faq.eta 1.8 KB

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  1. <% layout('main.eta') %>
  2. <div class="max-w-5xl m-auto">
  3. <h2 class="mb-2 underline">Command list</h3>
  4. <div class="command-list"></div>
  5. <%~ include('command_list.eta') %>
  6. <h2 class="mb-2 mt-8 underline">Frequently Asked Questions</h2>
  7. <h3 class="mt-2">When do I get a rank?</h3>
  8. You need to play 5 games with other players.
  9. <h3 class="mt-2">How do the ranks work?</h3>
  10. The ranks are calculated based on how well you do against other players in the lobby. A player getting the first place in every game will rank up very fast. There is no difference between getting 1 and 10000000 more points than the next in line.
  11. <h3 class="mt-2">What mods are allowed?</h3>
  12. Every mod is allowed, however they won't help you to rank up faster. They affect your score according to vanilla osu! rules, so it might give you an edge, but consistency is key. Playing HDHR is more of a flex than anything. Looking at you, the 4 digits stuck in Plat.
  13. <h3 class="mt-2">How are the maps chosen?</h3>
  14. That depends on the lobby settings. Every lobby creator can customize their lobby differently, but in most cases it is based on lobby pp, which means the bot will try to get maps close to your profile.
  15. <h3 class="mt-2"> What's the map pool?</h3>
  16. The default map pool includes every osu! map with a leaderboard, but lobby creators can also use osu!collector collections, which can also contain graveyarded maps.
  17. <h3 class="mt-2">Why isn't the game starting when all players are ready?</h3>
  18. That happens the last person that wasn't ready leaves. Anyone can unready and re-ready to start the game immediately. (I can't fix this bug, it comes from BanchoBot itself.)
  19. <h3 class="mt-2">Can I see the source code?</h3>
  20. Yes: <a href="https://git.kiwec.net/kiwec/osu-ranked-lobbies" target="_blank">https://git.kiwec.net/kiwec/osu-ranked-lobbies</a>
  21. </div>