpdateSubresource1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardResource_Proxy(
- ID3D11DeviceContext1* This,
- ID3D11Resource *pResource);
- void __RPC_STUB ID3D11DeviceContext1_DiscardResource_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardView_Proxy(
- ID3D11DeviceContext1* This,
- ID3D11View *pResourceView);
- void __RPC_STUB ID3D11DeviceContext1_DiscardView_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_VSSetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_VSSetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_HSSetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_HSSetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_DSSetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_DSSetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_GSSetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_GSSetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_PSSetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_PSSetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_CSSetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_CSSetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_VSGetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_VSGetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_HSGetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_HSGetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_DSGetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_DSGetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_GSGetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_GSGetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_PSGetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_PSGetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_CSGetConstantBuffers1_Proxy(
- ID3D11DeviceContext1* This,
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void __RPC_STUB ID3D11DeviceContext1_CSGetConstantBuffers1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_SwapDeviceContextState_Proxy(
- ID3D11DeviceContext1* This,
- ID3DDeviceContextState *pState,
- ID3DDeviceContextState **ppPreviousState);
- void __RPC_STUB ID3D11DeviceContext1_SwapDeviceContextState_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_ClearView_Proxy(
- ID3D11DeviceContext1* This,
- ID3D11View *pView,
- const FLOAT Color[4],
- const D3D11_RECT *pRect,
- UINT NumRects);
- void __RPC_STUB ID3D11DeviceContext1_ClearView_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardView1_Proxy(
- ID3D11DeviceContext1* This,
- ID3D11View *pResourceView,
- const D3D11_RECT *pRects,
- UINT NumRects);
- void __RPC_STUB ID3D11DeviceContext1_DiscardView1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3DUserDefinedAnnotation interface
- */
- #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
- #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab")
- ID3DUserDefinedAnnotation : public IUnknown
- {
- virtual INT STDMETHODCALLTYPE BeginEvent(
- LPCWSTR Name) = 0;
- virtual INT STDMETHODCALLTYPE EndEvent(
- ) = 0;
- virtual void STDMETHODCALLTYPE SetMarker(
- LPCWSTR Name) = 0;
- virtual WINBOOL STDMETHODCALLTYPE GetStatus(
- ) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab)
- #endif
- #else
- typedef struct ID3DUserDefinedAnnotationVtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3DUserDefinedAnnotation* This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3DUserDefinedAnnotation* This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3DUserDefinedAnnotation* This);
- /*** ID3DUserDefinedAnnotation methods ***/
- INT (STDMETHODCALLTYPE *BeginEvent)(
- ID3DUserDefinedAnnotation* This,
- LPCWSTR Name);
- INT (STDMETHODCALLTYPE *EndEvent)(
- ID3DUserDefinedAnnotation* This);
- void (STDMETHODCALLTYPE *SetMarker)(
- ID3DUserDefinedAnnotation* This,
- LPCWSTR Name);
- WINBOOL (STDMETHODCALLTYPE *GetStatus)(
- ID3DUserDefinedAnnotation* This);
- END_INTERFACE
- } ID3DUserDefinedAnnotationVtbl;
- interface ID3DUserDefinedAnnotation {
- CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3DUserDefinedAnnotation methods ***/
- #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name)
- #define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This)
- #define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name)
- #define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3DUserDefinedAnnotation methods ***/
- static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
- return This->lpVtbl->BeginEvent(This,Name);
- }
- static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) {
- return This->lpVtbl->EndEvent(This);
- }
- static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
- This->lpVtbl->SetMarker(This,Name);
- }
- static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) {
- return This->lpVtbl->GetStatus(This);
- }
- #endif
- #endif
- #endif
- INT STDMETHODCALLTYPE ID3DUserDefinedAnnotation_BeginEvent_Proxy(
- ID3DUserDefinedAnnotation* This,
- LPCWSTR Name);
- void __RPC_STUB ID3DUserDefinedAnnotation_BeginEvent_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- INT STDMETHODCALLTYPE ID3DUserDefinedAnnotation_EndEvent_Proxy(
- ID3DUserDefinedAnnotation* This);
- void __RPC_STUB ID3DUserDefinedAnnotation_EndEvent_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- void STDMETHODCALLTYPE ID3DUserDefinedAnnotation_SetMarker_Proxy(
- ID3DUserDefinedAnnotation* This,
- LPCWSTR Name);
- void __RPC_STUB ID3DUserDefinedAnnotation_SetMarker_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- WINBOOL STDMETHODCALLTYPE ID3DUserDefinedAnnotation_GetStatus_Proxy(
- ID3DUserDefinedAnnotation* This);
- void __RPC_STUB ID3DUserDefinedAnnotation_GetStatus_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D11RasterizerState1 interface
- */
- #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
- #define __ID3D11RasterizerState1_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e")
- ID3D11RasterizerState1 : public ID3D11RasterizerState
- {
- virtual void STDMETHODCALLTYPE GetDesc1(
- D3D11_RASTERIZER_DESC1 *pDesc) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e)
- #endif
- #else
- typedef struct ID3D11RasterizerState1Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3D11RasterizerState1* This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3D11RasterizerState1* This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3D11RasterizerState1* This);
- /*** ID3D11DeviceChild methods ***/
- void (STDMETHODCALLTYPE *GetDevice)(
- ID3D11RasterizerState1* This,
- ID3D11Device **ppDevice);
- HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
- ID3D11RasterizerState1* This,
- REFGUID guid,
- UINT *pDataSize,
- void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
- ID3D11RasterizerState1* This,
- REFGUID guid,
- UINT DataSize,
- const void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
- ID3D11RasterizerState1* This,
- REFGUID guid,
- const IUnknown *pData);
- /*** ID3D11RasterizerState methods ***/
- void (STDMETHODCALLTYPE *GetDesc)(
- ID3D11RasterizerState1* This,
- D3D11_RASTERIZER_DESC *pDesc);
- /*** ID3D11RasterizerState1 methods ***/
- void (STDMETHODCALLTYPE *GetDesc1)(
- ID3D11RasterizerState1* This,
- D3D11_RASTERIZER_DESC1 *pDesc);
- END_INTERFACE
- } ID3D11RasterizerState1Vtbl;
- interface ID3D11RasterizerState1 {
- CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D11DeviceChild methods ***/
- #define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
- #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
- #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
- #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
- /*** ID3D11RasterizerState methods ***/
- #define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
- /*** ID3D11RasterizerState1 methods ***/
- #define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D11DeviceChild methods ***/
- static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) {
- This->lpVtbl->GetDevice(This,ppDevice);
- }
- static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
- return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) {
- return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) {
- return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
- }
- /*** ID3D11RasterizerState methods ***/
- static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) {
- This->lpVtbl->GetDesc(This,pDesc);
- }
- /*** ID3D11RasterizerState1 methods ***/
- static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) {
- This->lpVtbl->GetDesc1(This,pDesc);
- }
- #endif
- #endif
- #endif
- void STDMETHODCALLTYPE ID3D11RasterizerState1_GetDesc1_Proxy(
- ID3D11RasterizerState1* This,
- D3D11_RASTERIZER_DESC1 *pDesc);
- void __RPC_STUB ID3D11RasterizerState1_GetDesc1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
- /*****************************************************************************
- * ID3D11Device1 interface
- */
- #ifndef __ID3D11Device1_INTERFACE_DEFINED__
- #define __ID3D11Device1_INTERFACE_DEFINED__
- DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
- #if defined(__cplusplus) && !defined(CINTERFACE)
- MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686")
- ID3D11Device1 : public ID3D11Device
- {
- virtual void STDMETHODCALLTYPE GetImmediateContext1(
- ID3D11DeviceContext1 **ppImmediateContext) = 0;
- virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1(
- UINT ContextFlags,
- ID3D11DeviceContext1 **ppDeferredContext) = 0;
- virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
- const D3D11_BLEND_DESC1 *pBlendStateDesc,
- ID3D11BlendState1 **ppBlendState) = 0;
- virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1(
- const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
- ID3D11RasterizerState1 **ppRasterizerState) = 0;
- virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState(
- UINT Flags,
- const D3D_FEATURE_LEVEL *pFeatureLevels,
- UINT FeatureLevels,
- UINT SDKVersion,
- REFIID EmulatedInterface,
- D3D_FEATURE_LEVEL *pChosenFeatureLevel,
- ID3DDeviceContextState **ppContextState) = 0;
- virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1(
- HANDLE hResource,
- REFIID returnedInterface,
- void **ppResource) = 0;
- virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName(
- LPCWSTR lpName,
- DWORD dwDesiredAccess,
- REFIID returnedInterface,
- void **ppResource) = 0;
- };
- #ifdef __CRT_UUID_DECL
- __CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86)
- #endif
- #else
- typedef struct ID3D11Device1Vtbl {
- BEGIN_INTERFACE
- /*** IUnknown methods ***/
- HRESULT (STDMETHODCALLTYPE *QueryInterface)(
- ID3D11Device1* This,
- REFIID riid,
- void **ppvObject);
- ULONG (STDMETHODCALLTYPE *AddRef)(
- ID3D11Device1* This);
- ULONG (STDMETHODCALLTYPE *Release)(
- ID3D11Device1* This);
- /*** ID3D11Device methods ***/
- HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
- ID3D11Device1* This,
- const D3D11_BUFFER_DESC *pDesc,
- const D3D11_SUBRESOURCE_DATA *pInitialData,
- ID3D11Buffer **ppBuffer);
- HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
- ID3D11Device1* This,
- const D3D11_TEXTURE1D_DESC *pDesc,
- const D3D11_SUBRESOURCE_DATA *pInitialData,
- ID3D11Texture1D **ppTexture1D);
- HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
- ID3D11Device1* This,
- const D3D11_TEXTURE2D_DESC *pDesc,
- const D3D11_SUBRESOURCE_DATA *pInitialData,
- ID3D11Texture2D **ppTexture2D);
- HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
- ID3D11Device1* This,
- const D3D11_TEXTURE3D_DESC *pDesc,
- const D3D11_SUBRESOURCE_DATA *pInitialData,
- ID3D11Texture3D **ppTexture3D);
- HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
- ID3D11Device1* This,
- ID3D11Resource *pResource,
- const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
- ID3D11ShaderResourceView **ppSRView);
- HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
- ID3D11Device1* This,
- ID3D11Resource *pResource,
- const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
- ID3D11UnorderedAccessView **ppUAView);
- HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
- ID3D11Device1* This,
- ID3D11Resource *pResource,
- const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
- ID3D11RenderTargetView **ppRTView);
- HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
- ID3D11Device1* This,
- ID3D11Resource *pResource,
- const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
- ID3D11DepthStencilView **ppDepthStencilView);
- HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
- ID3D11Device1* This,
- const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
- UINT NumElements,
- const void *pShaderBytecodeWithInputSignature,
- SIZE_T BytecodeLength,
- ID3D11InputLayout **ppInputLayout);
- HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11VertexShader **ppVertexShader);
- HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11GeometryShader **ppGeometryShader);
- HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
- UINT NumEntries,
- const UINT *pBufferStrides,
- UINT NumStrides,
- UINT RasterizedStream,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11GeometryShader **ppGeometryShader);
- HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11PixelShader **ppPixelShader);
- HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11HullShader **ppHullShader);
- HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11DomainShader **ppDomainShader);
- HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
- ID3D11Device1* This,
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D11ClassLinkage *pClassLinkage,
- ID3D11ComputeShader **ppComputeShader);
- HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
- ID3D11Device1* This,
- ID3D11ClassLinkage **ppLinkage);
- HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
- ID3D11Device1* This,
- const D3D11_BLEND_DESC *pBlendStateDesc,
- ID3D11BlendState **ppBlendState);
- HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
- ID3D11Device1* This,
- const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
- ID3D11DepthStencilState **ppDepthStencilState);
- HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
- ID3D11Device1* This,
- const D3D11_RASTERIZER_DESC *pRasterizerDesc,
- ID3D11RasterizerState **ppRasterizerState);
- HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
- ID3D11Device1* This,
- const D3D11_SAMPLER_DESC *pSamplerDesc,
- ID3D11SamplerState **ppSamplerState);
- HRESULT (STDMETHODCALLTYPE *CreateQuery)(
- ID3D11Device1* This,
- const D3D11_QUERY_DESC *pQueryDesc,
- ID3D11Query **ppQuery);
- HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
- ID3D11Device1* This,
- const D3D11_QUERY_DESC *pPredicateDesc,
- ID3D11Predicate **ppPredicate);
- HRESULT (STDMETHODCALLTYPE *CreateCounter)(
- ID3D11Device1* This,
- const D3D11_COUNTER_DESC *pCounterDesc,
- ID3D11Counter **ppCounter);
- HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
- ID3D11Device1* This,
- UINT ContextFlags,
- ID3D11DeviceContext **ppDeferredContext);
- HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
- ID3D11Device1* This,
- HANDLE hResource,
- REFIID ReturnedInterface,
- void **ppResource);
- HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
- ID3D11Device1* This,
- DXGI_FORMAT Format,
- UINT *pFormatSupport);
- HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
- ID3D11Device1* This,
- DXGI_FORMAT Format,
- UINT SampleCount,
- UINT *pNumQualityLevels);
- void (STDMETHODCALLTYPE *CheckCounterInfo)(
- ID3D11Device1* This,
- D3D11_COUNTER_INFO *pCounterInfo);
- HRESULT (STDMETHODCALLTYPE *CheckCounter)(
- ID3D11Device1* This,
- const D3D11_COUNTER_DESC *pDesc,
- D3D11_COUNTER_TYPE *pType,
- UINT *pActiveCounters,
- LPSTR szName,
- UINT *pNameLength,
- LPSTR szUnits,
- UINT *pUnitsLength,
- LPSTR szDescription,
- UINT *pDescriptionLength);
- HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
- ID3D11Device1* This,
- D3D11_FEATURE Feature,
- void *pFeatureSupportData,
- UINT FeatureSupportDataSize);
- HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
- ID3D11Device1* This,
- REFGUID guid,
- UINT *pDataSize,
- void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
- ID3D11Device1* This,
- REFGUID guid,
- UINT DataSize,
- const void *pData);
- HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
- ID3D11Device1* This,
- REFGUID guid,
- const IUnknown *pData);
- D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
- ID3D11Device1* This);
- UINT (STDMETHODCALLTYPE *GetCreationFlags)(
- ID3D11Device1* This);
- HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
- ID3D11Device1* This);
- void (STDMETHODCALLTYPE *GetImmediateContext)(
- ID3D11Device1* This,
- ID3D11DeviceContext **ppImmediateContext);
- HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
- ID3D11Device1* This,
- UINT RaiseFlags);
- UINT (STDMETHODCALLTYPE *GetExceptionMode)(
- ID3D11Device1* This);
- /*** ID3D11Device1 methods ***/
- void (STDMETHODCALLTYPE *GetImmediateContext1)(
- ID3D11Device1* This,
- ID3D11DeviceContext1 **ppImmediateContext);
- HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
- ID3D11Device1* This,
- UINT ContextFlags,
- ID3D11DeviceContext1 **ppDeferredContext);
- HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
- ID3D11Device1* This,
- const D3D11_BLEND_DESC1 *pBlendStateDesc,
- ID3D11BlendState1 **ppBlendState);
- HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
- ID3D11Device1* This,
- const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
- ID3D11RasterizerState1 **ppRasterizerState);
- HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
- ID3D11Device1* This,
- UINT Flags,
- const D3D_FEATURE_LEVEL *pFeatureLevels,
- UINT FeatureLevels,
- UINT SDKVersion,
- REFIID EmulatedInterface,
- D3D_FEATURE_LEVEL *pChosenFeatureLevel,
- ID3DDeviceContextState **ppContextState);
- HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
- ID3D11Device1* This,
- HANDLE hResource,
- REFIID returnedInterface,
- void **ppResource);
- HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
- ID3D11Device1* This,
- LPCWSTR lpName,
- DWORD dwDesiredAccess,
- REFIID returnedInterface,
- void **ppResource);
- END_INTERFACE
- } ID3D11Device1Vtbl;
- interface ID3D11Device1 {
- CONST_VTBL ID3D11Device1Vtbl* lpVtbl;
- };
- #ifdef COBJMACROS
- #ifndef WIDL_C_INLINE_WRAPPERS
- /*** IUnknown methods ***/
- #define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
- #define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
- #define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This)
- /*** ID3D11Device methods ***/
- #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
- #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
- #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
- #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
- #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
- #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
- #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
- #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
- #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
- #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
- #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
- #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
- #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
- #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
- #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
- #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
- #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
- #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
- #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
- #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
- #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
- #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
- #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
- #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
- #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
- #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
- #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
- #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
- #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
- #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
- #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
- #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
- #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
- #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
- #define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
- #define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
- #define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
- #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
- #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
- #define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
- /*** ID3D11Device1 methods ***/
- #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
- #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
- #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
- #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
- #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
- #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
- #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
- #else
- /*** IUnknown methods ***/
- static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) {
- return This->lpVtbl->QueryInterface(This,riid,ppvObject);
- }
- static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) {
- return This->lpVtbl->AddRef(This);
- }
- static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) {
- return This->lpVtbl->Release(This);
- }
- /*** ID3D11Device methods ***/
- static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
- return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
- return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
- return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
- return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
- return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
- return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
- return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
- return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
- return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
- return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
- return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
- return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
- return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
- return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
- return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
- return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) {
- return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
- return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
- return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
- return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
- return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
- return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
- return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
- return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
- return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
- }
- static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
- return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
- return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
- return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
- }
- static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) {
- This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
- return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
- return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
- }
- static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
- return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
- return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
- }
- static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) {
- return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
- }
- static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) {
- return This->lpVtbl->GetFeatureLevel(This);
- }
- static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) {
- return This->lpVtbl->GetCreationFlags(This);
- }
- static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) {
- return This->lpVtbl->GetDeviceRemovedReason(This);
- }
- static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) {
- This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
- }
- static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) {
- return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
- }
- static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) {
- return This->lpVtbl->GetExceptionMode(This);
- }
- /*** ID3D11Device1 methods ***/
- static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) {
- This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
- return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
- return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
- return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
- return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
- }
- static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
- return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
- }
- static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
- return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
- }
- #endif
- #endif
- #endif
- void STDMETHODCALLTYPE ID3D11Device1_GetImmediateContext1_Proxy(
- ID3D11Device1* This,
- ID3D11DeviceContext1 **ppImmediateContext);
- void __RPC_STUB ID3D11Device1_GetImmediateContext1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateDeferredContext1_Proxy(
- ID3D11Device1* This,
- UINT ContextFlags,
- ID3D11DeviceContext1 **ppDeferredContext);
- void __RPC_STUB ID3D11Device1_CreateDeferredContext1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateBlendState1_Proxy(
- ID3D11Device1* This,
- const D3D11_BLEND_DESC1 *pBlendStateDesc,
- ID3D11BlendState1 **ppBlendState);
- void __RPC_STUB ID3D11Device1_CreateBlendState1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateRasterizerState1_Proxy(
- ID3D11Device1* This,
- const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
- ID3D11RasterizerState1 **ppRasterizerState);
- void __RPC_STUB ID3D11Device1_CreateRasterizerState1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateDeviceContextState_Proxy(
- ID3D11Device1* This,
- UINT Flags,
- const D3D_FEATURE_LEVEL *pFeatureLevels,
- UINT FeatureLevels,
- UINT SDKVersion,
- REFIID EmulatedInterface,
- D3D_FEATURE_LEVEL *pChosenFeatureLevel,
- ID3DDeviceContextState **ppContextState);
- void __RPC_STUB ID3D11Device1_CreateDeviceContextState_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- HRESULT STDMETHODCALLTYPE ID3D11Device1_OpenSharedResource1_Proxy(
- ID3D11Device1* This,
- HANDLE hResource,
- REFIID returnedInterface,
- void **ppResource);
- void __RPC_STUB ID3D11Device1_OpenSharedResource1_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- HRESULT STDMETHODCALLTYPE ID3D11Device1_OpenSharedResourceByName_Proxy(
- ID3D11Device1* This,
- LPCWSTR lpName,
- DWORD dwDesiredAccess,
- REFIID returnedInterface,
- void **ppResource);
- void __RPC_STUB ID3D11Device1_OpenSharedResourceByName_Stub(
- IRpcStubBuffer* This,
- IRpcChannelBuffer* pRpcChannelBuffer,
- PRPC_MESSAGE pRpcMessage,
- DWORD* pdwStubPhase);
- #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */
- /* Begin additional prototypes for all interfaces */
- /* End additional prototypes */
- #ifdef __cplusplus
- }
- #endif
- #endif /* __d3d11_1_h__ */
|