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- /*
- * Copyright (C) 2000 Peter Hunnisett
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
- if WINE continues to only use C code - I suppose that we could always inline in
- the header file to get around that little problem... */
- /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
- are going to be generically useful for directx stuff */
- #ifndef __WINE_D3DTYPES_H
- #define __WINE_D3DTYPES_H
- #include <windows.h>
- #include <float.h>
- #include <ddraw.h>
- #ifdef __i386__
- #include <pshpack4.h>
- #endif
- #define D3DVALP(val, prec) ((float)(val))
- #define D3DVAL(val) ((float)(val))
- #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
- #define D3DMultiply(a, b) ((a) * (b))
- typedef LONG D3DFIXED;
- #ifndef RGB_MAKE
- #define CI_GETALPHA(ci) ((ci) >> 24)
- #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
- #define CI_GETFRACTION(ci) ((ci) & 0xff)
- #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
- #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
- #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
- #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
- #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
- #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
- #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
- #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
- #define D3DRGB(r, g, b) \
- (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
- #define D3DRGBA(r, g, b, a) \
- ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
- | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
- )
- #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
- #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
- #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
- #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
- #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
- #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
- #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
- #endif
- #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
- #define D3DENUMRET_OK DDENUMRET_OK
- typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset);
- typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
- typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
- #ifndef DX_SHARED_DEFINES
- typedef float D3DVALUE,*LPD3DVALUE;
- #ifndef D3DCOLOR_DEFINED
- typedef DWORD D3DCOLOR, *LPD3DCOLOR;
- #define D3DCOLOR_DEFINED
- #endif
- #ifndef D3DVECTOR_DEFINED
- typedef struct _D3DVECTOR {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
- } DUMMYUNIONNAME1;
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- } DUMMYUNIONNAME2;
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- } DUMMYUNIONNAME3;
- #if defined(__cplusplus) && defined(D3D_OVERLOADS)
- /* the definitions for these methods are in d3dvec.inl */
- public:
- /*** constructors ***/
- _D3DVECTOR() {}
- _D3DVECTOR(D3DVALUE f);
- _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
- _D3DVECTOR(const D3DVALUE f[3]);
- /*** assignment operators ***/
- _D3DVECTOR& operator += (const _D3DVECTOR& v);
- _D3DVECTOR& operator -= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (const _D3DVECTOR& v);
- _D3DVECTOR& operator /= (const _D3DVECTOR& v);
- _D3DVECTOR& operator *= (D3DVALUE s);
- _D3DVECTOR& operator /= (D3DVALUE s);
- /*** unary operators ***/
- friend _D3DVECTOR operator + (const _D3DVECTOR& v);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v);
- /*** binary operators ***/
- friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
- friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
- friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
- friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
- friend D3DVALUE Magnitude(const _D3DVECTOR& v);
- friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
- friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
- #endif
- } D3DVECTOR,*LPD3DVECTOR;
- #define D3DVECTOR_DEFINED
- #endif
- #define DX_SHARED_DEFINES
- #endif /* DX_SHARED_DEFINES */
- typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
- typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
- typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
- typedef struct _D3DCOLORVALUE {
- union {
- D3DVALUE r;
- D3DVALUE dvR;
- } DUMMYUNIONNAME1;
- union {
- D3DVALUE g;
- D3DVALUE dvG;
- } DUMMYUNIONNAME2;
- union {
- D3DVALUE b;
- D3DVALUE dvB;
- } DUMMYUNIONNAME3;
- union {
- D3DVALUE a;
- D3DVALUE dvA;
- } DUMMYUNIONNAME4;
- } D3DCOLORVALUE,*LPD3DCOLORVALUE;
- typedef struct _D3DRECT {
- union {
- LONG x1;
- LONG lX1;
- } DUMMYUNIONNAME1;
- union {
- LONG y1;
- LONG lY1;
- } DUMMYUNIONNAME2;
- union {
- LONG x2;
- LONG lX2;
- } DUMMYUNIONNAME3;
- union {
- LONG y2;
- LONG lY2;
- } DUMMYUNIONNAME4;
- } D3DRECT, *LPD3DRECT;
- typedef struct _D3DHVERTEX {
- DWORD dwFlags;
- union {
- D3DVALUE hx;
- D3DVALUE dvHX;
- } DUMMYUNIONNAME1;
- union {
- D3DVALUE hy;
- D3DVALUE dvHY;
- } DUMMYUNIONNAME2;
- union {
- D3DVALUE hz;
- D3DVALUE dvHZ;
- } DUMMYUNIONNAME3;
- } D3DHVERTEX, *LPD3DHVERTEX;
- /*
- * Transformed/lit vertices
- */
- typedef struct _D3DTLVERTEX {
- union {
- D3DVALUE sx;
- D3DVALUE dvSX;
- } DUMMYUNIONNAME1;
- union {
- D3DVALUE sy;
- D3DVALUE dvSY;
- } DUMMYUNIONNAME2;
- union {
- D3DVALUE sz;
- D3DVALUE dvSZ;
- } DUMMYUNIONNAME3;
- union {
- D3DVALUE rhw;
- D3DVALUE dvRHW;
- } DUMMYUNIONNAME4;
- union {
- D3DCOLOR color;
- D3DCOLOR dcColor;
- } DUMMYUNIONNAME5;
- union {
- D3DCOLOR specular;
- D3DCOLOR dcSpecular;
- } DUMMYUNIONNAME6;
- union {
- D3DVALUE tu;
- D3DVALUE dvTU;
- } DUMMYUNIONNAME7;
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- } DUMMYUNIONNAME8;
- #if defined(__cplusplus) && defined(D3D_OVERLOADS)
- public:
- _D3DTLVERTEX() {}
- _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
- sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
- color = _color; specular = _specular;
- tu = _tu; tv = _tv;
- }
- #endif
- } D3DTLVERTEX, *LPD3DTLVERTEX;
- typedef struct _D3DLVERTEX {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
- } DUMMYUNIONNAME1;
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- } DUMMYUNIONNAME2;
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- } DUMMYUNIONNAME3;
- DWORD dwReserved;
- union {
- D3DCOLOR color;
- D3DCOLOR dcColor;
- } DUMMYUNIONNAME4;
- union {
- D3DCOLOR specular;
- D3DCOLOR dcSpecular;
- } DUMMYUNIONNAME5;
- union {
- D3DVALUE tu;
- D3DVALUE dvTU;
- } DUMMYUNIONNAME6;
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- } DUMMYUNIONNAME7;
- } D3DLVERTEX, *LPD3DLVERTEX;
- typedef struct _D3DVERTEX {
- union {
- D3DVALUE x;
- D3DVALUE dvX;
- } DUMMYUNIONNAME1;
- union {
- D3DVALUE y;
- D3DVALUE dvY;
- } DUMMYUNIONNAME2;
- union {
- D3DVALUE z;
- D3DVALUE dvZ;
- } DUMMYUNIONNAME3;
- union {
- D3DVALUE nx;
- D3DVALUE dvNX;
- } DUMMYUNIONNAME4;
- union {
- D3DVALUE ny;
- D3DVALUE dvNY;
- } DUMMYUNIONNAME5;
- union {
- D3DVALUE nz;
- D3DVALUE dvNZ;
- } DUMMYUNIONNAME6;
- union {
- D3DVALUE tu;
- D3DVALUE dvTU;
- } DUMMYUNIONNAME7;
- union {
- D3DVALUE tv;
- D3DVALUE dvTV;
- } DUMMYUNIONNAME8;
- #if defined(__cplusplus) && defined(D3D_OVERLOADS)
- public:
- _D3DVERTEX() {}
- _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
- x = v.x; y = v.y; z = v.z;
- nx = n.x; ny = n.y; nz = n.z;
- tu = _tu; tv = _tv;
- }
- #endif
- } D3DVERTEX, *LPD3DVERTEX;
- typedef struct _D3DMATRIX {
- D3DVALUE _11, _12, _13, _14;
- D3DVALUE _21, _22, _23, _24;
- D3DVALUE _31, _32, _33, _34;
- D3DVALUE _41, _42, _43, _44;
- #if defined(__cplusplus) && defined(D3D_OVERLOADS)
- _D3DMATRIX() { }
- /* This is different from MS, but avoids anonymous structs. */
- D3DVALUE &operator () (int r, int c)
- { return (&_11)[r*4 + c]; }
- const D3DVALUE &operator() (int r, int c) const
- { return (&_11)[r*4 + c]; }
- #endif
- } D3DMATRIX, *LPD3DMATRIX;
- #if defined(__cplusplus) && defined(D3D_OVERLOADS)
- #include <d3dvec.inl>
- #endif
- typedef struct _D3DVIEWPORT {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY;
- DWORD dwWidth;
- DWORD dwHeight;
- D3DVALUE dvScaleX;
- D3DVALUE dvScaleY;
- D3DVALUE dvMaxX;
- D3DVALUE dvMaxY;
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ;
- } D3DVIEWPORT, *LPD3DVIEWPORT;
- typedef struct _D3DVIEWPORT2 {
- DWORD dwSize;
- DWORD dwX;
- DWORD dwY;
- DWORD dwWidth;
- DWORD dwHeight;
- D3DVALUE dvClipX;
- D3DVALUE dvClipY;
- D3DVALUE dvClipWidth;
- D3DVALUE dvClipHeight;
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ;
- } D3DVIEWPORT2, *LPD3DVIEWPORT2;
- typedef struct _D3DVIEWPORT7 {
- DWORD dwX;
- DWORD dwY;
- DWORD dwWidth;
- DWORD dwHeight;
- D3DVALUE dvMinZ;
- D3DVALUE dvMaxZ;
- } D3DVIEWPORT7, *LPD3DVIEWPORT7;
- #define D3DMAXUSERCLIPPLANES 32
- #define D3DCLIPPLANE0 (1 << 0)
- #define D3DCLIPPLANE1 (1 << 1)
- #define D3DCLIPPLANE2 (1 << 2)
- #define D3DCLIPPLANE3 (1 << 3)
- #define D3DCLIPPLANE4 (1 << 4)
- #define D3DCLIPPLANE5 (1 << 5)
- #define D3DCLIP_LEFT 0x00000001
- #define D3DCLIP_RIGHT 0x00000002
- #define D3DCLIP_TOP 0x00000004
- #define D3DCLIP_BOTTOM 0x00000008
- #define D3DCLIP_FRONT 0x00000010
- #define D3DCLIP_BACK 0x00000020
- #define D3DCLIP_GEN0 0x00000040
- #define D3DCLIP_GEN1 0x00000080
- #define D3DCLIP_GEN2 0x00000100
- #define D3DCLIP_GEN3 0x00000200
- #define D3DCLIP_GEN4 0x00000400
- #define D3DCLIP_GEN5 0x00000800
- #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
- #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
- #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
- #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
- #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
- #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
- #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
- #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
- #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
- #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
- #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
- #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
- #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
- #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
- #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
- #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
- #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
- #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
- #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
- #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
- #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
- #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
- #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
- #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
- #define D3DSTATUS_ZNOTVISIBLE 0x01000000
- #define D3DSTATUS_CLIPUNIONALL ( \
- D3DSTATUS_CLIPUNIONLEFT | \
- D3DSTATUS_CLIPUNIONRIGHT | \
- D3DSTATUS_CLIPUNIONTOP | \
- D3DSTATUS_CLIPUNIONBOTTOM | \
- D3DSTATUS_CLIPUNIONFRONT | \
- D3DSTATUS_CLIPUNIONBACK | \
- D3DSTATUS_CLIPUNIONGEN0 | \
- D3DSTATUS_CLIPUNIONGEN1 | \
- D3DSTATUS_CLIPUNIONGEN2 | \
- D3DSTATUS_CLIPUNIONGEN3 | \
- D3DSTATUS_CLIPUNIONGEN4 | \
- D3DSTATUS_CLIPUNIONGEN5 \
- )
- #define D3DSTATUS_CLIPINTERSECTIONALL ( \
- D3DSTATUS_CLIPINTERSECTIONLEFT | \
- D3DSTATUS_CLIPINTERSECTIONRIGHT | \
- D3DSTATUS_CLIPINTERSECTIONTOP | \
- D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
- D3DSTATUS_CLIPINTERSECTIONFRONT | \
- D3DSTATUS_CLIPINTERSECTIONBACK | \
- D3DSTATUS_CLIPINTERSECTIONGEN0 | \
- D3DSTATUS_CLIPINTERSECTIONGEN1 | \
- D3DSTATUS_CLIPINTERSECTIONGEN2 | \
- D3DSTATUS_CLIPINTERSECTIONGEN3 | \
- D3DSTATUS_CLIPINTERSECTIONGEN4 | \
- D3DSTATUS_CLIPINTERSECTIONGEN5 \
- )
- #define D3DSTATUS_DEFAULT ( \
- D3DSTATUS_CLIPINTERSECTIONALL | \
- D3DSTATUS_ZNOTVISIBLE)
- #define D3DTRANSFORM_CLIPPED 0x00000001
- #define D3DTRANSFORM_UNCLIPPED 0x00000002
- typedef struct _D3DTRANSFORMDATA {
- DWORD dwSize;
- void *lpIn;
- DWORD dwInSize;
- void *lpOut;
- DWORD dwOutSize;
- D3DHVERTEX *lpHOut;
- DWORD dwClip;
- DWORD dwClipIntersection;
- DWORD dwClipUnion;
- D3DRECT drExtent;
- } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
- typedef struct _D3DLIGHTINGELEMENT {
- D3DVECTOR dvPosition;
- D3DVECTOR dvNormal;
- } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
- typedef struct _D3DMATERIAL {
- DWORD dwSize;
- union {
- D3DCOLORVALUE diffuse;
- D3DCOLORVALUE dcvDiffuse;
- } DUMMYUNIONNAME;
- union {
- D3DCOLORVALUE ambient;
- D3DCOLORVALUE dcvAmbient;
- } DUMMYUNIONNAME1;
- union {
- D3DCOLORVALUE specular;
- D3DCOLORVALUE dcvSpecular;
- } DUMMYUNIONNAME2;
- union {
- D3DCOLORVALUE emissive;
- D3DCOLORVALUE dcvEmissive;
- } DUMMYUNIONNAME3;
- union {
- D3DVALUE power;
- D3DVALUE dvPower;
- } DUMMYUNIONNAME4;
- D3DTEXTUREHANDLE hTexture;
- DWORD dwRampSize;
- } D3DMATERIAL, *LPD3DMATERIAL;
- typedef struct _D3DMATERIAL7 {
- union {
- D3DCOLORVALUE diffuse;
- D3DCOLORVALUE dcvDiffuse;
- } DUMMYUNIONNAME;
- union {
- D3DCOLORVALUE ambient;
- D3DCOLORVALUE dcvAmbient;
- } DUMMYUNIONNAME1;
- union {
- D3DCOLORVALUE specular;
- D3DCOLORVALUE dcvSpecular;
- } DUMMYUNIONNAME2;
- union {
- D3DCOLORVALUE emissive;
- D3DCOLORVALUE dcvEmissive;
- } DUMMYUNIONNAME3;
- union {
- D3DVALUE power;
- D3DVALUE dvPower;
- } DUMMYUNIONNAME4;
- } D3DMATERIAL7, *LPD3DMATERIAL7;
- typedef enum {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
- D3DLIGHT_PARALLELPOINT = 4,
- D3DLIGHT_GLSPOT = 5,
- D3DLIGHT_FORCE_DWORD = 0x7fffffff
- } D3DLIGHTTYPE;
- typedef struct _D3DLIGHT {
- DWORD dwSize;
- D3DLIGHTTYPE dltType;
- D3DCOLORVALUE dcvColor;
- D3DVECTOR dvPosition;
- D3DVECTOR dvDirection;
- D3DVALUE dvRange;
- D3DVALUE dvFalloff;
- D3DVALUE dvAttenuation0;
- D3DVALUE dvAttenuation1;
- D3DVALUE dvAttenuation2;
- D3DVALUE dvTheta;
- D3DVALUE dvPhi;
- } D3DLIGHT,*LPD3DLIGHT;
- typedef struct _D3DLIGHT7 {
- D3DLIGHTTYPE dltType;
- D3DCOLORVALUE dcvDiffuse;
- D3DCOLORVALUE dcvSpecular;
- D3DCOLORVALUE dcvAmbient;
- D3DVECTOR dvPosition;
- D3DVECTOR dvDirection;
- D3DVALUE dvRange;
- D3DVALUE dvFalloff;
- D3DVALUE dvAttenuation0;
- D3DVALUE dvAttenuation1;
- D3DVALUE dvAttenuation2;
- D3DVALUE dvTheta;
- D3DVALUE dvPhi;
- } D3DLIGHT7, *LPD3DLIGHT7;
- #define D3DLIGHT_ACTIVE 0x00000001
- #define D3DLIGHT_NO_SPECULAR 0x00000002
- #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
- #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
- typedef struct _D3DLIGHT2 {
- DWORD dwSize;
- D3DLIGHTTYPE dltType;
- D3DCOLORVALUE dcvColor;
- D3DVECTOR dvPosition;
- D3DVECTOR dvDirection;
- D3DVALUE dvRange;
- D3DVALUE dvFalloff;
- D3DVALUE dvAttenuation0;
- D3DVALUE dvAttenuation1;
- D3DVALUE dvAttenuation2;
- D3DVALUE dvTheta;
- D3DVALUE dvPhi;
- DWORD dwFlags;
- } D3DLIGHT2, *LPD3DLIGHT2;
- typedef struct _D3DLIGHTDATA {
- DWORD dwSize;
- D3DLIGHTINGELEMENT *lpIn;
- DWORD dwInSize;
- D3DTLVERTEX *lpOut;
- DWORD dwOutSize;
- } D3DLIGHTDATA, *LPD3DLIGHTDATA;
- #define D3DCOLOR_MONO 1
- #define D3DCOLOR_RGB 2
- typedef DWORD D3DCOLORMODEL;
- #define D3DCLEAR_TARGET 0x00000001
- #define D3DCLEAR_ZBUFFER 0x00000002
- #define D3DCLEAR_STENCIL 0x00000004
- typedef enum _D3DOPCODE {
- D3DOP_POINT = 1,
- D3DOP_LINE = 2,
- D3DOP_TRIANGLE = 3,
- D3DOP_MATRIXLOAD = 4,
- D3DOP_MATRIXMULTIPLY = 5,
- D3DOP_STATETRANSFORM = 6,
- D3DOP_STATELIGHT = 7,
- D3DOP_STATERENDER = 8,
- D3DOP_PROCESSVERTICES = 9,
- D3DOP_TEXTURELOAD = 10,
- D3DOP_EXIT = 11,
- D3DOP_BRANCHFORWARD = 12,
- D3DOP_SPAN = 13,
- D3DOP_SETSTATUS = 14,
- D3DOP_FORCE_DWORD = 0x7fffffff
- } D3DOPCODE;
- typedef struct _D3DINSTRUCTION {
- BYTE bOpcode;
- BYTE bSize;
- WORD wCount;
- } D3DINSTRUCTION, *LPD3DINSTRUCTION;
- typedef struct _D3DTEXTURELOAD {
- D3DTEXTUREHANDLE hDestTexture;
- D3DTEXTUREHANDLE hSrcTexture;
- } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
- typedef struct _D3DPICKRECORD {
- BYTE bOpcode;
- BYTE bPad;
- DWORD dwOffset;
- D3DVALUE dvZ;
- } D3DPICKRECORD, *LPD3DPICKRECORD;
- typedef enum {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
- D3DSHADE_FORCE_DWORD = 0x7fffffff
- } D3DSHADEMODE;
- typedef enum {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
- D3DFILL_FORCE_DWORD = 0x7fffffff
- } D3DFILLMODE;
- typedef struct _D3DLINEPATTERN {
- WORD wRepeatFactor;
- WORD wLinePattern;
- } D3DLINEPATTERN;
- typedef enum {
- D3DFILTER_NEAREST = 1,
- D3DFILTER_LINEAR = 2,
- D3DFILTER_MIPNEAREST = 3,
- D3DFILTER_MIPLINEAR = 4,
- D3DFILTER_LINEARMIPNEAREST = 5,
- D3DFILTER_LINEARMIPLINEAR = 6,
- D3DFILTER_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREFILTER;
- typedef enum {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
- D3DBLEND_FORCE_DWORD = 0x7fffffff
- } D3DBLEND;
- typedef enum {
- D3DTBLEND_DECAL = 1,
- D3DTBLEND_MODULATE = 2,
- D3DTBLEND_DECALALPHA = 3,
- D3DTBLEND_MODULATEALPHA = 4,
- D3DTBLEND_DECALMASK = 5,
- D3DTBLEND_MODULATEMASK = 6,
- D3DTBLEND_COPY = 7,
- D3DTBLEND_ADD = 8,
- D3DTBLEND_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREBLEND;
- typedef enum _D3DTEXTUREADDRESS {
- D3DTADDRESS_WRAP = 1,
- D3DTADDRESS_MIRROR = 2,
- D3DTADDRESS_CLAMP = 3,
- D3DTADDRESS_BORDER = 4,
- D3DTADDRESS_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREADDRESS;
- typedef enum {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
- D3DCULL_FORCE_DWORD = 0x7fffffff
- } D3DCULL;
- typedef enum {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
- D3DCMP_FORCE_DWORD = 0x7fffffff
- } D3DCMPFUNC;
- typedef enum _D3DSTENCILOP {
- D3DSTENCILOP_KEEP = 1,
- D3DSTENCILOP_ZERO = 2,
- D3DSTENCILOP_REPLACE = 3,
- D3DSTENCILOP_INCRSAT = 4,
- D3DSTENCILOP_DECRSAT = 5,
- D3DSTENCILOP_INVERT = 6,
- D3DSTENCILOP_INCR = 7,
- D3DSTENCILOP_DECR = 8,
- D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
- } D3DSTENCILOP;
- typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
- D3DFOG_LINEAR = 3,
- D3DFOG_FORCE_DWORD = 0x7fffffff
- } D3DFOGMODE;
- typedef enum _D3DZBUFFERTYPE {
- D3DZB_FALSE = 0,
- D3DZB_TRUE = 1,
- D3DZB_USEW = 2,
- D3DZB_FORCE_DWORD = 0x7fffffff
- } D3DZBUFFERTYPE;
- typedef enum _D3DANTIALIASMODE {
- D3DANTIALIAS_NONE = 0,
- D3DANTIALIAS_SORTDEPENDENT = 1,
- D3DANTIALIAS_SORTINDEPENDENT = 2,
- D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
- } D3DANTIALIASMODE;
- typedef enum {
- D3DVT_VERTEX = 1,
- D3DVT_LVERTEX = 2,
- D3DVT_TLVERTEX = 3,
- D3DVT_FORCE_DWORD = 0x7fffffff
- } D3DVERTEXTYPE;
- typedef enum {
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6,
- D3DPT_FORCE_DWORD = 0x7fffffff
- } D3DPRIMITIVETYPE;
- #define D3DSTATE_OVERRIDE_BIAS 256
- #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
- typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTRANSFORMSTATE_WORLD = 1,
- D3DTRANSFORMSTATE_VIEW = 2,
- D3DTRANSFORMSTATE_PROJECTION = 3,
- D3DTRANSFORMSTATE_WORLD1 = 4,
- D3DTRANSFORMSTATE_WORLD2 = 5,
- D3DTRANSFORMSTATE_WORLD3 = 6,
- D3DTRANSFORMSTATE_TEXTURE0 = 16,
- D3DTRANSFORMSTATE_TEXTURE1 = 17,
- D3DTRANSFORMSTATE_TEXTURE2 = 18,
- D3DTRANSFORMSTATE_TEXTURE3 = 19,
- D3DTRANSFORMSTATE_TEXTURE4 = 20,
- D3DTRANSFORMSTATE_TEXTURE5 = 21,
- D3DTRANSFORMSTATE_TEXTURE6 = 22,
- D3DTRANSFORMSTATE_TEXTURE7 = 23,
- D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
- } D3DTRANSFORMSTATETYPE;
- typedef enum {
- D3DLIGHTSTATE_MATERIAL = 1,
- D3DLIGHTSTATE_AMBIENT = 2,
- D3DLIGHTSTATE_COLORMODEL = 3,
- D3DLIGHTSTATE_FOGMODE = 4,
- D3DLIGHTSTATE_FOGSTART = 5,
- D3DLIGHTSTATE_FOGEND = 6,
- D3DLIGHTSTATE_FOGDENSITY = 7,
- D3DLIGHTSTATE_COLORVERTEX = 8,
- D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
- } D3DLIGHTSTATETYPE;
- typedef enum {
- D3DRENDERSTATE_TEXTUREHANDLE = 1,
- D3DRENDERSTATE_ANTIALIAS = 2,
- D3DRENDERSTATE_TEXTUREADDRESS = 3,
- D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
- D3DRENDERSTATE_WRAPU = 5,
- D3DRENDERSTATE_WRAPV = 6,
- D3DRENDERSTATE_ZENABLE = 7,
- D3DRENDERSTATE_FILLMODE = 8,
- D3DRENDERSTATE_SHADEMODE = 9,
- D3DRENDERSTATE_LINEPATTERN = 10,
- D3DRENDERSTATE_MONOENABLE = 11,
- D3DRENDERSTATE_ROP2 = 12,
- D3DRENDERSTATE_PLANEMASK = 13,
- D3DRENDERSTATE_ZWRITEENABLE = 14,
- D3DRENDERSTATE_ALPHATESTENABLE = 15,
- D3DRENDERSTATE_LASTPIXEL = 16,
- D3DRENDERSTATE_TEXTUREMAG = 17,
- D3DRENDERSTATE_TEXTUREMIN = 18,
- D3DRENDERSTATE_SRCBLEND = 19,
- D3DRENDERSTATE_DESTBLEND = 20,
- D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
- D3DRENDERSTATE_CULLMODE = 22,
- D3DRENDERSTATE_ZFUNC = 23,
- D3DRENDERSTATE_ALPHAREF = 24,
- D3DRENDERSTATE_ALPHAFUNC = 25,
- D3DRENDERSTATE_DITHERENABLE = 26,
- D3DRENDERSTATE_ALPHABLENDENABLE = 27,
- D3DRENDERSTATE_FOGENABLE = 28,
- D3DRENDERSTATE_SPECULARENABLE = 29,
- D3DRENDERSTATE_ZVISIBLE = 30,
- D3DRENDERSTATE_SUBPIXEL = 31,
- D3DRENDERSTATE_SUBPIXELX = 32,
- D3DRENDERSTATE_STIPPLEDALPHA = 33,
- D3DRENDERSTATE_FOGCOLOR = 34,
- D3DRENDERSTATE_FOGTABLEMODE = 35,
- D3DRENDERSTATE_FOGTABLESTART = 36,
- D3DRENDERSTATE_FOGTABLEEND = 37,
- D3DRENDERSTATE_FOGTABLEDENSITY = 38,
- D3DRENDERSTATE_FOGSTART = 36,
- D3DRENDERSTATE_FOGEND = 37,
- D3DRENDERSTATE_FOGDENSITY = 38,
- D3DRENDERSTATE_STIPPLEENABLE = 39,
- D3DRENDERSTATE_EDGEANTIALIAS = 40,
- D3DRENDERSTATE_COLORKEYENABLE = 41,
- D3DRENDERSTATE_BORDERCOLOR = 43,
- D3DRENDERSTATE_TEXTUREADDRESSU = 44,
- D3DRENDERSTATE_TEXTUREADDRESSV = 45,
- D3DRENDERSTATE_MIPMAPLODBIAS = 46,
- D3DRENDERSTATE_ZBIAS = 47,
- D3DRENDERSTATE_RANGEFOGENABLE = 48,
- D3DRENDERSTATE_ANISOTROPY = 49,
- D3DRENDERSTATE_FLUSHBATCH = 50,
- D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
- D3DRENDERSTATE_STENCILENABLE = 52,
- D3DRENDERSTATE_STENCILFAIL = 53,
- D3DRENDERSTATE_STENCILZFAIL = 54,
- D3DRENDERSTATE_STENCILPASS = 55,
- D3DRENDERSTATE_STENCILFUNC = 56,
- D3DRENDERSTATE_STENCILREF = 57,
- D3DRENDERSTATE_STENCILMASK = 58,
- D3DRENDERSTATE_STENCILWRITEMASK = 59,
- D3DRENDERSTATE_TEXTUREFACTOR = 60,
- D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
- D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
- D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
- D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
- D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
- D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
- D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
- D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
- D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
- D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
- D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
- D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
- D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
- D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
- D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
- D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
- D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
- D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
- D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
- D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
- D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
- D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
- D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
- D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
- D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
- D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
- D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
- D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
- D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
- D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
- D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
- D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
- D3DRENDERSTATE_WRAP0 = 128,
- D3DRENDERSTATE_WRAP1 = 129,
- D3DRENDERSTATE_WRAP2 = 130,
- D3DRENDERSTATE_WRAP3 = 131,
- D3DRENDERSTATE_WRAP4 = 132,
- D3DRENDERSTATE_WRAP5 = 133,
- D3DRENDERSTATE_WRAP6 = 134,
- D3DRENDERSTATE_WRAP7 = 135,
- D3DRENDERSTATE_CLIPPING = 136,
- D3DRENDERSTATE_LIGHTING = 137,
- D3DRENDERSTATE_EXTENTS = 138,
- D3DRENDERSTATE_AMBIENT = 139,
- D3DRENDERSTATE_FOGVERTEXMODE = 140,
- D3DRENDERSTATE_COLORVERTEX = 141,
- D3DRENDERSTATE_LOCALVIEWER = 142,
- D3DRENDERSTATE_NORMALIZENORMALS = 143,
- D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
- D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
- D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
- D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
- D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
- D3DRENDERSTATE_VERTEXBLEND = 151,
- D3DRENDERSTATE_CLIPPLANEENABLE = 152,
- D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
- /* FIXME: We have some retired values that are being reused for DirectX 7 */
- } D3DRENDERSTATETYPE;
- typedef enum _D3DMATERIALCOLORSOURCE
- {
- D3DMCS_MATERIAL = 0,
- D3DMCS_COLOR1 = 1,
- D3DMCS_COLOR2 = 2,
- D3DMCS_FORCE_DWORD = 0x7fffffff
- } D3DMATERIALCOLORSOURCE;
- #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
- #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
- #define D3DWRAP_U __MSABI_LONG(0x00000001)
- #define D3DWRAP_V __MSABI_LONG(0x00000002)
- #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
- #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
- #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
- #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
- #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
- typedef struct _D3DSTATE {
- union {
- D3DTRANSFORMSTATETYPE dtstTransformStateType;
- D3DLIGHTSTATETYPE dlstLightStateType;
- D3DRENDERSTATETYPE drstRenderStateType;
- } DUMMYUNIONNAME1;
- union {
- DWORD dwArg[1];
- D3DVALUE dvArg[1];
- } DUMMYUNIONNAME2;
- } D3DSTATE, *LPD3DSTATE;
- typedef struct _D3DMATRIXLOAD {
- D3DMATRIXHANDLE hDestMatrix;
- D3DMATRIXHANDLE hSrcMatrix;
- } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
- typedef struct _D3DMATRIXMULTIPLY {
- D3DMATRIXHANDLE hDestMatrix;
- D3DMATRIXHANDLE hSrcMatrix1;
- D3DMATRIXHANDLE hSrcMatrix2;
- } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
- typedef struct _D3DPROCESSVERTICES {
- DWORD dwFlags;
- WORD wStart;
- WORD wDest;
- DWORD dwCount;
- DWORD dwReserved;
- } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
- #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
- #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
- #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
- #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
- #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
- #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
- typedef enum _D3DTEXTURESTAGESTATETYPE
- {
- D3DTSS_COLOROP = 1,
- D3DTSS_COLORARG1 = 2,
- D3DTSS_COLORARG2 = 3,
- D3DTSS_ALPHAOP = 4,
- D3DTSS_ALPHAARG1 = 5,
- D3DTSS_ALPHAARG2 = 6,
- D3DTSS_BUMPENVMAT00 = 7,
- D3DTSS_BUMPENVMAT01 = 8,
- D3DTSS_BUMPENVMAT10 = 9,
- D3DTSS_BUMPENVMAT11 = 10,
- D3DTSS_TEXCOORDINDEX = 11,
- D3DTSS_ADDRESS = 12,
- D3DTSS_ADDRESSU = 13,
- D3DTSS_ADDRESSV = 14,
- D3DTSS_BORDERCOLOR = 15,
- D3DTSS_MAGFILTER = 16,
- D3DTSS_MINFILTER = 17,
- D3DTSS_MIPFILTER = 18,
- D3DTSS_MIPMAPLODBIAS = 19,
- D3DTSS_MAXMIPLEVEL = 20,
- D3DTSS_MAXANISOTROPY = 21,
- D3DTSS_BUMPENVLSCALE = 22,
- D3DTSS_BUMPENVLOFFSET = 23,
- D3DTSS_TEXTURETRANSFORMFLAGS = 24,
- D3DTSS_FORCE_DWORD = 0x7fffffff
- } D3DTEXTURESTAGESTATETYPE;
- #define D3DTSS_TCI_PASSTHRU 0x00000000
- #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
- #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
- #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
- typedef enum _D3DTEXTUREOP
- {
- D3DTOP_DISABLE = 1,
- D3DTOP_SELECTARG1 = 2,
- D3DTOP_SELECTARG2 = 3,
- D3DTOP_MODULATE = 4,
- D3DTOP_MODULATE2X = 5,
- D3DTOP_MODULATE4X = 6,
- D3DTOP_ADD = 7,
- D3DTOP_ADDSIGNED = 8,
- D3DTOP_ADDSIGNED2X = 9,
- D3DTOP_SUBTRACT = 10,
- D3DTOP_ADDSMOOTH = 11,
- D3DTOP_BLENDDIFFUSEALPHA = 12,
- D3DTOP_BLENDTEXTUREALPHA = 13,
- D3DTOP_BLENDFACTORALPHA = 14,
- D3DTOP_BLENDTEXTUREALPHAPM = 15,
- D3DTOP_BLENDCURRENTALPHA = 16,
- D3DTOP_PREMODULATE = 17,
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
- D3DTOP_MODULATECOLOR_ADDALPHA = 19,
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
- D3DTOP_BUMPENVMAP = 22,
- D3DTOP_BUMPENVMAPLUMINANCE = 23,
- D3DTOP_DOTPRODUCT3 = 24,
- D3DTOP_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREOP;
- #define D3DTA_SELECTMASK 0x0000000f
- #define D3DTA_DIFFUSE 0x00000000
- #define D3DTA_CURRENT 0x00000001
- #define D3DTA_TEXTURE 0x00000002
- #define D3DTA_TFACTOR 0x00000003
- #define D3DTA_SPECULAR 0x00000004
- #define D3DTA_COMPLEMENT 0x00000010
- #define D3DTA_ALPHAREPLICATE 0x00000020
- typedef enum _D3DTEXTUREMAGFILTER
- {
- D3DTFG_POINT = 1,
- D3DTFG_LINEAR = 2,
- D3DTFG_FLATCUBIC = 3,
- D3DTFG_GAUSSIANCUBIC = 4,
- D3DTFG_ANISOTROPIC = 5,
- D3DTFG_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREMAGFILTER;
- typedef enum _D3DTEXTUREMINFILTER
- {
- D3DTFN_POINT = 1,
- D3DTFN_LINEAR = 2,
- D3DTFN_ANISOTROPIC = 3,
- D3DTFN_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREMINFILTER;
- typedef enum _D3DTEXTUREMIPFILTER
- {
- D3DTFP_NONE = 1,
- D3DTFP_POINT = 2,
- D3DTFP_LINEAR = 3,
- D3DTFP_FORCE_DWORD = 0x7fffffff
- } D3DTEXTUREMIPFILTER;
- #define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
- #define D3DTRIFLAG_STARTFLAT(len) (len)
- #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
- #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
- #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
- #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
- #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
- #define D3DTRIFLAG_EDGEENABLETRIANGLE \
- (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
- typedef struct _D3DTRIANGLE {
- union {
- WORD v1;
- WORD wV1;
- } DUMMYUNIONNAME1;
- union {
- WORD v2;
- WORD wV2;
- } DUMMYUNIONNAME2;
- union {
- WORD v3;
- WORD wV3;
- } DUMMYUNIONNAME3;
- WORD wFlags;
- } D3DTRIANGLE, *LPD3DTRIANGLE;
- typedef struct _D3DLINE {
- union {
- WORD v1;
- WORD wV1;
- } DUMMYUNIONNAME1;
- union {
- WORD v2;
- WORD wV2;
- } DUMMYUNIONNAME2;
- } D3DLINE, *LPD3DLINE;
- typedef struct _D3DSPAN {
- WORD wCount;
- WORD wFirst;
- } D3DSPAN, *LPD3DSPAN;
- typedef struct _D3DPOINT {
- WORD wCount;
- WORD wFirst;
- } D3DPOINT, *LPD3DPOINT;
- typedef struct _D3DBRANCH {
- DWORD dwMask;
- DWORD dwValue;
- WINBOOL bNegate;
- DWORD dwOffset;
- } D3DBRANCH, *LPD3DBRANCH;
- typedef struct _D3DSTATUS {
- DWORD dwFlags;
- DWORD dwStatus;
- D3DRECT drExtent;
- } D3DSTATUS, *LPD3DSTATUS;
- #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
- #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
- #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
- typedef struct _D3DCLIPSTATUS {
- DWORD dwFlags;
- DWORD dwStatus;
- float minx, maxx;
- float miny, maxy;
- float minz, maxz;
- } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
- #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
- #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
- #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
- typedef struct {
- DWORD dwSize;
- DWORD dwTrianglesDrawn;
- DWORD dwLinesDrawn;
- DWORD dwPointsDrawn;
- DWORD dwSpansDrawn;
- DWORD dwVerticesProcessed;
- } D3DSTATS, *LPD3DSTATS;
- #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
- #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
- typedef struct _D3DEXECUTEDATA {
- DWORD dwSize;
- DWORD dwVertexOffset;
- DWORD dwVertexCount;
- DWORD dwInstructionOffset;
- DWORD dwInstructionLength;
- DWORD dwHVertexOffset;
- D3DSTATUS dsStatus;
- } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
- #define D3DPAL_FREE 0x00
- #define D3DPAL_READONLY 0x40
- #define D3DPAL_RESERVED 0x80
- typedef struct _D3DVERTEXBUFFERDESC {
- DWORD dwSize;
- DWORD dwCaps;
- DWORD dwFVF;
- DWORD dwNumVertices;
- } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
- #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
- #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
- #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
- #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
- #define D3DVOP_LIGHT (1 << 10)
- #define D3DVOP_TRANSFORM (1 << 0)
- #define D3DVOP_CLIP (1 << 2)
- #define D3DVOP_EXTENTS (1 << 3)
- #define D3DMAXNUMVERTICES ((1<<16) - 1)
- #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
- #define D3DPV_DONOTCOPYDATA (1 << 0)
- #define D3DFVF_RESERVED0 0x001
- #define D3DFVF_POSITION_MASK 0x00E
- #define D3DFVF_XYZ 0x002
- #define D3DFVF_XYZRHW 0x004
- #define D3DFVF_XYZB1 0x006
- #define D3DFVF_XYZB2 0x008
- #define D3DFVF_XYZB3 0x00a
- #define D3DFVF_XYZB4 0x00c
- #define D3DFVF_XYZB5 0x00e
- #define D3DFVF_NORMAL 0x010
- #define D3DFVF_RESERVED1 0x020
- #define D3DFVF_DIFFUSE 0x040
- #define D3DFVF_SPECULAR 0x080
- #define D3DFVF_TEXCOUNT_MASK 0xf00
- #define D3DFVF_TEXCOUNT_SHIFT 8
- #define D3DFVF_TEX0 0x000
- #define D3DFVF_TEX1 0x100
- #define D3DFVF_TEX2 0x200
- #define D3DFVF_TEX3 0x300
- #define D3DFVF_TEX4 0x400
- #define D3DFVF_TEX5 0x500
- #define D3DFVF_TEX6 0x600
- #define D3DFVF_TEX7 0x700
- #define D3DFVF_TEX8 0x800
- #define D3DFVF_RESERVED2 0xf000
- #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
- #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
- D3DFVF_SPECULAR | D3DFVF_TEX1 )
- #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
- D3DFVF_TEX1 )
- typedef struct _D3DDP_PTRSTRIDE
- {
- void *lpvData;
- DWORD dwStride;
- } D3DDP_PTRSTRIDE;
- #define D3DDP_MAXTEXCOORD 8
- typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
- D3DDP_PTRSTRIDE position;
- D3DDP_PTRSTRIDE normal;
- D3DDP_PTRSTRIDE diffuse;
- D3DDP_PTRSTRIDE specular;
- D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
- } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
- #define D3DVIS_INSIDE_FRUSTUM 0
- #define D3DVIS_INTERSECT_FRUSTUM 1
- #define D3DVIS_OUTSIDE_FRUSTUM 2
- #define D3DVIS_INSIDE_LEFT 0
- #define D3DVIS_INTERSECT_LEFT (1 << 2)
- #define D3DVIS_OUTSIDE_LEFT (2 << 2)
- #define D3DVIS_INSIDE_RIGHT 0
- #define D3DVIS_INTERSECT_RIGHT (1 << 4)
- #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
- #define D3DVIS_INSIDE_TOP 0
- #define D3DVIS_INTERSECT_TOP (1 << 6)
- #define D3DVIS_OUTSIDE_TOP (2 << 6)
- #define D3DVIS_INSIDE_BOTTOM 0
- #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
- #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
- #define D3DVIS_INSIDE_NEAR 0
- #define D3DVIS_INTERSECT_NEAR (1 << 10)
- #define D3DVIS_OUTSIDE_NEAR (2 << 10)
- #define D3DVIS_INSIDE_FAR 0
- #define D3DVIS_INTERSECT_FAR (1 << 12)
- #define D3DVIS_OUTSIDE_FAR (2 << 12)
- #define D3DVIS_MASK_FRUSTUM (3 << 0)
- #define D3DVIS_MASK_LEFT (3 << 2)
- #define D3DVIS_MASK_RIGHT (3 << 4)
- #define D3DVIS_MASK_TOP (3 << 6)
- #define D3DVIS_MASK_BOTTOM (3 << 8)
- #define D3DVIS_MASK_NEAR (3 << 10)
- #define D3DVIS_MASK_FAR (3 << 12)
- #define D3DDEVINFOID_TEXTUREMANAGER 1
- #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
- #define D3DDEVINFOID_TEXTURING 3
- typedef enum _D3DSTATEBLOCKTYPE
- {
- D3DSBT_ALL = 1,
- D3DSBT_PIXELSTATE = 2,
- D3DSBT_VERTEXSTATE = 3,
- D3DSBT_FORCE_DWORD = 0xffffffff
- } D3DSTATEBLOCKTYPE;
- typedef enum _D3DVERTEXBLENDFLAGS
- {
- D3DVBLEND_DISABLE = 0,
- D3DVBLEND_1WEIGHT = 1,
- D3DVBLEND_2WEIGHTS = 2,
- D3DVBLEND_3WEIGHTS = 3,
- } D3DVERTEXBLENDFLAGS;
- typedef enum _D3DTEXTURETRANSFORMFLAGS {
- D3DTTFF_DISABLE = 0,
- D3DTTFF_COUNT1 = 1,
- D3DTTFF_COUNT2 = 2,
- D3DTTFF_COUNT3 = 3,
- D3DTTFF_COUNT4 = 4,
- D3DTTFF_PROJECTED = 256,
- D3DTTFF_FORCE_DWORD = 0x7fffffff
- } D3DTEXTURETRANSFORMFLAGS;
- #define D3DFVF_TEXTUREFORMAT2 0
- #define D3DFVF_TEXTUREFORMAT1 3
- #define D3DFVF_TEXTUREFORMAT3 1
- #define D3DFVF_TEXTUREFORMAT4 2
- #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
- #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
- #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
- #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
- #ifdef __i386__
- #include <poppack.h>
- #endif
- #endif
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