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- /*
- * Copyright 2014 Jacek Caban for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- import "oaidl.idl";
- import "ocidl.idl";
- import "dxgi1_2.idl";
- import "d3dcommon.idl";
- import "d3d11.idl";
- typedef enum D3D11_LOGIC_OP {
- D3D11_LOGIC_OP_CLEAR = 0,
- D3D11_LOGIC_OP_SET,
- D3D11_LOGIC_OP_COPY,
- D3D11_LOGIC_OP_COPY_INVERTED,
- D3D11_LOGIC_OP_NOOP,
- D3D11_LOGIC_OP_INVERT,
- D3D11_LOGIC_OP_AND,
- D3D11_LOGIC_OP_NAND,
- D3D11_LOGIC_OP_OR,
- D3D11_LOGIC_OP_NOR,
- D3D11_LOGIC_OP_XOR,
- D3D11_LOGIC_OP_EQUIV,
- D3D11_LOGIC_OP_AND_REVERSE,
- D3D11_LOGIC_OP_AND_INVERTED,
- D3D11_LOGIC_OP_OR_REVERSE,
- D3D11_LOGIC_OP_OR_INVERTED
- } D3D11_LOGIC_OP;
- typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
- BOOL BlendEnable;
- BOOL LogicOpEnable;
- D3D11_BLEND SrcBlend;
- D3D11_BLEND DestBlend;
- D3D11_BLEND_OP BlendOp;
- D3D11_BLEND SrcBlendAlpha;
- D3D11_BLEND DestBlendAlpha;
- D3D11_BLEND_OP BlendOpAlpha;
- D3D11_LOGIC_OP LogicOp;
- UINT8 RenderTargetWriteMask;
- } D3D11_RENDER_TARGET_BLEND_DESC1;
- typedef struct _D3D11_BLEND_DESC1 {
- BOOL AlphaToCoverageEnable;
- BOOL IndependentBlendEnable;
- D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
- } D3D11_BLEND_DESC1;
- typedef struct _D3D11_RASTERIZER_DESC1 {
- D3D11_FILL_MODE FillMode;
- D3D11_CULL_MODE CullMode;
- BOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- BOOL DepthClipEnable;
- BOOL ScissorEnable;
- BOOL MultisampleEnable;
- BOOL AntialiasedLineEnable;
- UINT ForcedSampleCount;
- } D3D11_RASTERIZER_DESC1;
- [
- uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D11BlendState1 : ID3D11BlendState
- {
- void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
- }
- [
- uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3DDeviceContextState : ID3D11DeviceChild
- {
- }
- [
- uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D11DeviceContext1 : ID3D11DeviceContext
- {
- void CopySubresourceRegion1(
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- UINT DstX,
- UINT DstY,
- UINT DstZ,
- ID3D11Resource *pSrcResource,
- UINT SrcSubresource,
- const D3D11_BOX *pSrcBox,
- UINT CopyFlags);
- void UpdateSubresource1(
- ID3D11Resource *pDstResource,
- UINT DstSubresource,
- const D3D11_BOX *pDstBox,
- const void *pSrcData,
- UINT SrcRowPitch,
- UINT SrcDepthPitch,
- UINT CopyFlags);
- void DiscardResource(ID3D11Resource *pResource);
- void DiscardView(ID3D11View *pResourceView);
- void VSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void HSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void DSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void GSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void PSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void CSSetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer *const *ppConstantBuffers,
- const UINT *pFirstConstant,
- const UINT *pNumConstants);
- void VSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void HSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void DSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void GSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void PSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void CSGetConstantBuffers1(
- UINT StartSlot,
- UINT NumBuffers,
- ID3D11Buffer **ppConstantBuffers,
- UINT *pFirstConstant,
- UINT *pNumConstants);
- void SwapDeviceContextState(
- ID3DDeviceContextState *pState,
- ID3DDeviceContextState **ppPreviousState);
- void ClearView(
- ID3D11View *pView,
- const FLOAT Color[4],
- const D3D11_RECT *pRect,
- UINT NumRects);
- void DiscardView1(
- ID3D11View *pResourceView,
- const D3D11_RECT *pRects,
- UINT NumRects);
- }
- [
- uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3DUserDefinedAnnotation : IUnknown
- {
- INT BeginEvent(LPCWSTR Name);
- INT EndEvent();
- void SetMarker(LPCWSTR Name);
- BOOL GetStatus();
- }
- [
- uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D11RasterizerState1 : ID3D11RasterizerState
- {
- void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
- }
- [
- uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
- object,
- local,
- pointer_default(unique)
- ]
- interface ID3D11Device1 : ID3D11Device
- {
- void GetImmediateContext1(
- ID3D11DeviceContext1 **ppImmediateContext);
- HRESULT CreateDeferredContext1(
- UINT ContextFlags,
- ID3D11DeviceContext1 **ppDeferredContext);
- HRESULT CreateBlendState1(
- const D3D11_BLEND_DESC1 *pBlendStateDesc,
- ID3D11BlendState1 **ppBlendState);
- HRESULT CreateRasterizerState1(
- const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
- ID3D11RasterizerState1 **ppRasterizerState);
- HRESULT CreateDeviceContextState(
- UINT Flags,
- const D3D_FEATURE_LEVEL *pFeatureLevels,
- UINT FeatureLevels,
- UINT SDKVersion,
- REFIID EmulatedInterface,
- D3D_FEATURE_LEVEL *pChosenFeatureLevel,
- ID3DDeviceContextState **ppContextState);
- HRESULT OpenSharedResource1(
- HANDLE hResource,
- REFIID returnedInterface,
- void **ppResource);
- HRESULT OpenSharedResourceByName(
- LPCWSTR lpName,
- DWORD dwDesiredAccess,
- REFIID returnedInterface,
- void **ppResource);
- }
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